Mercurial > sdl-ios-xcode
view src/video/SDL_bmp.c @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 99210400e8b9 |
children | bd518fc76f28 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Code to load and save surfaces in Windows BMP format. Why support BMP format? Well, it's a native format for Windows, and most image processing programs can read and write it. It would be nice to be able to have at least one image format that we can natively load and save, and since PNG is so complex that it would bloat the library, BMP is a good alternative. This code currently supports Win32 DIBs in uncompressed 8 and 24 bpp. */ #include "SDL_video.h" #include "SDL_endian.h" #include "SDL_pixels_c.h" /* Compression encodings for BMP files */ #ifndef BI_RGB #define BI_RGB 0 #define BI_RLE8 1 #define BI_RLE4 2 #define BI_BITFIELDS 3 #endif SDL_Surface * SDL_LoadBMP_RW(SDL_RWops * src, int freesrc) { int was_error; long fp_offset; int bmpPitch; int i, pad; SDL_Surface *surface; Uint32 Rmask; Uint32 Gmask; Uint32 Bmask; SDL_Palette *palette; Uint8 *bits; int ExpandBMP; /* The Win32 BMP file header (14 bytes) */ char magic[2]; Uint32 bfSize; Uint16 bfReserved1; Uint16 bfReserved2; Uint32 bfOffBits; /* The Win32 BITMAPINFOHEADER struct (40 bytes) */ Uint32 biSize; Sint32 biWidth; Sint32 biHeight; Uint16 biPlanes; Uint16 biBitCount; Uint32 biCompression; Uint32 biSizeImage; Sint32 biXPelsPerMeter; Sint32 biYPelsPerMeter; Uint32 biClrUsed; Uint32 biClrImportant; /* Make sure we are passed a valid data source */ surface = NULL; was_error = 0; if (src == NULL) { was_error = 1; goto done; } /* Read in the BMP file header */ fp_offset = SDL_RWtell(src); SDL_ClearError(); if (SDL_RWread(src, magic, 1, 2) != 2) { SDL_Error(SDL_EFREAD); was_error = 1; goto done; } if (SDL_strncmp(magic, "BM", 2) != 0) { SDL_SetError("File is not a Windows BMP file"); was_error = 1; goto done; } bfSize = SDL_ReadLE32(src); bfReserved1 = SDL_ReadLE16(src); bfReserved2 = SDL_ReadLE16(src); bfOffBits = SDL_ReadLE32(src); /* Read the Win32 BITMAPINFOHEADER */ biSize = SDL_ReadLE32(src); if (biSize == 12) { biWidth = (Uint32) SDL_ReadLE16(src); biHeight = (Uint32) SDL_ReadLE16(src); biPlanes = SDL_ReadLE16(src); biBitCount = SDL_ReadLE16(src); biCompression = BI_RGB; biSizeImage = 0; biXPelsPerMeter = 0; biYPelsPerMeter = 0; biClrUsed = 0; biClrImportant = 0; } else { biWidth = SDL_ReadLE32(src); biHeight = SDL_ReadLE32(src); biPlanes = SDL_ReadLE16(src); biBitCount = SDL_ReadLE16(src); biCompression = SDL_ReadLE32(src); biSizeImage = SDL_ReadLE32(src); biXPelsPerMeter = SDL_ReadLE32(src); biYPelsPerMeter = SDL_ReadLE32(src); biClrUsed = SDL_ReadLE32(src); biClrImportant = SDL_ReadLE32(src); } /* Check for read error */ if (SDL_strcmp(SDL_GetError(), "") != 0) { was_error = 1; goto done; } /* Expand 1 and 4 bit bitmaps to 8 bits per pixel */ switch (biBitCount) { case 1: case 4: ExpandBMP = biBitCount; biBitCount = 8; break; default: ExpandBMP = 0; break; } /* We don't support any BMP compression right now */ Rmask = Gmask = Bmask = 0; switch (biCompression) { case BI_RGB: /* If there are no masks, use the defaults */ if (bfOffBits == (14 + biSize)) { /* Default values for the BMP format */ switch (biBitCount) { case 15: case 16: Rmask = 0x7C00; Gmask = 0x03E0; Bmask = 0x001F; break; case 24: #if SDL_BYTEORDER == SDL_BIG_ENDIAN Rmask = 0x000000FF; Gmask = 0x0000FF00; Bmask = 0x00FF0000; break; #endif case 32: Rmask = 0x00FF0000; Gmask = 0x0000FF00; Bmask = 0x000000FF; break; default: break; } break; } /* Fall through -- read the RGB masks */ case BI_BITFIELDS: switch (biBitCount) { case 15: case 16: case 32: Rmask = SDL_ReadLE32(src); Gmask = SDL_ReadLE32(src); Bmask = SDL_ReadLE32(src); break; default: