Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxvideo.h @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #include "SDL_config.h" #ifndef _SDL_nxvideo_h #define _SDL_nxvideo_h #include <microwin/nano-X.h> #include "../SDL_sysvideo.h" #ifdef ENABLE_NANOX_DEBUG #define Dprintf printf #else #define Dprintf(ignore...) #endif // Hidden "this" pointer for the video functions #define _THIS SDL_VideoDevice * this // Private display data typedef struct NX_SDL_VISUAL { int bpp; Uint32 red_mask; Uint32 green_mask; Uint32 blue_mask; } nx_sdl_visual_t; struct SDL_PrivateVideoData { GR_WINDOW_ID SDL_Window; GR_WINDOW_ID FSwindow; // Flag: true if we have been passed a window char *SDL_windowid; GR_GC_ID GC; unsigned char *Image; unsigned char *Image_buff; /* for GrArea */ unsigned char *Clientfb; /* for DirectFB */ nx_sdl_visual_t SDL_Visual; // The current list of available video modes SDL_Rect **modelist; int currently_fullscreen; // for fullscreen int OffsetX, OffsetY; // for GammaRamp Uint16 *GammaRamp_R, *GammaRamp_G, *GammaRamp_B; // for GrArea, r_mask, g_mask, b_mask int pixel_type; #ifdef ENABLE_NANOX_DIRECT_FB GR_WINDOW_FB_INFO fbinfo; #endif }; #define SDL_Window (this -> hidden -> SDL_Window) #define FSwindow (this -> hidden -> FSwindow) #define SDL_windowid (this -> hidden -> SDL_windowid) #define SDL_GC (this -> hidden -> GC) #define SDL_Image (this -> hidden -> Image) #define Image_buff (this -> hidden -> Image_buff) #define Clientfb (this -> hidden -> Clientfb) #define SDL_Visual (this -> hidden -> SDL_Visual) #define SDL_modelist (this -> hidden -> modelist) #define currently_fullscreen (this -> hidden -> currently_fullscreen) #define OffsetX (this -> hidden -> OffsetX) #define OffsetY (this -> hidden -> OffsetY) #define GammaRamp_R (this -> hidden -> GammaRamp_R) #define GammaRamp_G (this -> hidden -> GammaRamp_G) #define GammaRamp_B (this -> hidden -> GammaRamp_B) #define pixel_type (this -> hidden -> pixel_type) #define fbinfo (this -> hidden -> fbinfo) #define CI_SIZE 256 // color index size #endif // _SDL_nxvideo_h /* vi: set ts=4 sw=4 expandtab: */