view src/video/x11/SDL_x11opengl.c @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 99210400e8b9
children ee331407574f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with _this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_x11video.h"

/* GLX implementation of SDL OpenGL support */

#if SDL_VIDEO_OPENGL_GLX
#include "SDL_loadso.h"

#if defined(__IRIX__)
/* IRIX doesn't have a GL library versioning system */
#define DEFAULT_OPENGL	"libGL.so"
#elif defined(__MACOSX__)
#define DEFAULT_OPENGL	"/usr/X11R6/lib/libGL.1.dylib"
#elif defined(__QNXNTO__)
#define DEFAULT_OPENGL	"libGL.so.3"
#else
#define DEFAULT_OPENGL	"libGL.so.1"
#endif

#ifndef GLX_ARB_multisample
#define GLX_ARB_multisample
#define GLX_SAMPLE_BUFFERS_ARB             100000
#define GLX_SAMPLES_ARB                    100001
#endif

#ifndef GLX_EXT_visual_rating
#define GLX_EXT_visual_rating
#define GLX_VISUAL_CAVEAT_EXT              0x20
#define GLX_NONE_EXT                       0x8000
#define GLX_SLOW_VISUAL_EXT                0x8001
#define GLX_NON_CONFORMANT_VISUAL_EXT      0x800D
#endif

#define OPENGL_REQUIRS_DLOPEN
#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN)
#include <dlfcn.h>
#define GL_LoadObject(X)	dlopen(X, (RTLD_NOW|RTLD_GLOBAL))
#define GL_LoadFunction		dlsym
#define GL_UnloadObject		dlclose
#else
#define GL_LoadObject	SDL_LoadObject
#define GL_LoadFunction	SDL_LoadFunction
#define GL_UnloadObject	SDL_UnloadObject
#endif

static int X11_GL_InitializeMemory(_THIS);

int
X11_GL_LoadLibrary(_THIS, const char *path)
{
    void *handle;

    if (_this->gl_config.driver_loaded) {
        /* do not return without reinitializing the function hooks */
        if (path) {
            SDL_SetError("OpenGL library already loaded");
        }
        handle = _this->gl_config.dll_handle;
    } else {
        if (path == NULL) {
            path = SDL_getenv("SDL_OPENGL_LIBRARY");
        }
        if (path == NULL) {
            path = DEFAULT_OPENGL;
        }
        handle = GL_LoadObject(path);
        if (!handle) {
            return -1;
        }
        _this->gl_config.dll_handle = handle;
        SDL_strlcpy(_this->gl_config.driver_path, path,
                    SDL_arraysize(_this->gl_config.driver_path));
    }
    X11_GL_InitializeMemory(_this);

    /* Load new function pointers */
    _this->gl_data->glXGetProcAddress =
        (void *(*)(const GLubyte *)) GL_LoadFunction(handle,
                                                     "glXGetProcAddressARB");
    _this->gl_data->glXChooseVisual =
        (XVisualInfo * (*)(Display *, int, int *)) GL_LoadFunction(handle,
                                                                   "glXChooseVisual");
    _this->gl_data->glXCreateContext =
        (GLXContext(*)(Display *, XVisualInfo *, GLXContext, int))
        GL_LoadFunction(handle, "glXCreateContext");
    _this->gl_data->glXDestroyContext =
        (void (*)(Display *, GLXContext)) GL_LoadFunction(handle,
                                                          "glXDestroyContext");
    _this->gl_data->glXMakeCurrent =
        (int (*)(Display *, GLXDrawable, GLXContext)) GL_LoadFunction(handle,
                                                                      "glXMakeCurrent");
    _this->gl_data->glXSwapBuffers =
        (void (*)(Display *, GLXDrawable)) GL_LoadFunction(handle,
                                                           "glXSwapBuffers");

    if (!_this->gl_data->glXChooseVisual ||
        !_this->gl_data->glXCreateContext ||
        !_this->gl_data->glXDestroyContext ||
        !_this->gl_data->glXMakeCurrent || !_this->gl_data->glXSwapBuffers) {
        SDL_SetError("Could not retrieve OpenGL functions");
        return -1;
    }

