Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32modes.c @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 99210400e8b9 |
children | 0d12e8f1de3c |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_win32video.h" static SDL_bool WIN_GetDisplayMode(LPCTSTR deviceName, DWORD index, SDL_DisplayMode * mode) { SDL_DisplayModeData *data; DEVMODE devmode; HDC hdc; devmode.dmSize = sizeof(devmode); devmode.dmDriverExtra = 0; if (!EnumDisplaySettings(deviceName, index, &devmode)) { return SDL_FALSE; } data = (SDL_DisplayModeData *) SDL_malloc(sizeof(*data)); if (!data) { return SDL_FALSE; } SDL_memcpy(data->DeviceName, deviceName, sizeof(data->DeviceName)); data->DeviceMode = devmode; data->DeviceMode.dmFields = (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY | DM_DISPLAYFLAGS); /* Fill in the mode information */ mode->format = SDL_PIXELFORMAT_UNKNOWN; mode->w = devmode.dmPelsWidth; mode->h = devmode.dmPelsHeight; mode->refresh_rate = devmode.dmDisplayFrequency; mode->driverdata = data; if (index == ENUM_CURRENT_SETTINGS && (hdc = CreateDC(deviceName, NULL, NULL, NULL)) != NULL) { char bmi_data[sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD)]; LPBITMAPINFO bmi; HBITMAP hbm; SDL_zero(bmi_data); bmi = (LPBITMAPINFO) bmi_data; bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); hbm = CreateCompatibleBitmap(hdc, 1, 1); GetDIBits(hdc, hbm, 0, 1, NULL, bmi, DIB_RGB_COLORS); GetDIBits(hdc, hbm, 0, 1, NULL, bmi, DIB_RGB_COLORS); DeleteObject(hbm); DeleteDC(hdc); if (bmi->bmiHeader.biCompression == BI_BITFIELDS) { switch (*(Uint32 *) bmi->bmiColors) { case 0x00FF0000: mode->format = SDL_PIXELFORMAT_RGB888; break; case 0x000000FF: mode->format = SDL_PIXELFORMAT_BGR888; break; case 0xF800: mode->format = SDL_PIXELFORMAT_RGB565; break; case 0x7C00: mode->format = SDL_PIXELFORMAT_RGB555; break; } } else if (bmi->bmiHeader.biBitCount == 8) { mode->format = SDL_PIXELFORMAT_INDEX8; } } else { /* FIXME: Can we tell what this will be? */ switch (devmode.dmBitsPerPel) { case 32: mode->format = SDL_PIXELFORMAT_RGB888; break; case 24: mode->format = SDL_PIXELFORMAT_RGB24; break; case 16: mode->format = SDL_PIXELFORMAT_RGB565; break; case 15: mode->format = SDL_PIXELFORMAT_RGB555; break; case 8: mode->format = SDL_PIXELFORMAT_INDEX8; break; } } return SDL_TRUE; } static SDL_bool WIN_AddDisplay(LPTSTR DeviceName) { SDL_VideoDisplay display; SDL_DisplayData *displaydata; SDL_DisplayMode mode; #ifdef DEBUG_MODES printf("Display: %s\n", WIN_StringToUTF8(DeviceName)); #endif if (!WIN_GetDisplayMode(DeviceName, ENUM_CURRENT_SETTINGS, &mode)) { return SDL_FALSE; } displaydata = (SDL_DisplayData *) SDL_malloc(sizeof(*displaydata)); if (!displaydata) { return SDL_FALSE; } SDL_memcpy(displaydata->DeviceName, DeviceName, sizeof(displaydata->DeviceName)); SDL_zero(display); display.desktop_mode = mode; display.current_mode = mode; display.driverdata = displaydata; SDL_AddVideoDisplay(&display); return SDL_TRUE; } void WIN_InitModes(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; DWORD i, j, count; DISPLAY_DEVICE device; device.cb = sizeof(device); for (i = 0;; ++i) { TCHAR DeviceName[32]; if (!EnumDisplayDevices(NULL, i, &device, 0)) { break; } if (!(device.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP)) { continue; } SDL_memcpy(DeviceName, device.DeviceName, sizeof(DeviceName)); #ifdef DEBUG_MODES printf("Device: %s\n", WIN_StringToUTF8(DeviceName)); #endif count = 0; for (j = 0;; ++j) { if (!EnumDisplayDevices(DeviceName, j, &device, 0)) { break; } if (!(device.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP)) { continue; } count += WIN_AddDisplay(device.DeviceName); } if (count == 0) { WIN_AddDisplay(DeviceName); } } } void WIN_GetDisplayModes(_THIS) { SDL_DisplayData *data = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; DWORD i; SDL_DisplayMode mode; for (i = 0;; ++i) { if (!WIN_GetDisplayMode(data->DeviceName, i, &mode)) { break; } if (!SDL_AddDisplayMode(_this->current_display, &mode)) { SDL_free(mode.driverdata); } } } int WIN_SetDisplayMode(_THIS, SDL_DisplayMode * mode) { SDL_DisplayModeData *data = (SDL_DisplayModeData *) mode->driverdata; LONG status; status = ChangeDisplaySettingsEx(data->DeviceName, &data->DeviceMode, NULL, CDS_FULLSCREEN, NULL); if (status == DISP_CHANGE_SUCCESSFUL) { return 0; } else { const char *reason = "Unknown reason"; switch (status) { case DISP_CHANGE_BADFLAGS: reason = "DISP_CHANGE_BADFLAGS"; break; case DISP_CHANGE_BADMODE: reason = "DISP_CHANGE_BADMODE"; break; case DISP_CHANGE_BADPARAM: reason = "DISP_CHANGE_BADPARAM"; break; case DISP_CHANGE_FAILED: reason = "DISP_CHANGE_FAILED"; break; } SDL_SetError("ChangeDisplaySettingsEx() failed: %s", reason); return -1; } } void WIN_QuitModes(_THIS) { ChangeDisplaySettingsEx(NULL, NULL, NULL, 0, NULL); } /* vi: set ts=4 sw=4 expandtab: */