Mercurial > sdl-ios-xcode
view src/timer/os2/SDL_systimer.c @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_TIMER_OS2 #define INCL_DOSMISC #define INCL_DOSERRORS #define INCL_DOSSEMAPHORES #define INCL_DOSDATETIME #define INCL_DOSPROCESS #define INCL_DOSPROFILE #define INCL_DOSEXCEPTIONS #include <os2.h> #include "SDL_thread.h" #include "SDL_timer.h" #include "../SDL_timer_c.h" #define TIME_WRAP_VALUE (~(DWORD)0) /* The first high-resolution ticks value of the application */ static long long hires_start_ticks; /* The number of ticks per second of the high-resolution performance counter */ static ULONG hires_ticks_per_second; void SDL_StartTicks(void) { DosTmrQueryFreq(&hires_ticks_per_second); DosTmrQueryTime((PQWORD) & hires_start_ticks); } DECLSPEC Uint32 SDLCALL SDL_GetTicks(void) { long long hires_now; ULONG ticks = ticks; DosTmrQueryTime((PQWORD) & hires_now); /* hires_now -= hires_start_ticks; hires_now *= 1000; hires_now /= hires_ticks_per_second; */ /* inline asm to avoid runtime inclusion */ /* *INDENT-OFF* */ _asm { push edx push eax mov eax, dword ptr hires_now mov edx, dword ptr hires_now + 4 sub eax, dword ptr hires_start_ticks sbb edx, dword ptr hires_start_ticks + 4 mov ebx, 1000 mov ecx, edx mul ebx push eax push edx mov eax, ecx mul ebx pop eax add edx, eax pop eax mov ebx, dword ptr hires_ticks_per_second div ebx mov dword ptr ticks, eax pop edx pop eax } /* *INDENT-ON* */ return ticks; } /* High resolution sleep, originally made by Ilya Zakharevich */ DECLSPEC void SDLCALL SDL_Delay(Uint32 ms) { /* This is similar to DosSleep(), but has 8ms granularity in time-critical threads even on Warp3. */ HEV hevEvent1 = 0; /* Event semaphore handle */ HTIMER htimerEvent1 = 0; /* Timer handle */ APIRET rc = NO_ERROR; /* Return code */ int ret = 1; ULONG priority = 0, nesting; /* Shut down the warnings */ PPIB pib; PTIB tib; char *e = NULL; APIRET badrc; int switch_priority = 50; DosCreateEventSem(NULL, /* Unnamed */ &hevEvent1, /* Handle of semaphore returned */ DC_SEM_SHARED, /* Shared needed for DosAsyncTimer */ FALSE); /* Semaphore is in RESET state */ if (ms >= switch_priority) switch_priority = 0; if (switch_priority) { if (DosGetInfoBlocks(&tib, &pib) != NO_ERROR) switch_priority = 0; else { /* In Warp3, to switch scheduling to 8ms step, one needs to do DosAsyncTimer() in time-critical thread. On laters versions, more and more cases of wait-for-something are covered. It turns out that on Warp3fp42 it is the priority at the time of DosAsyncTimer() which matters. Let's hope that this works with later versions too... XXXX */ priority = (tib->tib_ptib2->tib2_ulpri); if ((priority & 0xFF00) == 0x0300) /* already time-critical */ switch_priority = 0; /* Make us time-critical. Just modifying TIB is not enough... */ /* tib->tib_ptib2->tib2_ulpri = 0x0300; */ /* We do not want to run at high priority if a signal causes us to longjmp() out of this section... */ if (DosEnterMustComplete(&nesting)) switch_priority = 0; else DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); } } if ((badrc = DosAsyncTimer(ms, (HSEM) hevEvent1, /* Semaphore to post */ &htimerEvent1))) /* Timer handler (returned) */ e = "DosAsyncTimer"; if (switch_priority && tib->tib_ptib2->tib2_ulpri == 0x0300) { /* Nobody switched priority while we slept... Ignore errors... */ /* tib->tib_ptib2->tib2_ulpri = priority; *//* Get back... */ if (! (rc = DosSetPriority(PRTYS_THREAD, (priority >> 8) & 0xFF, 0, 0))) rc = DosSetPriority(PRTYS_THREAD, 0, priority & 0xFF, 0); } if (switch_priority) rc = DosExitMustComplete(&nesting); /* Ignore errors */ /* The actual blocking call is made with "normal" priority. This way we should not bother with DosSleep(0) etc. to compensate for us interrupting higher-priority threads. The goal is to prohibit the system spending too much time halt()ing, not to run us "no matter what". */ if (!e) /* Wait for AsyncTimer event */ badrc = DosWaitEventSem(hevEvent1, SEM_INDEFINITE_WAIT); if (e); /* Do nothing */ else if (badrc == ERROR_INTERRUPT) ret = 0; else if (badrc) e = "DosWaitEventSem"; if ((rc = DosCloseEventSem(hevEvent1)) && !e) { /* Get rid of semaphore */ e = "DosCloseEventSem"; badrc = rc; } if (e) { SDL_SetError("[SDL_Delay] : Had error in %s(), rc is 0x%x\n", e, badrc); } } /* Data to handle a single periodic alarm */ static int timer_alive = 0; static SDL_Thread *timer = NULL; static int SDLCALL RunTimer(void *unused) { DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); while (timer_alive) { if (SDL_timer_running) { SDL_ThreadedTimerCheck(); } SDL_Delay(10); } return (0); } /* This is only called if the event thread is not running */ int SDL_SYS_TimerInit(void) { timer_alive = 1; timer = SDL_CreateThread(RunTimer, NULL); if (timer == NULL) return (-1); return (SDL_SetTimerThreaded(1)); } void SDL_SYS_TimerQuit(void) { timer_alive = 0; if (timer) { SDL_WaitThread(timer, NULL); timer = NULL; } } int SDL_SYS_StartTimer(void) { SDL_SetError("Internal logic error: OS/2 uses threaded timer"); return (-1); } void SDL_SYS_StopTimer(void) { return; } #endif /* SDL_TIMER_OS2 */ /* vi: set ts=4 sw=4 expandtab: */