    ++_this->gl_config.driver_loaded;
    return 0;
}

void *
X11_GL_GetProcAddress(_THIS, const char *proc)
{
    void *handle;

    handle = _this->gl_config.dll_handle;
    if (_this->gl_data->glXGetProcAddress) {
        return _this->gl_data->glXGetProcAddress((const GLubyte *) proc);
    }
    return GL_LoadFunction(handle, proc);
}

static void
X11_GL_UnloadLibrary(_THIS)
{
    if (_this->gl_config.driver_loaded > 0) {
        if (--_this->gl_config.driver_loaded > 0) {
            return;
        }
        GL_UnloadObject(_this->gl_config.dll_handle);
        _this->gl_config.dll_handle = NULL;
    }
}

static SDL_bool
HasExtension(const char *extension, const char *extensions)
{
    const char *start;
    const char *where, *terminator;

    /* Extension names should not have spaces. */
    where = SDL_strchr(extension, ' ');
    if (where || *extension == '\0')
        return SDL_FALSE;

    if (!extensions)
        return SDL_FALSE;

    /* It takes a bit of care to be fool-proof about parsing the
     * OpenGL extensions string. Don't be fooled by sub-strings,
     * etc. */

    start = extensions;

    for (;;) {
        where = SDL_strstr(start, extension);
        if (!where)
            break;

        terminator = where + SDL_strlen(extension);
        if (where == start || *(where - 1) == ' ')
            if (*terminator == ' ' || *terminator == '\0')
                return SDL_TRUE;

        start = terminator;
    }
    return SDL_FALSE;
}

static void
X11_GL_InitExtensions(_THIS)
{
    Display *display = ((SDL_VideoData *) _this->driverdata)->display;
    int screen = ((SDL_DisplayData *) SDL_CurrentDisplay.driverdata)->screen;
    XVisualInfo *vinfo;
    XSetWindowAttributes xattr;
    Window w;
    GLXContext context;
    const char *(*glXQueryExtensionsStringFunc) (Display *, int);
    const char *extensions;

    vinfo = X11_GL_GetVisual(_this, display, screen);
    if (!vinfo) {
        return;
    }
    xattr.background_pixel = 0;
    xattr.border_pixel = 0;
    xattr.colormap =
        XCreateColormap(display, RootWindow(display, screen), vinfo->visual,
                        AllocNone);
    w = XCreateWindow(display, RootWindow(display, screen), 0, 0, 32, 32, 0,
                      vinfo->depth, InputOutput, vinfo->visual,
                      (CWBackPixel | CWBorderPixel | CWColormap), &xattr);
    context = _this->gl_data->glXCreateContext(display, vinfo, NULL, True);
    if (context) {
        _this->gl_data->glXMakeCurrent(display, w, context);
    }
    XFree(vinfo);

    glXQueryExtensionsStringFunc =
        (const char *(*)(Display *, int)) X11_GL_GetProcAddress(_this,
                                                                "glXQueryExtensionsString");
    if (glXQueryExtensionsStringFunc) {
        extensions = glXQueryExtensionsStringFunc(display, screen);
    } else {
        extensions = NULL;
    }

    /* Check for SGI_swap_control */
    if (HasExtension("GLX_SGI_swap_control", extensions)) {
        _this->gl_data->glXSwapIntervalSGI =
            (int (*)(int)) X11_GL_GetProcAddress(_this, "glXSwapIntervalSGI");
    }

    /* Check for GLX_MESA_swap_control */
    if (HasExtension("GLX_MESA_swap_control", extensions)) {
        _this->gl_data->glXSwapIntervalMESA =
            (GLint(*)(unsigned)) X11_GL_GetProcAddress(_this,
                                                       "glXSwapIntervalMESA");
        _this->gl_data->glXGetSwapIntervalMESA =
            (GLint(*)(void)) X11_GL_GetProcAddress(_this,
                                                   "glXGetSwapIntervalMESA");
    }

    /* Check for GLX_EXT_visual_rating */
    if (HasExtension("GLX_EXT_visual_rating", extensions)) {
        _this->gl_data->HAS_GLX_EXT_visual_rating = SDL_TRUE;
    }

    if (context) {
        _this->gl_data->glXMakeCurrent(display, None, NULL);
        _this->gl_data->glXDestroyContext(display, context);
    }
    XDestroyWindow(display, w);
    X11_PumpEvents(_this);
}

static int
X11_GL_InitializeMemory(_THIS)
{
    if (_this->gl_data) {
        return 0;
    }

