Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11gamma.c @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 99210400e8b9 |
children | a6694a812119 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "../SDL_sysvideo.h" #include "SDL_x11video.h" static int numCmaps = 0; typedef struct { Display *display; int scrNum; Colormap colormap; XStandardColormap cmap; Visual visual; } cmapTableEntry; cmapTableEntry *cmapTable = NULL; /* To reduce the overhead as much as possible lets do as little as possible. When we do have to create a colormap keep track of it and reuse it. We're going to do this for both DirectColor and PseudoColor colormaps. */ Colormap X11_LookupColormap(Display * display, int scrNum, VisualID vid) { int i; for (i = 0; i < numCmaps; i++) { if (cmapTable[i].display == display && cmapTable[i].scrNum == scrNum && cmapTable[i].cmap.visualid == vid) { return cmapTable[i].cmap.colormap; } } return 0; } void X11_TrackColormap(Display * display, int scrNum, Colormap colormap, XStandardColormap * cmap, Visual * visual) { int i; /* search the table to find out if we already have this one. We only want one entry for each display, screen number, visualid, and colormap combination */ for (i = 0; i < numCmaps; i++) { if (cmapTable[i].display == display && cmapTable[i].scrNum == scrNum && cmapTable[i].cmap.visualid == cmap->visualid && cmapTable[i].cmap.colormap == colormap) { return; } } /* increase the table by one entry. If the table is NULL create the first entrty */ cmapTable = SDL_realloc(cmapTable, (numCmaps + 1) * sizeof(cmapTableEntry)); if (NULL == cmapTable) { SDL_SetError("Out of memory in X11_TrackColormap()"); return; } cmapTable[numCmaps].display = display; cmapTable[numCmaps].scrNum = scrNum; cmapTable[numCmaps].colormap = colormap; SDL_memcpy(&cmapTable[numCmaps].cmap, cmap, sizeof(XStandardColormap)); SDL_memcpy(&cmapTable[numCmaps].visual, visual, sizeof(Visual)); numCmaps++; } /* The problem is that you have to have at least one DirectColor colormap before you can set the gamma ramps or read the gamma ramps. If the application has created a DirectColor window then the cmapTable will have at least one colormap in it and everything is cool. If not, then we just fail */ int X11_SetDisplayGammaRamp(_THIS, Uint16 * ramp) { Display *display; Colormap colormap; XColor *colorcells; int ncolors; int i; int j; int rmax, gmax, bmax; int rmul, gmul, bmul; for (j = 0; j < numCmaps; j++) { if (cmapTable[j].visual.class == DirectColor) { display = cmapTable[j].display; colormap = cmapTable[j].colormap; ncolors = cmapTable[j].visual.map_entries; colorcells = SDL_malloc(ncolors * sizeof(XColor)); if (NULL == colorcells) { SDL_SetError("out of memory in X11_SetDisplayGammaRamp"); return -1; } rmax = cmapTable[j].cmap.red_max + 1; gmax = cmapTable[j].cmap.blue_max + 1; bmax = cmapTable[j].cmap.green_max + 1; rmul = cmapTable[j].cmap.red_mult; gmul = cmapTable[j].cmap.blue_mult; bmul = cmapTable[j].cmap.green_mult; /* build the color table pixel values */ for (i = 0; i < ncolors; i++) { Uint32 red = (rmax * i) / ncolors; Uint32 green = (gmax * i) / ncolors; Uint32 blue = (bmax * i) / ncolors; colorcells[i].pixel = (red * rmul) | (green * gmul) | (blue * bmul); colorcells[i].flags = DoRed | DoGreen | DoBlue; colorcells[i].red = ramp[(0 * 256) + i]; colorcells[i].green = ramp[(1 * 256) + i]; colorcells[i].blue = ramp[(2 * 256) + i]; } XStoreColors(display, colormap, colorcells, ncolors); XFlush(display); SDL_free(colorcells); } } return 0; } int X11_GetDisplayGammaRamp(_THIS, Uint16 * ramp) { Display *display; Colormap colormap; XColor *colorcells; int ncolors; int dc; int i; int rmax, gmax, bmax; int rmul, gmul, bmul; /* find the first DirectColor colormap and use it to get the gamma ramp */ dc = -1; for (i = 0; i < numCmaps; i++) { if (cmapTable[i].visual.class == DirectColor) { dc = i; break; } } if (dc < 0) { return -1; } /* there is at least one DirectColor colormap in the cmapTable, let's just get the entries from that colormap */ display = cmapTable[dc].display; colormap = cmapTable[dc].colormap; ncolors = cmapTable[dc].visual.map_entries; colorcells = SDL_malloc(ncolors * sizeof(XColor)); if (NULL == colorcells) { SDL_SetError("out of memory in X11_GetDisplayGammaRamp"); return -1; } rmax = cmapTable[dc].cmap.red_max + 1; gmax = cmapTable[dc].cmap.blue_max + 1; bmax = cmapTable[dc].cmap.green_max + 1; rmul = cmapTable[dc].cmap.red_mult; gmul = cmapTable[dc].cmap.blue_mult; bmul = cmapTable[dc].cmap.green_mult; /* build the color table pixel values */ for (i = 0; i < ncolors; i++) { Uint32 red = (rmax * i) / ncolors; Uint32 green = (gmax * i) / ncolors; Uint32 blue = (bmax * i) / ncolors; colorcells[i].pixel = (red * rmul) | (green * gmul) | (blue * bmul); } XQueryColors(display, colormap, colorcells, ncolors); /* prepare the values to be returned. Note that SDL assumes that gamma ramps are always 3 * 256 entries long with the red entries in the first 256 elements, the green in the second 256 elements and the blue in the last 256 elements */ for (i = 0; i < ncolors; i++) { ramp[(0 * 256) + i] = colorcells[i].red; ramp[(1 * 256) + i] = colorcells[i].green; ramp[(2 * 256) + i] = colorcells[i].blue; } SDL_free(colorcells); return 0; }