view src/video/x11/SDL_x11video.c @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 99210400e8b9
children b93965a16fe0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"

#include "SDL_x11video.h"

#if SDL_VIDEO_DRIVER_X11_XINPUT
XDevice **SDL_XDevices;
int SDL_NumOfXDevices;
XEventClass SDL_XEvents[256];
int SDL_NumOfXEvents;
int motion, button_pressed, button_released;    /* the definitions of the mice events */
int proximity_in, proximity_out;
#endif

/* Initialization/Query functions */
static int X11_VideoInit(_THIS);
static void X11_VideoQuit(_THIS);

/* Find out what class name we should use */
static char *
get_classname()
{
    char *spot;
#if defined(__LINUX__) || defined(__FREEBSD__)
    char procfile[1024];
    char linkfile[1024];
    int linksize;
#endif

    /* First allow environment variable override */
    spot = SDL_getenv("SDL_VIDEO_X11_WMCLASS");
    if (spot) {
        return SDL_strdup(spot);
    }

    /* Next look at the application's executable name */
#if defined(__LINUX__) || defined(__FREEBSD__)
#if defined(__LINUX__)
    SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/exe", getpid());
#elif defined(__FREEBSD__)
    SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/file",
                 getpid());
#else
#error Where can we find the executable name?
#endif
    linksize = readlink(procfile, linkfile, sizeof(linkfile) - 1);
    if (linksize > 0) {
        linkfile[linksize] = '\0';
        spot = SDL_strrchr(linkfile, '/');
        if (spot) {
            return SDL_strdup(spot + 1);
        } else {
            return SDL_strdup(linkfile);
        }
    }
#endif /* __LINUX__ || __FREEBSD__ */

    /* Finally use the default we've used forever */
    return SDL_strdup("SDL_App");
}

/* X11 driver bootstrap functions */

static int
X11_Available(void)
{
    Display *display = NULL;
    if (SDL_X11_LoadSymbols()) {
        display = XOpenDisplay(NULL);
        if (display != NULL) {
            XCloseDisplay(display);
        }
        SDL_X11_UnloadSymbols();
    }
    return (display != NULL);
}

static void
X11_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_VideoData *data = (SDL_VideoData *) device->driverdata;
    if (data->display) {
        XCloseDisplay(data->display);
    }
    SDL_free(data->windowlist);
    SDL_free(device->driverdata);
    SDL_free(device);

    SDL_X11_UnloadSymbols();
}

static SDL_VideoDevice *
X11_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;
    SDL_VideoData *data;
    const char *display = NULL; /* Use the DISPLAY environment variable */

    if (!SDL_X11_LoadSymbols()) {
        return NULL;
    }

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
    if (!device) {
        SDL_OutOfMemory();
        return NULL;
    }
    data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
    if (!data) {
        SDL_OutOfMemory();
        SDL_free(device);
        return NULL;
    }
    device->driverdata = data;

    /* FIXME: Do we need this?
       if ( (SDL_strncmp(XDisplayName(display), ":", 1) == 0) ||
       (SDL_strncmp(XDisplayName(display), "unix:", 5) == 0) ) {
       local_X11 = 1;
       } else {
       local_X11 = 0;
       }
     */
    data->display = XOpenDisplay(display);
#if defined(__osf__) && defined(SDL_VIDEO_DRIVER_X11_DYNAMIC)
    /* On Tru64 if linking without -lX11, it fails and you get following message.
     * Xlib: connection to ":0.0" refused by server
     * Xlib: XDM authorization key matches an existing client!
     *
     * It succeeds if retrying 1 second later
     * or if running xhost +localhost on shell.
     */
    if (data->display == NULL) {
        SDL_Delay(1000);
        data->display = XOpenDisplay(display);
    }
#endif
    if (data->display == NULL) {
        SDL_free(device);
        SDL_SetError("Couldn't open X11 display");
        return NULL;
    }
#ifdef X11_DEBUG
    XSynchronize(data->display, True);
#endif

