view test/configure.in @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 9af6717e676a
children 0b6f51c29267
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dnl Process this file with autoconf to produce a configure script.
AC_INIT(README)

dnl Detect the canonical build and host environments
AC_CONFIG_AUX_DIRS($srcdir/../build-scripts)
AC_CANONICAL_HOST

dnl Check for tools

AC_PROG_CC

dnl Check for compiler environment

AC_C_CONST

dnl Figure out which math library to use
case "$host" in
    *-*-cygwin* | *-*-mingw32*)
        EXE=".exe"
        MATHLIB=""
        SYS_GL_LIBS="-lopengl32"
        ;;
    *-*-beos*)
        EXE=""
        MATHLIB=""
        SYS_GL_LIBS="-lGL"
        ;;
    *-*-darwin* )
        EXE=""
        MATHLIB=""
        SYS_GL_LIBS="-Wl,-framework,OpenGL"
        ;;
    *-*-aix*)
        EXE=""
        if test x$ac_cv_prog_gcc = xyes; then
            CFLAGS="-mthreads"
        fi
        SYS_GL_LIBS=""
        ;;
    *-*-mint*)
        EXE=""
        MATHLIB=""
        AC_PATH_PROG(OSMESA_CONFIG, osmesa-config, no)
        if test "x$OSMESA_CONFIG" = "xyes"; then
            OSMESA_CFLAGS=`$OSMESA_CONFIG --cflags`
            OSMESA_LIBS=`$OSMESA_CONFIG --libs`
            CFLAGS="$CFLAGS $OSMESA_CFLAGS"
            SYS_GL_LIBS="$OSMESA_LIBS"
        else
            SYS_GL_LIBS="-lOSMesa"
        fi
		;;
    *)
        EXE=""
        MATHLIB="-lm"
        SYS_GL_LIBS="-lGL"
        ;;
esac
AC_SUBST(EXE)
AC_SUBST(MATHLIB)

dnl Check for SDL
SDL_VERSION=1.3.0
AM_PATH_SDL($SDL_VERSION,
            :,
	    AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!])
)
CFLAGS="$CFLAGS $SDL_CFLAGS"
LIBS="$LIBS $SDL_LIBS"

dnl Check for X11 path, needed for OpenGL on some systems
AC_PATH_X
if test x$have_x = xyes; then
    if test x$ac_x_includes = xno || test x$ac_x_includes = x; then
        :
    else
        CFLAGS="$CFLAGS -I$ac_x_includes"
    fi
    if test x$ac_x_libraries = xno || test x$ac_x_libraries = x; then
        :
    else
        XPATH="-L$ac_x_libraries"
    fi
fi

dnl Check for OpenGL
AC_MSG_CHECKING(for OpenGL support)
have_opengl=no
AC_TRY_COMPILE([
 #include "SDL_opengl.h"
],[
],[
have_opengl=yes
])
AC_MSG_RESULT($have_opengl)
if test x$have_opengl = xyes; then
    CFLAGS="$CFLAGS -DHAVE_OPENGL"
    GLLIB="$XPATH $SYS_GL_LIBS"
else
    GLLIB=""
fi
AC_SUBST(GLLIB)

dnl Finally create all the generated files
AC_OUTPUT([Makefile])