view src/video/SDL_fill.c @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 99210400e8b9
children
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "SDL_blit.h"


#ifdef __SSE__
/* *INDENT-OFF* */

#ifdef _MSC_VER
#define SSE_BEGIN \
    __m128 c128; \
    c128.m128_u32[0] = color; \
    c128.m128_u32[1] = color; \
    c128.m128_u32[2] = color; \
    c128.m128_u32[3] = color;
#else
#define SSE_BEGIN \
    DECLARE_ALIGNED(Uint32, cccc[4], 16); \
    cccc[0] = color; \
    cccc[1] = color; \
    cccc[2] = color; \
    cccc[3] = color; \
    __m128 c128 = *(__m128 *)cccc;
#endif

#define SSE_WORK \
    for (i = n / 64; i--;) { \
        _mm_stream_ps((float *)(p+0), c128); \
        _mm_stream_ps((float *)(p+16), c128); \
        _mm_stream_ps((float *)(p+32), c128); \
        _mm_stream_ps((float *)(p+48), c128); \
        p += 64; \
    }

#define SSE_END

#define DEFINE_SSE_FILLRECT(bpp, type) \
static void \
SDL_FillRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \
{ \
    SSE_BEGIN; \
 \
    while (h--) { \
        int i, n = w * bpp; \
        Uint8 *p = pixels; \
 \
        if (n > 15) { \
            int adjust = 16 - ((uintptr_t)p & 15); \
            if (adjust < 16) { \
                n -= adjust; \
                adjust /= bpp; \
                while (adjust--) { \
                    *((type *)p) = (type)color; \
                    p += bpp; \
                } \
            } \
            SSE_WORK; \
        } \
        if (n & 63) { \
            int remainder = (n & 63); \
            remainder /= bpp; \
            while (remainder--) { \
                *((type *)p) = (type)color; \
                p += bpp; \
            } \
        } \
        pixels += pitch; \
    } \
 \
    SSE_END; \
}

DEFINE_SSE_FILLRECT(1, Uint8)
DEFINE_SSE_FILLRECT(2, Uint16)
DEFINE_SSE_FILLRECT(4, Uint32)

/* *INDENT-ON* */
#endif /* __SSE__ */

#ifdef __MMX__
/* *INDENT-OFF* */

#define MMX_BEGIN \
    __m64 c64 = _mm_set_pi32(color, color)

#define MMX_WORK \
    for (i = n / 64; i--;) { \
        _mm_stream_pi((__m64 *)(p+0), c64); \
        _mm_stream_pi((__m64 *)(p+8), c64); \
        _mm_stream_pi((__m64 *)(p+16), c64); \
        _mm_stream_pi((__m64 *)(p+24), c64); \
        _mm_stream_pi((__m64 *)(p+32), c64); \
        _mm_stream_pi((__m64 *)(p+40), c64); \
        _mm_stream_pi((__m64 *)(p+48), c64); \
        _mm_stream_pi((__m64 *)(p+56), c64); \
        p += 64; \
    }

#define MMX_END \
    _mm_empty()

#define DEFINE_MMX_FILLRECT(bpp, type) \
static void \
SDL_FillRect##bpp##MMX(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \
{ \
    MMX_BEGIN; \
 \
    while (h--) { \
        int i, n = w * bpp; \
        Uint8 *p = pixels; \
 \
        if (n > 7) { \
            int adjust = 8 - ((uintptr_t)p & 7); \
            if (adjust < 8) { \
                n -= adjust; \
                adjust /= bpp; \
                while (adjust--) { \
                    *((type *)p) = (type)color; \
                    p += bpp; \
                } \
            } \
            MMX_WORK; \
        } \
        if (n & 63) { \
            int remainder = (n & 63); \
            remainder /= bpp; \
            while (remainder--) { \
                *((type *)p) = (type)color; \
                p += bpp; \
            } \
        } \
        pixels += pitch; \
    } \
 \
    MMX_END; \
}

DEFINE_MMX_FILLRECT(1, Uint8)
DEFINE_MMX_FILLRECT(2, Uint16)
DEFINE_MMX_FILLRECT(4, Uint32)

