Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoamodes.m @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 99210400e8b9 |
children | 962357f325e1 c843261f74a4 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_cocoavideo.h" /* Add methods to get at private members of NSScreen. Since there is a bug in Apple's screen switching code that does not update this variable when switching to fullscreen, we'll set it manually (but only for the main screen). */ @interface NSScreen (NSScreenAccess) - (void) setFrame:(NSRect)frame; @end @implementation NSScreen (NSScreenAccess) - (void) setFrame:(NSRect)frame; { _frame = frame; } @end static void CG_SetError(const char *prefix, CGDisplayErr result) { const char *error; switch (result) { case kCGErrorFailure: error = "kCGErrorFailure"; break; case kCGErrorIllegalArgument: error = "kCGErrorIllegalArgument"; break; case kCGErrorInvalidConnection: error = "kCGErrorInvalidConnection"; break; case kCGErrorInvalidContext: error = "kCGErrorInvalidContext"; break; case kCGErrorCannotComplete: error = "kCGErrorCannotComplete"; break; case kCGErrorNameTooLong: error = "kCGErrorNameTooLong"; break; case kCGErrorNotImplemented: error = "kCGErrorNotImplemented"; break; case kCGErrorRangeCheck: error = "kCGErrorRangeCheck"; break; case kCGErrorTypeCheck: error = "kCGErrorTypeCheck"; break; case kCGErrorNoCurrentPoint: error = "kCGErrorNoCurrentPoint"; break; case kCGErrorInvalidOperation: error = "kCGErrorInvalidOperation"; break; case kCGErrorNoneAvailable: error = "kCGErrorNoneAvailable"; break; default: error = "Unknown Error"; break; } SDL_SetError("%s: %s", prefix, error); } static SDL_bool GetDisplayMode(CFDictionaryRef moderef, SDL_DisplayMode *mode) { SDL_DisplayModeData *data; CFNumberRef number; long width, height, bpp, refreshRate; data = (SDL_DisplayModeData *) SDL_malloc(sizeof(*data)); if (!data) { return SDL_FALSE; } data->moderef = moderef; number = CFDictionaryGetValue(moderef, kCGDisplayWidth); CFNumberGetValue(number, kCFNumberLongType, &width); number = CFDictionaryGetValue(moderef, kCGDisplayHeight); CFNumberGetValue(number, kCFNumberLongType, &height); number = CFDictionaryGetValue(moderef, kCGDisplayBitsPerPixel); CFNumberGetValue(number, kCFNumberLongType, &bpp); number = CFDictionaryGetValue(moderef, kCGDisplayRefreshRate); CFNumberGetValue(number, kCFNumberLongType, &refreshRate); mode->format = SDL_PIXELFORMAT_UNKNOWN; switch (bpp) { case 8: mode->format = SDL_PIXELFORMAT_INDEX8; break; case 16: mode->format = SDL_PIXELFORMAT_ARGB1555; break; case 32: mode->format = SDL_PIXELFORMAT_ARGB8888; break; } mode->w = width; mode->h = height; mode->refresh_rate = refreshRate; mode->driverdata = data; return SDL_TRUE; } void Cocoa_InitModes(_THIS) { CGDisplayErr result; CGDirectDisplayID *displays; CGDisplayCount numDisplays; int i; result = CGGetOnlineDisplayList(0, NULL, &numDisplays); if (result != kCGErrorSuccess) { CG_SetError("CGGetOnlineDisplayList()", result); return; } displays = SDL_stack_alloc(CGDirectDisplayID, numDisplays); result = CGGetOnlineDisplayList(numDisplays, displays, &numDisplays); if (result != kCGErrorSuccess) { CG_SetError("CGGetOnlineDisplayList()", result); SDL_stack_free(displays); return; } for (i = 0; i < numDisplays; ++i) { SDL_VideoDisplay display; SDL_DisplayData *displaydata; SDL_DisplayMode mode; CFDictionaryRef moderef; if (CGDisplayIsInMirrorSet(displays[i])) { continue; } moderef = CGDisplayCurrentMode(displays[i]); if (!moderef) { continue; } displaydata = (SDL_DisplayData *) SDL_malloc(sizeof(*displaydata)); if (!displaydata) { continue; } displaydata->display = displays[i]; SDL_zero(display); if (!GetDisplayMode (moderef, &mode)) { SDL_free(displaydata); continue; } display.desktop_mode = mode; display.current_mode = mode; display.driverdata = displaydata; SDL_AddVideoDisplay(&display); } SDL_stack_free(displays); } static void AddDisplayMode(const void *moderef, void *context) { SDL_VideoDevice *_this = (SDL_VideoDevice *) context; SDL_DisplayMode mode; if (GetDisplayMode(moderef, &mode)) { SDL_AddDisplayMode(_this->current_display, &mode); } } void Cocoa_GetDisplayModes(_THIS) { SDL_DisplayData *data = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; CFArrayRef modes; CFRange range; modes = CGDisplayAvailableModes(data->display); if (!modes) { return; } range.location = 0; range.length = CFArrayGetCount(modes); CFArrayApplyFunction(modes, range, AddDisplayMode, _this); } int Cocoa_SetDisplayMode(_THIS, SDL_DisplayMode * mode) { SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; SDL_DisplayModeData *data = (SDL_DisplayModeData *) mode->driverdata; CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken; CGError result; /* Fade to black to hide resolution-switching flicker */ if (CGAcquireDisplayFadeReservation(5, &fade_token) == kCGErrorSuccess) { CGDisplayFade(fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE); } /* Put up the blanking window (a window above all other windows) */ result = CGDisplayCapture(displaydata->display); if (result != kCGErrorSuccess) { CG_SetError("CGDisplayCapture()", result); goto ERR_NO_CAPTURE; } /* Do the physical switch */ result = CGDisplaySwitchToMode(displaydata->display, data->moderef); if (result != kCGErrorSuccess) { CG_SetError("CGDisplaySwitchToMode()", result); goto ERR_NO_SWITCH; } /* Hide the menu bar so it doesn't intercept events */ HideMenuBar(); /* Fade in again (asynchronously) */ if (fade_token != kCGDisplayFadeReservationInvalidToken) { CGDisplayFade(fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE); CGReleaseDisplayFadeReservation(fade_token); } /* There is a bug in Cocoa where NSScreen doesn't synchronize with CGDirectDisplay, so the main screen's frame is wrong. As a result, coordinate translation produces incorrect results. We can hack around this bug by setting the screen rect ourselves. This hack should be removed if/when the bug is fixed. */ [[NSScreen mainScreen] setFrame:NSMakeRect(0,0,mode->w,mode->h)]; return 0; /* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */ ERR_NO_SWITCH: CGDisplayRelease(displaydata->display); ERR_NO_CAPTURE: if (fade_token != kCGDisplayFadeReservationInvalidToken) { CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE); CGReleaseDisplayFadeReservation(fade_token); } return -1; } void Cocoa_QuitModes(_THIS) { int i, saved_display; saved_display = _this->current_display; for (i = 0; i < _this->num_displays; ++i) { SDL_VideoDisplay *display = &_this->displays[i]; if (display->current_mode.driverdata != display->desktop_mode.driverdata) { _this->current_display = i; Cocoa_SetDisplayMode(_this, &display->desktop_mode); } } CGReleaseAllDisplays(); ShowMenuBar(); _this->current_display = saved_display; } /* vi: set ts=4 sw=4 expandtab: */