view src/video/gem/SDL_gemvideo.c @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000 (2008-12-20)
parents 99210400e8b9
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
	GEM video driver

	Patrice Mandin
	and work from
	Olivier Landemarre, Johan Klockars, Xavier Joubert, Claude Attard
*/

/* Mint includes */
#include <gem.h>
#include <gemx.h>
#include <mint/osbind.h>
#include <mint/cookie.h>

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"

#include "SDL_gemvideo.h"

/* Initialization/Query functions */
static int GEM_VideoInit(_THIS);
static void GEM_VideoQuit(_THIS);

static void GEM_GL_SwapBuffers(_THIS);


static int
GEM_Available(void)
{
    /* Test if AES available */
    if (appl_init() == -1)
        return 0;

    appl_exit();
    return 1;
}

static void
GEM_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_VideoData *data = (SDL_VideoData *) device->driverdata;

    SDL_free(device->driverdata);
    SDL_free(device);
}

static SDL_VideoDevice *
GEM_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;
    SDL_VideoData *data;

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
    if (device) {
        data = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
    }
    if (!device || !data) {
        SDL_OutOfMemory();
        if (device) {
            SDL_free(device);
        }
        return NULL;
    }
    device->driverdata = data;

    /* Set the function pointers */
    device->VideoInit = GEM_VideoInit;
    device->VideoQuit = GEM_VideoQuit;
    device->GetDisplayModes = GEM_GetDisplayModes;
    device->SetDisplayMode = GEM_SetDisplayMode;
    device->PumpEvents = GEM_PumpEvents;

    device->CreateWindow = GEM_CreateWindow;
    device->CreateWindowFrom = GEM_CreateWindowFrom;
    device->SetWindowTitle = GEM_SetWindowTitle;
    device->SetWindowPosition = GEM_SetWindowPosition;
    device->SetWindowSize = GEM_SetWindowSize;
    device->ShowWindow = GEM_ShowWindow;
    device->HideWindow = GEM_HideWindow;
    device->RaiseWindow = GEM_RaiseWindow;
    device->MaximizeWindow = GEM_MaximizeWindow;
    device->MinimizeWindow = GEM_MinimizeWindow;
    device->RestoreWindow = GEM_RestoreWindow;
    device->SetWindowGrab = GEM_SetWindowGrab;
    device->DestroyWindow = GEM_DestroyWindow;
    device->GetWindowWMInfo = GEM_GetWindowWMInfo;

#if SDL_VIDEO_OPENGL
    device->GL_LoadLibrary = SDL_AtariGL_LoadLibrary;
    device->GL_GetProcAddress = SDL_AtariGL_GetProcAddress;
    device->GL_CreateContext = SDL_AtariGL_CreateContext;
    device->GL_MakeCurrent = SDL_AtariGL_MakeCurrent;
    device->GL_SetSwapInterval = SDL_AtariGL_SetSwapInterval;
    device->GL_GetSwapInterval = SDL_AtariGL_GetSwapInterval;
    device->GL_SwapWindow = GEM_GL_SwapWindow;
    device->GL_DeleteContext = SDL_AtariGL_DeleteContext;
#endif

    device->free = GEM_DeleteDevice;

    return device;
}

VideoBootStrap GEM_bootstrap = {
    "gem", "Atari GEM video driver",
    GEM_Available, GEM_CreateDevice
};

int
GEM_VideoInit(_THIS)
{
    int i;
    short work_in[12], work_out[272], dummy;
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;

    /* Open AES (Application Environment Services) */
    if (appl_init() == -1) {
        fprintf(stderr, "Can not open AES\n");
        return 1;
    }

    /* Read version and features */
    if (aes_global[0] >= 0x0410) {
        short ap_gout[4];

        data->wfeatures = 0;
        if (appl_getinfo(AES_WINDOW, &ap_gout[0], &ap_gout[1], &ap_gout[2],
                         &ap_gout[3]) == 0) {
            data->wfeatures = ap_gout[0];
        }
    }

    /* Ask VDI physical workstation handle opened by AES */
    data->vdi_handle = graf_handle(&dummy, &dummy, &dummy, &dummy);

    /* Open virtual VDI workstation */
    work_in[0] = Getrez() + 2;
    for (i = 1; i < 10; i++)
        work_in[i] = 1;
    work_in[10] = 2;

    v_opnvwk(work_in, &(data->vdi_handle), work_out);
    if (data->vdi_handle == 0) {
        fprintf(stderr, "Can not open VDI virtual workstation\n");
        return 1;
    }

    /* Set mouse cursor to arrow */
    graf_mouse(ARROW, NULL);

    /* Setup VDI fill functions */
    vsf_color(data->vdi_handle, 0);
    vsf_interior(data->vdi_handle, 1);
    vsf_perimeter(data->vdi_handle, 0);

    GEM_InitModes(_this);

    GEM_InitKeyboard(_this);
    GEM_InitMouse(_this);

    return (0);
}

void
GEM_VideoQuit(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;

    GEM_QuitMouse(_this);
    GEM_QuitKeyboard(_this);

    GEM_QuitModes(_this);

    /* Close VDI workstation */
    if (data->vdi_handle) {
        v_clsvwk(data->vdi_handle);
    }

    appl_exit();
}

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