    _this->gl_data =
        (struct SDL_GLDriverData *) SDL_calloc(1,
                                               sizeof(struct
                                                      SDL_GLDriverData));
    if (!_this->gl_data) {
        SDL_OutOfMemory();
        return -1;
    }
    _this->gl_data->initialized = 0;

    return 0;
}

int
X11_GL_Initialize(_THIS)
{

    if (X11_GL_InitializeMemory(_this) < 0) {
        return -1;
    }
    ++_this->gl_data->initialized;

    if (X11_GL_LoadLibrary(_this, NULL) < 0) {
        return -1;
    }

    /* Initialize extensions */
    X11_GL_InitExtensions(_this);

    return 0;
}

void
X11_GL_Shutdown(_THIS)
{
    if (!_this->gl_data || (--_this->gl_data->initialized > 0)) {
        return;
    }

    /* Don't actually unload the library, since it may have registered
     * X11 shutdown hooks, per the notes at:
     * http://dri.sourceforge.net/doc/DRIuserguide.html
     * //X11_GL_UnloadLibrary(_this);
     */

    SDL_free(_this->gl_data);
    _this->gl_data = NULL;
}

XVisualInfo *
X11_GL_GetVisual(_THIS, Display * display, int screen)
{
    XVisualInfo *vinfo;

    /* 64 seems nice. */
    int attribs[64];
    int i;

    /* Setup our GLX attributes according to the gl_config. */
    i = 0;
    attribs[i++] = GLX_RGBA;
    attribs[i++] = GLX_RED_SIZE;
    attribs[i++] = _this->gl_config.red_size;
    attribs[i++] = GLX_GREEN_SIZE;
    attribs[i++] = _this->gl_config.green_size;
    attribs[i++] = GLX_BLUE_SIZE;
    attribs[i++] = _this->gl_config.blue_size;

    if (_this->gl_config.alpha_size) {
        attribs[i++] = GLX_ALPHA_SIZE;
        attribs[i++] = _this->gl_config.alpha_size;
    }

    if (_this->gl_config.buffer_size) {
        attribs[i++] = GLX_BUFFER_SIZE;
        attribs[i++] = _this->gl_config.buffer_size;
    }

    if (_this->gl_config.double_buffer) {
        attribs[i++] = GLX_DOUBLEBUFFER;
    }

    attribs[i++] = GLX_DEPTH_SIZE;
    attribs[i++] = _this->gl_config.depth_size;

    if (_this->gl_config.stencil_size) {
        attribs[i++] = GLX_STENCIL_SIZE;
        attribs[i++] = _this->gl_config.stencil_size;
    }

    if (_this->gl_config.accum_red_size) {
        attribs[i++] = GLX_ACCUM_RED_SIZE;
        attribs[i++] = _this->gl_config.accum_red_size;
    }

    if (_this->gl_config.accum_green_size) {
        attribs[i++] = GLX_ACCUM_GREEN_SIZE;
        attribs[i++] = _this->gl_config.accum_green_size;
    }

    if (_this->gl_config.accum_blue_size) {
        attribs[i++] = GLX_ACCUM_BLUE_SIZE;
        attribs[i++] = _this->gl_config.accum_blue_size;
    }

    if (_this->gl_config.accum_alpha_size) {
        attribs[i++] = GLX_ACCUM_ALPHA_SIZE;
        attribs[i++] = _this->gl_config.accum_alpha_size;
    }

    if (_this->gl_config.stereo) {
        attribs[i++] = GLX_STEREO;
    }

    if (_this->gl_config.multisamplebuffers) {
        attribs[i++] = GLX_SAMPLE_BUFFERS_ARB;
        attribs[i++] = _this->gl_config.multisamplebuffers;
    }

    if (_this->gl_config.multisamplesamples) {
        attribs[i++] = GLX_SAMPLES_ARB;
        attribs[i++] = _this->gl_config.multisamplesamples;
    }

