view src/video/directfb/SDL_DirectFB_window.c @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 99210400e8b9
children 8f4ed5ec2b06
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_syswm.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"

#include "SDL_DirectFB_video.h"

int
DirectFB_CreateWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_DEVICEDATA(_this);
    SDL_DFB_DISPLAYDATA(_this, window);
    DFB_WindowData *windata;
    DFBWindowOptions wopts;
    DFBWindowDescription desc;
    int ret, x, y;

    SDL_DFB_DEBUG("Trace x %d y %d w %d h %d\n", window->x, window->y,
                  window->w, window->h);
    window->driverdata = NULL;
    SDL_DFB_CALLOC(window->driverdata, 1, sizeof(DFB_WindowData));
    windata = (DFB_WindowData *) window->driverdata;

    SDL_DFB_CHECKERR(devdata->dfb->
                     SetCooperativeLevel(devdata->dfb, DFSCL_NORMAL));
    SDL_DFB_CHECKERR(dispdata->layer->
                     SetCooperativeLevel(dispdata->layer,
                                         DLSCL_ADMINISTRATIVE));

    /* Fill the window description. */
    if (window->x == SDL_WINDOWPOS_CENTERED) {
        x = (dispdata->cw - window->w) / 2;
    } else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
        x = 0;
    } else {
        x = window->x;
    }
    if (window->y == SDL_WINDOWPOS_CENTERED) {
        y = (dispdata->ch - window->h) / 2;
    } else if (window->y == SDL_WINDOWPOS_UNDEFINED) {
        y = 0;
    } else {
        y = window->y;
    }
    if (window->flags & SDL_WINDOW_FULLSCREEN) {
        x = 0;
        y = 0;
    }

    desc.flags = DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_PIXELFORMAT;
    /*| DWDESC_CAPS | DWDESC_SURFACE_CAPS */

#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0)
    /* Needed for 1.2 */
    desc.flags |= DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS;
    desc.posx = x;
    desc.posy = y;
#else
    if (!(window->flags & SDL_WINDOW_FULLSCREEN)
        && window->x != SDL_WINDOWPOS_UNDEFINED
        && window->y != SDL_WINDOWPOS_UNDEFINED) {
        desc.flags |= DWDESC_POSX | DWDESC_POSY;
        desc.posx = x;
        desc.posy = y;
    }
#endif

    desc.width = window->w;
    desc.height = window->h;
    desc.pixelformat = dispdata->pixelformat;
#if 0
    desc.caps = 0;
    desc.surface_caps =
        DSCAPS_DOUBLE | DSCAPS_TRIPLE | DSCAPS_PREMULTIPLIED |
        DSCAPS_VIDEOONLY;
#endif
    desc.surface_caps = DSCAPS_PREMULTIPLIED;
    /* DSCAPS_VIDEOONLY has negative impact on performance */

    /* Create the window. */
    SDL_DFB_CHECKERR(dispdata->layer->
                     CreateWindow(dispdata->layer, &desc, &windata->window));

    windata->window->GetOptions(windata->window, &wopts);
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0)

    if (window->flags & SDL_WINDOW_RESIZABLE)
        wopts |= DWOP_SCALE;
    else
        wopts |= DWOP_KEEP_SIZE;
#else
    wopts |= DWOP_KEEP_SIZE;    /* if not we will crash ... */
#endif

    if (window->flags & SDL_WINDOW_FULLSCREEN)
        wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE;

    windata->window->SetOptions(windata->window, wopts);
    /* Get the window's surface. */
    SDL_DFB_CHECKERR(windata->window->
                     GetSurface(windata->window, &windata->surface));
    windata->window->SetOpacity(windata->window, 0xFF);
    SDL_DFB_CHECKERR(windata->window->
                     CreateEventBuffer(windata->window,
                                       &(windata->eventbuffer)));
    SDL_DFB_CHECKERR(windata->window->
                     EnableEvents(windata->window, DWET_ALL));

    if (window->flags & SDL_WINDOW_FULLSCREEN)
        windata->window->SetStackingClass(windata->window, DWSC_UPPER);
    /* Make it the top most window. */
    windata->window->RaiseToTop(windata->window);

    windata->window->GetID(windata->window, &windata->windowID);

    windata->window->GetSize(windata->window, &window->w, &window->h);

