Mercurial > sdl-ios-xcode
view test/testwin.c @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | c4eccbd21d16 |
children |
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/* Bring up a window and play with it */ #include <stdlib.h> #include <stdio.h> #include <string.h> #define BENCHMARK_SDL #define NOTICE(X) printf("%s", X); #include "SDL.h" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } void DrawPict(SDL_Surface * screen, char *bmpfile, int speedy, int flip, int nofade) { SDL_Surface *picture; SDL_Rect dest, update; int i, centered; int ncolors; SDL_Color *colors, *cmap; /* Load the image into a surface */ if (bmpfile == NULL) { bmpfile = "sample.bmp"; /* Sample image */ } fprintf(stderr, "Loading picture: %s\n", bmpfile); picture = SDL_LoadBMP(bmpfile); if (picture == NULL) { fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); return; } /* Set the display colors -- on a hicolor display this is a no-op */ if (picture->format->palette) { ncolors = picture->format->palette->ncolors; colors = (SDL_Color *) malloc(ncolors * sizeof(SDL_Color)); cmap = (SDL_Color *) malloc(ncolors * sizeof(SDL_Color)); memcpy(colors, picture->format->palette->colors, ncolors * sizeof(SDL_Color)); } else { int r, g, b; /* Allocate 256 color palette */ ncolors = 256; colors = (SDL_Color *) malloc(ncolors * sizeof(SDL_Color)); cmap = (SDL_Color *) malloc(ncolors * sizeof(SDL_Color)); /* Set a 3,3,2 color cube */ for (r = 0; r < 8; ++r) { for (g = 0; g < 8; ++g) { for (b = 0; b < 4; ++b) { i = ((r << 5) | (g << 2) | b); colors[i].r = r << 5; colors[i].g = g << 5; colors[i].b = b << 6; } } } } NOTICE("testwin: setting colors\n"); if (!SDL_SetColors(screen, colors, 0, ncolors) && (screen->format->palette != NULL)) { fprintf(stderr, "Warning: Couldn't set all of the colors, but SDL will map the image\n" " (colormap fading will suffer - try the -warp option)\n"); } /* Display the picture */ if (speedy) { SDL_Surface *displayfmt; fprintf(stderr, "Converting picture\n"); displayfmt = SDL_DisplayFormat(picture); if (displayfmt == NULL) { fprintf(stderr, "Couldn't convert image: %s\n", SDL_GetError()); goto done; } SDL_FreeSurface(picture); picture = displayfmt; } printf("(image surface located in %s memory)\n", (picture->flags & SDL_HWSURFACE) ? "video" : "system"); centered = (screen->w - picture->w) / 2; if (centered < 0) { centered = 0; } dest.y = (screen->h - picture->h) / 2; dest.w = picture->w; dest.h = picture->h; NOTICE("testwin: moving image\n"); for (i = 0; i <= centered; ++i) { dest.x = i; update = dest; if (SDL_BlitSurface(picture, NULL, screen, &update) < 0) { fprintf(stderr, "Blit failed: %s\n", SDL_GetError()); break; } if (flip) { SDL_Flip(screen); } else { SDL_UpdateRects(screen, 1, &update); } } #ifdef SCREENSHOT if (SDL_SaveBMP(screen, "screen.bmp") < 0) printf("Couldn't save screen: %s\n", SDL_GetError()); #endif #ifndef BENCHMARK_SDL /* Let it sit there for a while */ SDL_Delay(5 * 1000); #endif /* Fade the colormap */ if (!nofade) { int maxstep; SDL_Color final; SDL_Color palcolors[256]; struct { Sint16 r, g, b; } cdist[256]; NOTICE("testwin: fading out...\n"); memcpy(cmap, colors, ncolors * sizeof(SDL_Color)); maxstep = 32 - 1; final.r = 0xFF; final.g = 0x00; final.b = 0x00; memcpy(palcolors, colors, ncolors * sizeof(SDL_Color)); for (i = 0; i < ncolors; ++i) { cdist[i].r = final.r - palcolors[i].r; cdist[i].g = final.g - palcolors[i].g; cdist[i].b = final.b - palcolors[i].b; } for (i = 0; i <= maxstep / 2; ++i) { /* halfway fade */ int c; for (c = 0; c < ncolors; ++c) { colors[c].r = palcolors[c].r + ((cdist[c].r * i)) / maxstep; colors[c].g = palcolors[c].g + ((cdist[c].g * i)) / maxstep; colors[c].b = palcolors[c].b + ((cdist[c].b * i)) / maxstep; } SDL_SetColors(screen, colors, 0, ncolors); SDL_Delay(1); } final.r = 0x00; final.g = 0x00; final.b = 0x00; memcpy(palcolors, colors, ncolors * sizeof(SDL_Color)); for (i = 0; i < ncolors; ++i) { cdist[i].r = final.r - palcolors[i].r; cdist[i].g = final.g - palcolors[i].g; cdist[i].b = final.b - palcolors[i].b; } maxstep /= 2; for (i = 0; i <= maxstep; ++i) { /* finish fade out */ int c; for (c = 0; c < ncolors; ++c) { colors[c].r = palcolors[c].r + ((cdist[c].r * i)) / maxstep; colors[c].g = palcolors[c].g + ((cdist[c].g * i)) / maxstep; colors[c].b = palcolors[c].b + ((cdist[c].b * i)) / maxstep; } SDL_SetColors(screen, colors, 0, ncolors); SDL_Delay(1); } for (i = 0; i < ncolors; ++i) { colors[i].r = final.r; colors[i].g = final.g; colors[i].b = final.b; } SDL_SetColors(screen, colors, 0, ncolors); NOTICE("testwin: fading in...