    if (_this->gl_config.accelerated >= 0
        && _this->gl_data->HAS_GLX_EXT_visual_rating) {
        attribs[i++] = GLX_VISUAL_CAVEAT_EXT;
        attribs[i++] = GLX_NONE_EXT;
    }
#ifdef GLX_DIRECT_COLOR         /* Try for a DirectColor visual for gamma support */
    if (!SDL_getenv("SDL_VIDEO_X11_NODIRECTCOLOR")) {
        attribs[i++] = GLX_X_VISUAL_TYPE;
        attribs[i++] = GLX_DIRECT_COLOR;
    }
#endif
    attribs[i++] = None;

    vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs);
#ifdef GLX_DIRECT_COLOR
    if (!vinfo && !SDL_getenv("SDL_VIDEO_X11_NODIRECTCOLOR")) { /* No DirectColor visual?  Try again.. */
        attribs[i - 3] = None;
        vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs);
    }
#endif
    if (!vinfo) {
        SDL_SetError("Couldn't find matching GLX visual");
    }
    return vinfo;
}

SDL_GLContext
X11_GL_CreateContext(_THIS, SDL_Window * window)
{
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
    Display *display = data->videodata->display;
    int screen =
        ((SDL_DisplayData *) SDL_GetDisplayFromWindow(window)->
         driverdata)->screen;
    XWindowAttributes xattr;
    XVisualInfo v, *vinfo;
    int n;
    GLXContext context = NULL;

    /* We do this to create a clean separation between X and GLX errors. */
    XSync(display, False);
    XGetWindowAttributes(display, data->window, &xattr);
    v.screen = screen;
    v.visualid = XVisualIDFromVisual(xattr.visual);
    vinfo = XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &v, &n);
    if (vinfo) {
        context =
            _this->gl_data->glXCreateContext(display, vinfo, NULL, True);
        XFree(vinfo);
    }
    XSync(display, False);

    if (!context) {
        SDL_SetError("Could not create GL context");
        return NULL;
    }

    if (X11_GL_MakeCurrent(_this, window, context) < 0) {
        X11_GL_DeleteContext(_this, context);
        return NULL;
    }

    return context;
}

int
X11_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
    Display *display = ((SDL_VideoData *) _this->driverdata)->display;
    Window drawable =
        (window ? ((SDL_WindowData *) window->driverdata)->window : None);
    GLXContext glx_context = (GLXContext) context;
    int status;

    status = 0;
    if (!_this->gl_data->glXMakeCurrent(display, drawable, glx_context)) {
        SDL_SetError("Unable to make GL context current");
        status = -1;
    }
    XSync(display, False);

    return (status);
}

/* 
   0 is a valid argument to glxSwapIntervalMESA and setting it to 0
   with the MESA version of the extension will undo the effect of a
   previous call with a value that is greater than zero (or at least
   that is what the FM says. OTOH, 0 is an invalid argument to
   glxSwapIntervalSGI and it returns an error if you call it with 0 as
   an argument.
*/

static int swapinterval = -1;
int
X11_GL_SetSwapInterval(_THIS, int interval)
{
    int status;

    if (_this->gl_data->glXSwapIntervalMESA) {
        status = _this->gl_data->glXSwapIntervalMESA(interval);
        if (status != 0) {
            SDL_SetError("glxSwapIntervalMESA failed");
            status = -1;
        } else {
            swapinterval = interval;
        }
    } else if (_this->gl_data->glXSwapIntervalSGI) {
        status = _this->gl_data->glXSwapIntervalSGI(interval);
        if (status != 0) {
            SDL_SetError("glxSwapIntervalSGI failed");
            status = -1;
        } else {
            swapinterval = interval;
        }
    } else {
        SDL_Unsupported();
        status = -1;
    }
    return status;
}

int
X11_GL_GetSwapInterval(_THIS)
{
    if (_this->gl_data->glXGetSwapIntervalMESA) {
        return _this->gl_data->glXGetSwapIntervalMESA();
    } else {
        return swapinterval;
    }
}

void
X11_GL_SwapWindow(_THIS, SDL_Window * window)
{
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
    Display *display = data->videodata->display;

    _this->gl_data->glXSwapBuffers(display, data->window);
}

void
X11_GL_DeleteContext(_THIS, SDL_GLContext context)
{
    Display *display = ((SDL_VideoData *) _this->driverdata)->display;
    GLXContext glx_context = (GLXContext) context;

    _this->gl_data->glXDestroyContext(display, glx_context);
    XSync(display, False);
}

#endif /* SDL_VIDEO_OPENGL_GLX */

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