    /* remember parent */
    windata->id = window->id;

    /* Add to list ... */

    windata->next = devdata->firstwin;
    windata->opacity = 0xFF;
    devdata->firstwin = windata;

    return 0;
  error:
    SDL_DFB_RELEASE(windata->window);
    SDL_DFB_RELEASE(windata->surface);
    return -1;
}

int
DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
    SDL_Unsupported();
    return -1;
}

void
DirectFB_SetWindowTitle(_THIS, SDL_Window * window)
{
    SDL_Unsupported();
}

void
DirectFB_SetWindowPosition(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);
    int x, y;

    if (window->y == SDL_WINDOWPOS_UNDEFINED)
        y = 0;
    else
        y = window->y;

    if (window->x == SDL_WINDOWPOS_UNDEFINED)
        x = 0;
    else
        x = window->x;

    if (window->flags & SDL_WINDOW_FULLSCREEN) {
        x = 0;
        y = 0;
    }

    windata->window->MoveTo(windata->window, x, y);
}

void
DirectFB_SetWindowSize(_THIS, SDL_Window * window)
{
    int ret;
    SDL_DFB_WINDOWDATA(window);

    if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
#if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 0)
        int cw;
        int ch;

        /* Make sure all events are disabled for this operation ! */
        SDL_DFB_CHECKERR(windata->window->
                         DisableEvents(windata->window, DWET_ALL));

        SDL_DFB_CHECKERR(windata->window->GetSize(windata->window, &cw, &ch));
        if (cw != window->w || ch != window->h)
            SDL_DFB_CHECKERR(windata->window->
                             Resize(windata->window, window->w, window->h));
        SDL_DFB_CHECKERR(windata->window->
                         EnableEvents(windata->window, DWET_ALL));

#else
        SDL_DFB_CHECKERR(windata->window->
                         Resize(windata->window, window->w, window->h));
#endif
        SDL_DFB_CHECKERR(windata->window->GetSize(windata->window, &window->w, &window->h));    /* if a window manager should have decided otherwise */

        SDL_OnWindowResized(window);
    }
    return;
  error:
    windata->window->EnableEvents(windata->window, DWET_ALL);
    return;
}

void
DirectFB_ShowWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);

    windata->window->SetOpacity(windata->window, windata->opacity);

}

void
DirectFB_HideWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);

    windata->window->GetOpacity(windata->window, &windata->opacity);
    windata->window->SetOpacity(windata->window, 0);
}

void
DirectFB_RaiseWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);

    windata->window->RaiseToTop(windata->window);
    windata->window->RequestFocus(windata->window);
}

void
DirectFB_MaximizeWindow(_THIS, SDL_Window * window)
{
    /* FIXME: Size to Desktop ? */

    SDL_Unsupported();
}

void
DirectFB_MinimizeWindow(_THIS, SDL_Window * window)
{
    /* FIXME: Size to 32x32 ? */

    SDL_Unsupported();
}

void
DirectFB_RestoreWindow(_THIS, SDL_Window * window)
{
    SDL_Unsupported();
}

void
DirectFB_SetWindowGrab(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);

    if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
        (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
        windata->window->GrabPointer(windata->window);
        windata->window->GrabKeyboard(windata->window);
    } else {
        windata->window->UngrabPointer(windata->window);
        windata->window->UngrabKeyboard(windata->window);
    }
}

void
DirectFB_DestroyWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_DEVICEDATA(_this);
    SDL_DFB_WINDOWDATA(window);
    DFB_WindowData *p;

    SDL_DFB_DEBUG("Trace\n");

    SDL_DFB_RELEASE(windata->eventbuffer);
    SDL_DFB_RELEASE(windata->surface);
    SDL_DFB_RELEASE(windata->window);

    /* Remove from list ... */

    p = devdata->firstwin;
    while (p && p->next != windata)
        p = p->next;
    if (p)
        p->next = windata->next;
    else
        devdata->firstwin = windata->next;
    SDL_free(windata);
    return;
}

SDL_bool
DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
                         struct SDL_SysWMinfo * info)
{
    SDL_Unsupported();
    return SDL_FALSE;
}