break; } break; default: SDL_SetError("Compressed BMP files not supported"); was_error = 1; goto done; } /* Create a compatible surface, note that the colors are RGB ordered */ surface = SDL_CreateRGBSurface(0, biWidth, biHeight, biBitCount, Rmask, Gmask, Bmask, 0); if (surface == NULL) { was_error = 1; goto done; } /* Load the palette, if any */ palette = (surface->format)->palette; if (palette) { if (biClrUsed == 0) { biClrUsed = 1 << biBitCount; } if (biClrUsed > palette->ncolors) { palette->ncolors = biClrUsed; palette->colors = (SDL_Color *) SDL_realloc(palette->colors, palette->ncolors * sizeof(*palette->colors)); if (!palette->colors) { SDL_OutOfMemory(); was_error = 1; goto done; } } else if (biClrUsed < palette->ncolors) { palette->ncolors = biClrUsed; } if (biSize == 12) { for (i = 0; i < (int) biClrUsed; ++i) { SDL_RWread(src, &palette->colors[i].b, 1, 1); SDL_RWread(src, &palette->colors[i].g, 1, 1); SDL_RWread(src, &palette->colors[i].r, 1, 1); palette->colors[i].unused = SDL_ALPHA_OPAQUE; } } else { for (i = 0; i < (int) biClrUsed; ++i) { SDL_RWread(src, &palette->colors[i].b, 1, 1); SDL_RWread(src, &palette->colors[i].g, 1, 1); SDL_RWread(src, &palette->colors[i].r, 1, 1); SDL_RWread(src, &palette->colors[i].unused, 1, 1); } } } /* Read the surface pixels. Note that the bmp image is upside down */ if (SDL_RWseek(src, fp_offset + bfOffBits, RW_SEEK_SET) < 0) { SDL_Error(SDL_EFSEEK); was_error = 1; goto done; } bits = (Uint8 *) surface->pixels + (surface->h * surface->pitch); switch (ExpandBMP) { case 1: bmpPitch = (biWidth + 7) >> 3; pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0); break; case 4: bmpPitch = (biWidth + 1) >> 1; pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0); break; default: pad = ((surface->pitch % 4) ? (4 - (surface->pitch % 4)) : 0); break; } while (bits > (Uint8 *) surface->pixels) { bits -= surface->pitch; switch (ExpandBMP) { case 1: case 4: { Uint8 pixel = 0; int shift = (8 - ExpandBMP); for (i = 0; i < surface->w; ++i) { if (i % (8 / ExpandBMP) == 0) { if (!SDL_RWread(src, &pixel, 1, 1)) { SDL_SetError("Error reading from BMP"); was_error = 1; goto done; } } *(bits + i) = (pixel >> shift); pixel <<= ExpandBMP; } } break; default: if (SDL_RWread(src, bits, 1, surface->pitch) != surface->pitch) { SDL_Error(SDL_EFREAD); was_error = 1; goto done; } #if SDL_BYTEORDER == SDL_BIG_ENDIAN /* Byte-swap the pixels if needed. Note that the 24bpp case has already been taken care of above. */ switch (biBitCount) { case 15: case 16: { Uint16 *pix = (Uint16 *) bits; for (i = 0; i < surface->w; i++) pix[i] = SDL_Swap16(pix[i]); break; } case 32: { Uint32 *pix = (Uint32 *) bits; for (i = 0; i < surface->w; i++) pix[i] = SDL_Swap32(pix[i]); break; } } #endif break; } /* Skip padding bytes, ugh */ if (pad) { Uint8 padbyte; for (i = 0; i < pad; ++i) { SDL_RWread(src, &padbyte, 1, 1); } } } done: if (was_error) { if (src) { SDL_RWseek(src, fp_offset, RW_SEEK_SET); } if (surface) { SDL_FreeSurface(surface); } surface = NULL; } if (freesrc && src) { SDL_RWclose(src); } return (surface); } int SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst) { long fp_offset; int i, pad; SDL_Surface *surface; Uint8 *bits; /* The Win32 BMP file header (14 bytes) */ char magic[2] = { 'B', 'M' }; Uint32 bfSize; Uint16 bfReserved1; Uint16 bfReserved2; Uint32 bfOffBits; /* The Win32 BITMAPINFOHEADER struct (40 bytes) */ Uint32 biSize; Sint32 biWidth; Sint32 biHeight; Uint16 biPlanes; Uint16 biBitCount; Uint32 biCompression; Uint32 biSizeImage; Sint32 biXPelsPerMeter; Sint32 biYPelsPerMeter; Uint32 biClrUsed; Uint32 biClrImportant; /* Make sure we have somewhere to save */ surface = NULL; if (dst) { if (saveme->format->palette) { if (saveme->format->BitsPerPixel == 8) { surface = saveme; } else { SDL_SetError("%d bpp BMP files not supported", saveme->format->BitsPerPixel); } } else if ((saveme->format->BitsPerPixel == 24) && #if SDL_BYTEORDER == SDL_LIL_ENDIAN (saveme->format->Rmask == 0x00FF0000) && (saveme->format->Gmask == 0x0000FF00) && (saveme->format->Bmask == 0x000000FF) #else (saveme->format->Rmask == 0x000000FF) && (saveme->format->Gmask == 0x0000FF00) && (saveme->format->Bmask == 0x00FF0000) #endif ) { surface = saveme; } else { SDL_PixelFormat *format; /* Convert to 24 bits per pixel */ format = SDL_AllocFormat(24, #if SDL_BYTEORDER == SDL_LIL_ENDIAN 0x00FF0000, 0x0000FF00, 0x000000FF, #else 0x000000FF, 0x0000FF00, 0x00FF0000, #endif 0); if (format != NULL) { surface = SDL_ConvertSurface(saveme, format, 0); if (!surface) { SDL_SetError("Couldn't convert image to 24 bpp"); } SDL_FreeFormat(format); } } } if (surface && (SDL_LockSurface(surface) == 0)) { const int bw = surface->w * surface->format->BytesPerPixel; /* Set the BMP file header values */ bfSize = 0; /* We'll write this when we're done */ bfReserved1 = 0; bfReserved2 = 0; bfOffBits = 0; /* We'll write this when we're done */ /* Write the BMP file header values */ fp_offset = SDL_RWtell(dst); SDL_ClearError(); SDL_RWwrite(dst, magic, 2, 1); SDL_WriteLE32(dst, bfSize); SDL_WriteLE16(dst, bfReserved1); SDL_WriteLE16(dst, bfReserved2); SDL_WriteLE32(dst, bfOffBits); /* Set the BMP info values */ biSize = 40; biWidth = surface->w; biHeight = surface->h; biPlanes = 1; biBitCount = surface->format->BitsPerPixel; biCompression = BI_RGB; biSizeImage = surface->h * surface->pitch; biXPelsPerMeter = 0; biYPelsPerMeter = 0; if (surface->format->palette) { biClrUsed = surface->format->palette->ncolors; } else { biClrUsed = 0; } biClrImportant = 0; /* Write the BMP info values */ SDL_WriteLE32(dst, biSize); SDL_WriteLE32(dst, biWidth); SDL_WriteLE32(dst, biHeight); SDL_WriteLE16(dst, biPlanes); SDL_WriteLE16(dst, biBitCount); SDL_WriteLE32(dst, biCompression); SDL_WriteLE32(dst, biSizeImage); SDL_WriteLE32(dst, biXPelsPerMeter); SDL_WriteLE32(dst, biYPelsPerMeter); SDL_WriteLE32(dst, biClrUsed); SDL_WriteLE32(dst, biClrImportant); /* Write the palette (in BGR color order) */ if (surface->format->palette) { SDL_Color *colors; int ncolors; colors = surface->format->palette->colors; ncolors = surface->format->palette->ncolors; for (i = 0; i < ncolors; ++i) { SDL_RWwrite(dst, &colors[i].b, 1, 1); SDL_RWwrite(dst, &colors[i].g, 1, 1); SDL_RWwrite(dst, &colors[i].r, 1, 1); SDL_RWwrite(dst, &colors[i].unused, 1, 1); } } /* Write the bitmap offset */ bfOffBits = SDL_RWtell(dst) - fp_offset; if (SDL_RWseek(dst, fp_offset + 10, RW_SEEK_SET) < 0) { SDL_Error(SDL_EFSEEK); } SDL_WriteLE32(dst, bfOffBits); if (SDL_RWseek(dst, fp_offset + bfOffBits, RW_SEEK_SET) < 0) { SDL_Error(SDL_EFSEEK); } /* Write the bitmap image upside down */ bits = (Uint8 *) surface->pixels + (surface->h * surface->pitch); pad = ((bw % 4) ? (4 - (bw % 4)) : 0); while (bits > (Uint8 *) surface->pixels) { bits -= surface->pitch; if (SDL_RWwrite(dst, bits, 1, bw) != bw) { SDL_Error(SDL_EFWRITE); break; } if (pad) { const Uint8 padbyte = 0; for (i = 0; i < pad; ++i) { SDL_RWwrite(dst, &padbyte, 1, 1); } } } /* Write the BMP file size */ bfSize = SDL_RWtell(dst) - fp_offset; if (SDL_RWseek(dst, fp_offset + 2, RW_SEEK_SET) < 0) { SDL_Error(SDL_EFSEEK); } SDL_WriteLE32(dst, bfSize); if (SDL_RWseek(dst, fp_offset + bfSize, RW_SEEK_SET) < 0) { SDL_Error(SDL_EFSEEK); } /* Close it up.. */ SDL_UnlockSurface(surface); if (surface != saveme) { SDL_FreeSurface(surface); } } if (freedst && dst) { SDL_RWclose(dst); } return ((SDL_strcmp(SDL_GetError(), "") == 0) ? 0 : -1); } /* vi: set ts=4 sw=4 expandtab: */