Mercurial > sdl-ios-xcode
view test/gcc-fat.sh @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 783b9409baa0 |
children | 6cb18cf1777e |
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#!/bin/sh # # Build Universal binaries on Mac OS X, thanks Ryan! # # Usage: ./configure CC="sh gcc-fat.sh" && make && rm -rf ppc x86 # PowerPC compiler flags (10.2 runtime compatibility) GCC_COMPILE_PPC="gcc-3.3 -arch ppc \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1020 \ -nostdinc \ -F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \ -I/Developer/SDKs/MacOSX10.2.8.sdk/usr/include/gcc/darwin/3.3 \ -isystem /Developer/SDKs/MacOSX10.2.8.sdk/usr/include" GCC_LINK_PPC="\ -L/Developer/SDKs/MacOSX10.2.8.sdk/usr/lib/gcc/darwin/3.3 \ -F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \ -Wl,-syslibroot,/Developer/SDKs/MacOSX10.2.8.sdk" # Intel compiler flags (10.4 runtime compatibility) GCC_COMPILE_X86="gcc-4.0 -arch i386 -mmacosx-version-min=10.4 \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1040 \ -nostdinc \ -F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks \ -I/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.1/include \ -isystem /Developer/SDKs/MacOSX10.4u.sdk/usr/include" GCC_LINK_X86="\ -L/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.0 \ -Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk" # Output both PowerPC and Intel object files args="$*" compile=yes link=yes while test x$1 != x; do case $1 in --version) exec gcc $1;; -v) exec gcc $1;; -V) exec gcc $1;; -print-prog-name=*) exec gcc $1;; -print-search-dirs) exec gcc $1;; -E) GCC_COMPILE_PPC="$GCC_COMPILE_PPC -E" GCC_COMPILE_X86="$GCC_COMPILE_X86 -E" compile=no; link=no;; -c) link=no;; -o) output=$2;; *.c|*.cc|*.cpp|*.S) source=$1;; esac shift done if test x$link = xyes; then GCC_COMPILE_PPC="$GCC_COMPILE_PPC $GCC_LINK_PPC" GCC_COMPILE_X86="$GCC_COMPILE_X86 $GCC_LINK_X86" fi if test x"$output" = x; then if test x$link = xyes; then output=a.out elif test x$compile = xyes; then output=`echo $source | sed -e 's|.*/||' -e 's|\(.*\)\.[^\.]*|\1|'`.o fi fi if test x"$output" != x; then dir=ppc/`dirname $output` if test -d $dir; then : else mkdir -p $dir fi fi set -- $args while test x$1 != x; do if test -f "ppc/$1" && test "$1" != "$output"; then ppc_args="$ppc_args ppc/$1" else ppc_args="$ppc_args $1" fi shift done $GCC_COMPILE_PPC $ppc_args || exit $? if test x"$output" != x; then cp $output ppc/$output fi if test x"$output" != x; then dir=x86/`dirname $output` if test -d $dir; then : else mkdir -p $dir fi fi set -- $args while test x$1 != x; do if test -f "x86/$1" && test "$1" != "$output"; then x86_args="$x86_args x86/$1" else x86_args="$x86_args $1" fi shift done $GCC_COMPILE_X86 $x86_args || exit $? if test x"$output" != x; then cp $output x86/$output fi if test x"$output" != x; then lipo -create -o $output ppc/$output x86/$output fi