\n"); memcpy(palcolors, colors, ncolors * sizeof(SDL_Color)); for (i = 0; i < ncolors; ++i) { cdist[i].r = cmap[i].r - palcolors[i].r; cdist[i].g = cmap[i].g - palcolors[i].g; cdist[i].b = cmap[i].b - palcolors[i].b; } for (i = 0; i <= maxstep; ++i) { /* 32 step fade in */ int c; for (c = 0; c < ncolors; ++c) { colors[c].r = palcolors[c].r + ((cdist[c].r * i)) / maxstep; colors[c].g = palcolors[c].g + ((cdist[c].g * i)) / maxstep; colors[c].b = palcolors[c].b + ((cdist[c].b * i)) / maxstep; } SDL_SetColors(screen, colors, 0, ncolors); SDL_Delay(1); } NOTICE("testwin: fading over\n"); } done: /* Free the picture and return */ SDL_FreeSurface(picture); free(colors); free(cmap); return; } int main(int argc, char *argv[]) { SDL_Surface *screen; /* Options */ int speedy, flip, nofade; int delay; int w, h; int desired_bpp; Uint32 video_flags; #ifdef BENCHMARK_SDL Uint32 then, now; #endif /* Set default options and check command-line */ speedy = 0; flip = 0; nofade = 0; delay = 1; #ifdef _WIN32_WCE w = 240; h = 320; desired_bpp = 8; video_flags = SDL_FULLSCREEN; #else w = 640; h = 480; desired_bpp = 0; video_flags = 0; #endif if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } while (argc > 1) { if (strcmp(argv[1], "-speedy") == 0) { speedy = 1; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-nofade") == 0) { nofade = 1; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-delay") == 0) { if (argv[2]) { delay = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -delay option requires an argument\n"); quit(1); } } else if (strcmp(argv[1], "-width") == 0) { if (argv[2] && ((w = atoi(argv[2])) > 0)) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -width option requires an argument\n"); quit(1); } } else if (strcmp(argv[1], "-height") == 0) { if (argv[2] && ((h = atoi(argv[2])) > 0)) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -height option requires an argument\n"); quit(1); } } else if (strcmp(argv[1], "-bpp") == 0) { if (argv[2]) { desired_bpp = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -bpp option requires an argument\n"); quit(1); } } else if (strcmp(argv[1], "-warp") == 0) { video_flags |= SDL_HWPALETTE; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-hw") == 0) { video_flags |= SDL_HWSURFACE; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-flip") == 0) { video_flags |= SDL_DOUBLEBUF; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-fullscreen") == 0) { video_flags |= SDL_FULLSCREEN; argv += 1; argc -= 1; } else break; } /* Initialize the display */ screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags); if (screen == NULL) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, desired_bpp, SDL_GetError()); quit(1); } printf("Set%s %dx%dx%d mode\n", screen->flags & SDL_FULLSCREEN ? " fullscreen" : "", screen->w, screen->h, screen->format->BitsPerPixel); printf("(video surface located in %s memory)\n", (screen->flags & SDL_HWSURFACE) ? "video" : "system"); if (screen->flags & SDL_DOUBLEBUF) { printf("Double-buffering enabled\n"); flip = 1; } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL test window", "testwin"); /* Do all the drawing work */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); DrawPict(screen, argv[1], speedy, flip, nofade); now = SDL_GetTicks(); printf("Time: %d milliseconds\n", now - then); #else DrawPict(screen, argv[1], speedy, flip, nofade); #endif SDL_Delay(delay * 1000); SDL_Quit(); return (0); }