/* *INDENT-ON* */
#endif /* __MMX__ */

static void
SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
    while (h--) {
        int n = w;
        Uint8 *p = pixels;

        if (n > 3) {
            switch ((uintptr_t) p & 3) {
            case 1:
                *p++ = (Uint8) color;
                --n;
            case 2:
                *p++ = (Uint8) color;
                --n;
            case 3:
                *p++ = (Uint8) color;
                --n;
            }
            SDL_memset4(p, color, (n >> 2));
        }
        if (n & 3) {
            p += (n & ~3);
            switch (n & 3) {
            case 3:
                *p++ = (Uint8) color;
            case 2:
                *p++ = (Uint8) color;
            case 1:
                *p++ = (Uint8) color;
            }
        }
        pixels += pitch;
    }
}

static void
SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
    while (h--) {
        int n = w;
        Uint16 *p = (Uint16 *) pixels;

        if (n > 1) {
            if ((uintptr_t) p & 2) {
                *p++ = (Uint16) color;
                --n;
            }
            SDL_memset4(p, color, (n >> 1));
        }
        if (n & 1) {
            p[n - 1] = (Uint16) color;
        }
        pixels += pitch;
    }
}

static void
SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
    Uint8 r = (Uint8) ((color >> 16) & 0xFF);
    Uint8 g = (Uint8) ((color >> 8) & 0xFF);
    Uint8 b = (Uint8) (color & 0xFF);

    while (h--) {
        int n = w;
        Uint8 *p = pixels;

        while (n--) {
            *p++ = r;
            *p++ = g;
            *p++ = b;
        }
        pixels += pitch;
    }
}

static void
SDL_FillRect4(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
{
    while (h--) {
        SDL_memset4(pixels, color, w);
        pixels += pitch;
    }
}

/* 
 * This function performs a fast fill of the given rectangle with 'color'
 */
int
SDL_FillRect(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color)
{
    Uint8 *pixels;

    /* This function doesn't work on surfaces < 8 bpp */
    if (dst->format->BitsPerPixel < 8) {
        SDL_SetError("SDL_FillRect(): Unsupported surface format");
        return (-1);
    }

    /* If 'dstrect' == NULL, then fill the whole surface */
    if (dstrect) {
        /* Perform clipping */
        if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) {
            return (0);
        }
    } else {
        dstrect = &dst->clip_rect;
    }

    /* Perform software fill */
    if (!dst->pixels) {
        SDL_SetError("SDL_FillRect(): You must lock the surface");
        return (-1);
    }

    pixels =
        (Uint8 *) dst->pixels + dstrect->y * dst->pitch +
        dstrect->x * dst->format->BytesPerPixel;

    switch (dst->format->BytesPerPixel) {
    case 1:
        {
            color |= (color << 8);
            color |= (color << 16);
#ifdef __SSE__
            if (SDL_HasSSE()) {
                SDL_FillRect1SSE(pixels, dst->pitch, color, dstrect->w,
                                 dstrect->h);
                break;
            }
#endif
#ifdef __MMX__
            if (SDL_HasMMX()) {
                SDL_FillRect1MMX(pixels, dst->pitch, color, dstrect->w,
                                 dstrect->h);
                break;
            }
#endif
            SDL_FillRect1(pixels, dst->pitch, color, dstrect->w, dstrect->h);
            break;
        }

    case 2:
        {
            color |= (color << 16);
#ifdef __SSE__
            if (SDL_HasSSE()) {
                SDL_FillRect2SSE(pixels, dst->pitch, color, dstrect->w,
                                 dstrect->h);
                break;
            }
#endif
#ifdef __MMX__
            if (SDL_HasMMX()) {
                SDL_FillRect2MMX(pixels, dst->pitch, color, dstrect->w,
                                 dstrect->h);
                break;
            }
#endif
            SDL_FillRect2(pixels, dst->pitch, color, dstrect->w, dstrect->h);
            break;
        }

    case 3:
        /* 24-bit RGB is a slow path, at least for now. */
        {
            SDL_FillRect3(pixels, dst->pitch, color, dstrect->w, dstrect->h);
            break;
        }

    case 4:
        {
#ifdef __SSE__
            if (SDL_HasSSE()) {
                SDL_FillRect4SSE(pixels, dst->pitch, color, dstrect->w,
                                 dstrect->h);
                break;
            }
#endif
#ifdef __MMX__
            if (SDL_HasMMX()) {
                SDL_FillRect4MMX(pixels, dst->pitch, color, dstrect->w,
                                 dstrect->h);
                break;
            }
#endif
            SDL_FillRect4(pixels, dst->pitch, color, dstrect->w, dstrect->h);
            break;
        }
    }

    SDL_UnlockSurface(dst);

    /* We're done! */
    return (0);
}

/* vi: set ts=4 sw=4 expandtab: */