view src/video/ataricommon/SDL_xbiosinterrupt.S @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 99210400e8b9
children 2da8b4494ceb
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/*
 *	XBIOS mouse & joystick vectors
 *
 *	Patrice Mandin
 */

	.text

	.globl	_SDL_AtariXbios_Install
	.globl	_SDL_AtariXbios_Restore
	.globl	_SDL_AtariXbios_MouseVector
	.globl	_SDL_AtariXbios_JoystickVector

	.globl	_SDL_AtariXbios_mouselock
	.globl	_SDL_AtariXbios_mouseb
	.globl	_SDL_AtariXbios_mousex
	.globl	_SDL_AtariXbios_mousey
	.globl	_SDL_AtariXbios_joystick

/*--- Vector installer ---*/

_SDL_AtariXbios_Install:
	movel	sp@(4),a0

	/* Stop interrupts */

	movew	#0x2700,sr

	/* Save old mouse vector, set our routine */

	clrl	oldmousevector
	movel	sp@(8),d0
	beqs	no_new_mouse_vector
	movel	a0@(16),oldmousevector
	movel	d0,a0@(16)
no_new_mouse_vector:

	/* Save old joystick vector, set our routine */

	clrl	oldjoystickvector
	movel	sp@(12),d0
	beqs	no_new_joystick_vector
	movel	a0@(24),oldjoystickvector
	movel	d0,a0@(24)
no_new_joystick_vector:

	/* Restart interrupts */

	movew	#0x2300,sr

	rts

/*--- Vector restorer ---*/

_SDL_AtariXbios_Restore:
	movel	sp@(4),a0

	/* Stop interrupts */

	movew	#0x2700,sr

	/* Restore mouse vector */

	movel	oldmousevector,d0
	beqs	no_restore_mouse
	movel	d0,a0@(16)
no_restore_mouse:

	/* Restore joystick vector */

	movel	oldjoystickvector,d0
	beqs	no_restore_joystick
	movel	d0,a0@(24)
no_restore_joystick:

	/* Restart interrupts */

	movew	#0x2300,sr

	rts

/*--- Our mouse vector ---*/

	.text
	.even
	.ascii "XBRA"
	.ascii "LSDL"
	.comm	oldmousevector,4*1
_SDL_AtariXbios_MouseVector:
	movel	d0,sp@-

	/* Mouse buttons */
	moveb	(a0),d0
	andw	#3,d0
	movew	d0,_SDL_AtariXbios_mouseb

	/* X movement */
	moveb	a0@(1),d0
	extw	d0
	addw	d0,_SDL_AtariXbios_mousex

	/* Y movement */
	moveb	a0@(2),d0
	extw	d0
	addw	d0,_SDL_AtariXbios_mousey

	/* Lock mouse position ? */
	tstw	_SDL_AtariXbios_mouselock
	beq.s	no_mouse_lock
	clrb	a0@(1)
	clrb	a0@(2)
no_mouse_lock:

	/* Jump through old vector */
	movel	sp@+,d0

	movel	oldmousevector,sp@-
	rts

	.data
	.even
	.comm	_SDL_AtariXbios_mouselock,2*1
	.comm	_SDL_AtariXbios_mousex,2*1
	.comm	_SDL_AtariXbios_mousey,2*1
	.comm	_SDL_AtariXbios_mouseb,2*1

/*--- Our joystick vector ---*/

	.text
	.even
	.ascii "XBRA"
	.ascii "LSDL"
	.comm	oldjoystickvector,4*1
_SDL_AtariXbios_JoystickVector:
	movel	d0,sp@-

	/* New joystick state */
	moveb	a0@(2),d0
	andw	#0x8f,d0
	movew	d0,_SDL_AtariXbios_joystick

	/* Jump through old vector */
	movel	sp@+,d0

	movel	oldjoystickvector,sp@-
	rts

	.data
	.even
	.comm	_SDL_AtariXbios_joystick,2*1