Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11render.c @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 04e89201f6ed |
children | 32e8bbba1e94 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if SDL_VIDEO_RENDER_X11 #include "SDL_x11video.h" #include "../SDL_rect_c.h" #include "../SDL_pixels_c.h" #include "../SDL_yuv_sw_c.h" /* X11 renderer implementation */ static SDL_Renderer *X11_CreateRenderer(SDL_Window * window, Uint32 flags); static int X11_DisplayModeChanged(SDL_Renderer * renderer); static int X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int X11_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); static void X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int X11_SetDrawColor(SDL_Renderer * renderer); static int X11_SetDrawBlendMode(SDL_Renderer * renderer); static int X11_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2); static int X11_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect); static int X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static void X11_RenderPresent(SDL_Renderer * renderer); static void X11_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void X11_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver X11_RenderDriver = { X11_CreateRenderer, { "x11", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), SDL_TEXTUREMODULATE_NONE, SDL_BLENDMODE_NONE, SDL_TEXTURESCALEMODE_NONE, 0, {0}, 0, 0} }; typedef struct { Display *display; int screen; Visual *visual; int depth; Window window; Pixmap pixmaps[3]; int current_pixmap; Drawable drawable; SDL_PixelFormat *format; GC gc; SDL_DirtyRectList dirty; SDL_bool makedirty; } X11_RenderData; typedef struct { SDL_SW_YUVTexture *yuv; Uint32 format; Pixmap pixmap; XImage *image; #ifndef NO_SHARED_MEMORY /* MIT shared memory extension information */ XShmSegmentInfo shminfo; #endif XImage *scaling_image; void *pixels; int pitch; } X11_TextureData; #ifndef NO_SHARED_MEMORY /* Shared memory error handler routine */ static int shm_error; static int (*X_handler) (Display *, XErrorEvent *) = NULL; static int shm_errhandler(Display * d, XErrorEvent * e) { if (e->error_code == BadAccess) { shm_error = True; return (0); } else { return (X_handler(d, e)); } } #endif /* ! NO_SHARED_MEMORY */ static void UpdateYUVTextureData(SDL_Texture * texture) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; SDL_Rect rect; rect.x = 0; rect.y = 0; rect.w = texture->w; rect.h = texture->h; SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w, texture->h, data->pixels, data->pitch); } void X11_AddRenderDriver(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_RendererInfo *info = &X11_RenderDriver.info; SDL_DisplayMode *mode = &SDL_CurrentDisplay.desktop_mode; info->texture_formats[info->num_texture_formats++] = mode->format; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YV12; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_IYUV; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YUY2; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_UYVY; info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YVYU; SDL_AddRenderDriver(0, &X11_RenderDriver); } SDL_Renderer * X11_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata; SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; SDL_Renderer *renderer; SDL_RendererInfo *info; X11_RenderData *data; XGCValues gcv; int i, n; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } data = (X11_RenderData *) SDL_calloc(1, sizeof(*data)); if (!data) { X11_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } data->display = windowdata->videodata->display; data->screen = displaydata->screen; data->visual = displaydata->visual; data->depth = displaydata->depth; data->window = windowdata->window; renderer->DisplayModeChanged = X11_DisplayModeChanged; renderer->CreateTexture = X11_CreateTexture; renderer->QueryTexturePixels = X11_QueryTexturePixels; renderer->SetTextureBlendMode = X11_SetTextureBlendMode; renderer->SetTextureScaleMode = X11_SetTextureScaleMode; renderer->UpdateTexture = X11_UpdateTexture; renderer->LockTexture = X11_LockTexture; renderer->UnlockTexture = X11_UnlockTexture; renderer->SetDrawColor = X11_SetDrawColor; renderer->SetDrawBlendMode = X11_SetDrawBlendMode; renderer->RenderLine = X11_RenderLine; renderer->RenderFill = X11_RenderFill; renderer->RenderCopy = X11_RenderCopy; renderer->RenderPresent = X11_RenderPresent; renderer->DestroyTexture = X11_DestroyTexture; renderer->DestroyRenderer = X11_DestroyRenderer; renderer->info = X11_RenderDriver.info; renderer->window = window->id; renderer->driverdata = data; renderer->info.flags = SDL_RENDERER_ACCELERATED; if (flags & SDL_RENDERER_SINGLEBUFFER) { renderer->info.flags |= (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY); n = 0; } else if (flags & SDL_RENDERER_PRESENTFLIP2) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; n = 2; } else if (flags & SDL_RENDERER_PRESENTFLIP3) { renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; n = 3; } else { renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; n = 1; } for (i = 0; i < n; ++i) { data->pixmaps[i] = XCreatePixmap(data->display, data->window, window->w, window->h, displaydata->depth); if (data->pixmaps[i] == None) { X11_DestroyRenderer(renderer); SDL_SetError("XCreatePixmap() failed"); return NULL; } } if (n > 0) { data->drawable = data->pixmaps[0]; data->makedirty = SDL_TRUE; } else { data->drawable = data->window; data->makedirty = SDL_FALSE; } data->current_pixmap = 0; /* Get the format of the window */ if (!SDL_PixelFormatEnumToMasks (display->current_mode.format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown display format"); X11_DestroyRenderer(renderer); return NULL; } data->format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); if (!data->format) { X11_DestroyRenderer(renderer); return NULL; } /* Create the drawing context */ gcv.graphics_exposures = False; data->gc = XCreateGC(data->display, data->window, GCGraphicsExposures, &gcv); if (!data->gc) { X11_DestroyRenderer(renderer); SDL_SetError("XCreateGC() failed"); return NULL; } return renderer; } static int X11_DisplayModeChanged(SDL_Renderer * renderer) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); int i, n; if (renderer->info.flags & SDL_RENDERER_SINGLEBUFFER) { n = 0; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { n = 2; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { n = 3; } else { n = 1; } for (i = 0; i < n; ++i) { if (data->pixmaps[i] != None) { XFreePixmap(data->display, data->pixmaps[i]); data->pixmaps[i] = None; } } for (i = 0; i < n; ++i) { data->pixmaps[i] = XCreatePixmap(data->display, data->window, window->w, window->h, data->depth); if (data->pixmaps[i] == None) { SDL_SetError("XCreatePixmap() failed"); return -1; } } if (n > 0) { data->drawable = data->pixmaps[0]; } data->current_pixmap = 0; return 0; } static int X11_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); X11_TextureData *data; data = (X11_TextureData *) SDL_calloc(1, sizeof(*data)); if (!data) { SDL_OutOfMemory(); return -1; } texture->driverdata = data; if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { data->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h); if (!data->yuv) { return -1; } data->format = display->current_mode.format; } else { /* The image/pixmap depth must be the same as the window or you get a BadMatch error when trying to putimage or copyarea. */ if (texture->format != display->current_mode.format) { SDL_SetError("Texture format doesn't match window format"); return -1; } data->format = texture->format; } data->pitch = texture->w * SDL_BYTESPERPIXEL(data->format); if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) { #ifndef NO_SHARED_MEMORY XShmSegmentInfo *shminfo = &data->shminfo; shm_error = True; if (SDL_X11_HAVE_SHM) { shminfo->shmid = shmget(IPC_PRIVATE, texture->h * data->pitch, IPC_CREAT | 0777); if (shminfo->shmid >= 0) { shminfo->shmaddr = (char *) shmat(shminfo->shmid, 0, 0); shminfo->readOnly = False; if (shminfo->shmaddr != (char *) -1) { shm_error = False; X_handler = XSetErrorHandler(shm_errhandler); XShmAttach(renderdata->display, shminfo); XSync(renderdata->display, True); XSetErrorHandler(X_handler); if (shm_error) { shmdt(shminfo->shmaddr); } } shmctl(shminfo->shmid, IPC_RMID, NULL); } } if (!shm_error) { data->pixels = shminfo->shmaddr; data->image = XShmCreateImage(renderdata->display, renderdata->visual, renderdata->depth, ZPixmap, shminfo->shmaddr, shminfo, texture->w, texture->h); if (!data->image) { XShmDetach(renderdata->display, shminfo); XSync(renderdata->display, False); shmdt(shminfo->shmaddr); shm_error = True; } } if (shm_error) { shminfo->shmaddr = NULL; } if (!data->image) #endif /* not NO_SHARED_MEMORY */ { data->pixels = SDL_malloc(texture->h * data->pitch); if (!data->pixels) { X11_DestroyTexture(renderer, texture); SDL_OutOfMemory(); return -1; } data->image = XCreateImage(renderdata->display, renderdata->visual, renderdata->depth, ZPixmap, 0, data->pixels, texture->w, texture->h, SDL_BYTESPERPIXEL(data->format) * 8, data->pitch); if (!data->image) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCreateImage() failed"); return -1; } } } else { data->pixmap = XCreatePixmap(renderdata->display, renderdata->window, texture->w, texture->h, renderdata->depth); if (data->pixmap == None) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCteatePixmap() failed"); return -1; } data->image = XCreateImage(renderdata->display, renderdata->visual, renderdata->depth, ZPixmap, 0, NULL, texture->w, texture->h, SDL_BYTESPERPIXEL(data->format) * 8, data->pitch); if (!data->image) { X11_DestroyTexture(renderer, texture); SDL_SetError("XCreateImage() failed"); return -1; } } return 0; } static int X11_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (data->yuv) { return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch); } else { *pixels = data->pixels; *pitch = data->pitch; return 0; } } static int X11_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) { switch (texture->blendMode) { case SDL_BLENDMODE_NONE: return 0; default: SDL_Unsupported(); texture->blendMode = SDL_BLENDMODE_NONE; return -1; } } static int X11_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; switch (texture->scaleMode) { case SDL_TEXTURESCALEMODE_NONE: return 0; case SDL_TEXTURESCALEMODE_FAST: /* We can sort of fake it for streaming textures */ if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) { return 0; } /* Fall through to unsupported case */ default: SDL_Unsupported(); texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; return -1; } return 0; } static int X11_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (data->yuv) { if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) { return -1; } UpdateYUVTextureData(texture); return 0; } else { X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata; if (data->pixels) { Uint8 *src, *dst; int row; size_t length; src = (Uint8 *) pixels; dst = (Uint8 *) data->pixels + rect->y * data->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format); length = rect->w * SDL_BYTESPERPIXEL(texture->format); for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; dst += data->pitch; } } else { data->image->width = rect->w; data->image->height = rect->h; data->image->data = (char *) pixels; data->image->bytes_per_line = pitch; XPutImage(renderdata->display, data->pixmap, renderdata->gc, data->image, 0, 0, rect->x, rect->y, rect->w, rect->h); } return 0; } } static int X11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (data->yuv) { return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels, pitch); } else if (data->pixels) { *pixels = (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format)); *pitch = data->pitch; return 0; } else { SDL_SetError("No pixels available"); return -1; } } static void X11_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) { X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (data->yuv) { SDL_SW_UnlockYUVTexture(data->yuv); UpdateYUVTextureData(texture); } } static int X11_SetDrawColor(SDL_Renderer * renderer) { return 0; } static int X11_SetDrawBlendMode(SDL_Renderer * renderer) { switch (renderer->blendMode) { case SDL_BLENDMODE_NONE: return 0; default: SDL_Unsupported(); renderer->blendMode = SDL_BLENDMODE_NONE; return -1; } } static Uint32 renderdrawcolor(SDL_Renderer * renderer, int premult) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; Uint8 r = renderer->r; Uint8 g = renderer->g; Uint8 b = renderer->b; Uint8 a = renderer->a; if (premult) return SDL_MapRGBA(data->format, ((int) r * (int) a) / 255, ((int) g * (int) a) / 255, ((int) b * (int) a) / 255, 255); else return SDL_MapRGBA(data->format, r, g, b, a); } static int X11_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; unsigned long foreground; if (data->makedirty) { SDL_Rect rect; if (x1 < x2) { rect.x = x1; rect.w = (x2 - x1) + 1; } else { rect.x = x2; rect.w = (x1 - x2) + 1; } if (y1 < y2) { rect.y = y1; rect.h = (y2 - y1) + 1; } else { rect.y = y2; rect.h = (y1 - y2) + 1; } SDL_AddDirtyRect(&data->dirty, &rect); } foreground = renderdrawcolor(renderer, 1); XSetForeground(data->display, data->gc, foreground); XDrawLine(data->display, data->drawable, data->gc, x1, y1, x2, y2); } static int X11_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; unsigned long foreground; if (data->makedirty) { SDL_AddDirtyRect(&data->dirty, rect); } foreground = renderdrawcolor(renderer, 1); XSetForeground(data->display, data->gc, foreground); XFillRectangle(data->display, data->drawable, data->gc, rect->x, rect->y, rect->w, rect->h); return 0; } static int X11_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; X11_TextureData *texturedata = (X11_TextureData *) texture->driverdata; if (data->makedirty) { SDL_AddDirtyRect(&data->dirty, dstrect); } if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) { #ifndef NO_SHARED_MEMORY if (texturedata->shminfo.shmaddr) { XShmPutImage(data->display, data->drawable, data->gc, texturedata->image, srcrect->x, srcrect->y, dstrect->x, dstrect->y, srcrect->w, srcrect->h, False); } else #endif if (texturedata->pixels) { XPutImage(data->display, data->drawable, data->gc, texturedata->image, srcrect->x, srcrect->y, dstrect->x, dstrect->y, srcrect->w, srcrect->h); } else { XCopyArea(data->display, texturedata->pixmap, data->drawable, data->gc, srcrect->x, srcrect->y, dstrect->w, dstrect->h, srcrect->x, srcrect->y); } } else if (texturedata->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING) { SDL_Surface src, dst; SDL_PixelFormat fmt; SDL_Rect rect; XImage *image = texturedata->scaling_image; if (!image) { int depth; void *pixels; int pitch; pitch = dstrect->w * SDL_BYTESPERPIXEL(texturedata->format); pixels = SDL_malloc(dstrect->h * pitch); if (!pixels) { SDL_OutOfMemory(); return -1; } image = XCreateImage(data->display, data->visual, data->depth, ZPixmap, 0, pixels, dstrect->w, dstrect->h, SDL_BYTESPERPIXEL(texturedata->format) * 8, pitch); if (!image) { SDL_SetError("XCreateImage() failed"); return -1; } texturedata->scaling_image = image; } else if (image->width != dstrect->w || image->height != dstrect->h || !image->data) { image->width = dstrect->w; image->height = dstrect->h; image->bytes_per_line = image->width * SDL_BYTESPERPIXEL(texturedata->format); image->data = (char *) SDL_realloc(image->data, image->height * image->bytes_per_line); if (!image->data) { SDL_OutOfMemory(); return -1; } } /* Set up fake surfaces for SDL_SoftStretch() */ SDL_zero(src); src.format = &fmt; src.w = texture->w; src.h = texture->h; #ifndef NO_SHARED_MEMORY if (texturedata->shminfo.shmaddr) { src.pixels = texturedata->shminfo.shmaddr; } else #endif src.pixels = texturedata->pixels; src.pitch = texturedata->pitch; SDL_zero(dst); dst.format = &fmt; dst.w = image->width; dst.h = image->height; dst.pixels = image->data; dst.pitch = image->bytes_per_line; fmt.BytesPerPixel = SDL_BYTESPERPIXEL(texturedata->format); rect.x = 0; rect.y = 0; rect.w = dstrect->w; rect.h = dstrect->h; if (SDL_SoftStretch(&src, srcrect, &dst, &rect) < 0) { return -1; } XPutImage(data->display, data->drawable, data->gc, image, 0, 0, dstrect->x, dstrect->y, dstrect->w, dstrect->h); } else { XCopyArea(data->display, texturedata->pixmap, data->drawable, data->gc, srcrect->x, srcrect->y, dstrect->w, dstrect->h, srcrect->x, srcrect->y); } return 0; } static void X11_RenderPresent(SDL_Renderer * renderer) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; SDL_DirtyRect *dirty; /* Send the data to the display */ if (!(renderer->info.flags & SDL_RENDERER_SINGLEBUFFER)) { for (dirty = data->dirty.list; dirty; dirty = dirty->next) { const SDL_Rect *rect = &dirty->rect; XCopyArea(data->display, data->drawable, data->window, data->gc, rect->x, rect->y, rect->w, rect->h, rect->x, rect->y); } SDL_ClearDirtyRects(&data->dirty); } XSync(data->display, False); /* Update the flipping chain, if any */ if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { data->current_pixmap = (data->current_pixmap + 1) % 2; data->drawable = data->pixmaps[data->current_pixmap]; } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { data->current_pixmap = (data->current_pixmap + 1) % 3; data->drawable = data->pixmaps[data->current_pixmap]; } } static void X11_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { X11_RenderData *renderdata = (X11_RenderData *) renderer->driverdata; X11_TextureData *data = (X11_TextureData *) texture->driverdata; if (!data) { return; } if (data->yuv) { SDL_SW_DestroyYUVTexture(data->yuv); } if (data->pixmap != None) { XFreePixmap(renderdata->display, data->pixmap); } if (data->image) { data->image->data = NULL; XDestroyImage(data->image); } #ifndef NO_SHARED_MEMORY if (data->shminfo.shmaddr) { XShmDetach(renderdata->display, &data->shminfo); XSync(renderdata->display, False); shmdt(data->shminfo.shmaddr); data->pixels = NULL; } #endif if (data->scaling_image) { SDL_free(data->scaling_image->data); data->scaling_image->data = NULL; XDestroyImage(data->scaling_image); } if (data->pixels) { SDL_free(data->pixels); } SDL_free(data); texture->driverdata = NULL; } static void X11_DestroyRenderer(SDL_Renderer * renderer) { X11_RenderData *data = (X11_RenderData *) renderer->driverdata; int i; if (data) { for (i = 0; i < SDL_arraysize(data->pixmaps); ++i) { if (data->pixmaps[i] != None) { XFreePixmap(data->display, data->pixmaps[i]); } } if (data->format) { SDL_FreeFormat(data->format); } if (data->gc) { XFreeGC(data->display, data->gc); } SDL_FreeDirtyRects(&data->dirty); SDL_free(data); } SDL_free(renderer); } #endif /* SDL_VIDEO_RENDER_X11 */ /* vi: set ts=4 sw=4 expandtab: */