    /* Set the function pointers */
    device->VideoInit = X11_VideoInit;
    device->VideoQuit = X11_VideoQuit;
    device->GetDisplayModes = X11_GetDisplayModes;
    device->SetDisplayMode = X11_SetDisplayMode;
    device->SetDisplayGammaRamp = X11_SetDisplayGammaRamp;
    device->GetDisplayGammaRamp = X11_GetDisplayGammaRamp;
    device->PumpEvents = X11_PumpEvents;

    device->CreateWindow = X11_CreateWindow;
    device->CreateWindowFrom = X11_CreateWindowFrom;
    device->SetWindowTitle = X11_SetWindowTitle;
    device->SetWindowPosition = X11_SetWindowPosition;
    device->SetWindowSize = X11_SetWindowSize;
    device->ShowWindow = X11_ShowWindow;
    device->HideWindow = X11_HideWindow;
    device->RaiseWindow = X11_RaiseWindow;
    device->MaximizeWindow = X11_MaximizeWindow;
    device->MinimizeWindow = X11_MinimizeWindow;
    device->RestoreWindow = X11_RestoreWindow;
    device->SetWindowGrab = X11_SetWindowGrab;
    device->DestroyWindow = X11_DestroyWindow;
    device->GetWindowWMInfo = X11_GetWindowWMInfo;
#ifdef SDL_VIDEO_OPENGL_GLX
    device->GL_LoadLibrary = X11_GL_LoadLibrary;
    device->GL_GetProcAddress = X11_GL_GetProcAddress;
    device->GL_CreateContext = X11_GL_CreateContext;
    device->GL_MakeCurrent = X11_GL_MakeCurrent;
    device->GL_SetSwapInterval = X11_GL_SetSwapInterval;
    device->GL_GetSwapInterval = X11_GL_GetSwapInterval;
    device->GL_SwapWindow = X11_GL_SwapWindow;
    device->GL_DeleteContext = X11_GL_DeleteContext;
#endif

    device->free = X11_DeleteDevice;

    return device;
}

VideoBootStrap X11_bootstrap = {
    "x11", "SDL X11 video driver",
    X11_Available, X11_CreateDevice
};


int
X11_VideoInit(_THIS)
{
    int i, index = 0, event_code;
    XEventClass xEvent;
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;

    /* Get the window class name, usually the name of the application */
    data->classname = get_classname();

    /* Open a connection to the X input manager */
#ifdef X_HAVE_UTF8_STRING
    if (SDL_X11_HAVE_UTF8) {
        data->im =
            XOpenIM(data->display, NULL, data->classname, data->classname);
    }
#endif

    /* Save DPMS and screensaver settings */
    X11_SaveScreenSaver(data->display, &data->screensaver_timeout,
                        &data->dpms_enabled);
    X11_DisableScreenSaver(data->display);

    /* Look up some useful Atoms */
    data->WM_DELETE_WINDOW =
        XInternAtom(data->display, "WM_DELETE_WINDOW", False);

    X11_InitModes(_this);

#if SDL_VIDEO_RENDER_X11
    X11_AddRenderDriver(_this);
#endif

    if (X11_InitKeyboard(_this) != 0) {
        return -1;
    }
    X11_InitMouse(_this);

    /* Set reasonable defaults, in case !SDL_VIDEO_DRIVER_X11_XINPUT */
    motion = MotionNotify;
    button_pressed = ButtonPress;
    button_released = ButtonRelease;

#if SDL_VIDEO_DRIVER_X11_XINPUT
    /* we're generating the table of events that should be recognized */
    for (i = 0; i < SDL_NumOfXDevices; ++i) {
        /* button events */
        DeviceButtonPress(SDL_XDevices[i], event_code, xEvent);
        if (xEvent) {
            SDL_XEvents[index++] = xEvent;
            button_pressed = event_code;
        }
        DeviceButtonRelease(SDL_XDevices[i], event_code, xEvent);
        if (xEvent) {
            SDL_XEvents[index++] = xEvent;
            button_released = event_code;
        }

        /* proximity events */
        ProximityIn(SDL_XDevices[i], event_code, xEvent);
        if (xEvent) {
            SDL_XEvents[index++] = xEvent;
            proximity_in = event_code;
        }
        ProximityOut(SDL_XDevices[i], event_code, xEvent);
        if (xEvent) {
            SDL_XEvents[index++] = xEvent;
            proximity_out = event_code;
        }

        /* motion events */
        DeviceMotionNotify(SDL_XDevices[i], event_code, xEvent);
        if (xEvent) {
            SDL_XEvents[index++] = xEvent;
            motion = event_code;
        }

    }
    SDL_NumOfXEvents = index;
#endif

    return 0;
}

void
X11_VideoQuit(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;

    if (data->classname) {
        SDL_free(data->classname);
    }
#ifdef X_HAVE_UTF8_STRING
    if (data->im) {
        XCloseIM(data->im);
    }
#endif
    X11_RestoreScreenSaver(data->display, data->screensaver_timeout,
                           data->dpms_enabled);

    X11_QuitModes(_this);
    X11_QuitKeyboard(_this);
    X11_QuitMouse(_this);

#if SDL_VIDEO_DRIVER_X11_XINPUT
    free(SDL_XDevices);
#endif
}

/* vim: set ts=4 sw=4 expandtab: */