view src/timer/SDL_timer.c @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 99210400e8b9
children 0d1b16ee0bca
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_timer.h"
#include "SDL_timer_c.h"
#include "SDL_mutex.h"
#include "SDL_systimer.h"

/* #define DEBUG_TIMERS */

int SDL_timer_started = 0;
int SDL_timer_running = 0;

/* Data to handle a single periodic alarm */
Uint32 SDL_alarm_interval = 0;
SDL_TimerCallback SDL_alarm_callback;

/* Data used for a thread-based timer */
static int SDL_timer_threaded = 0;

struct _SDL_TimerID
{
    Uint32 interval;
    SDL_NewTimerCallback cb;
    void *param;
    Uint32 last_alarm;
    struct _SDL_TimerID *next;
};

static SDL_TimerID SDL_timers = NULL;
static SDL_mutex *SDL_timer_mutex;
static volatile SDL_bool list_changed = SDL_FALSE;

/* Set whether or not the timer should use a thread.
   This should not be called while the timer subsystem is running.
*/
int
SDL_SetTimerThreaded(int value)
{
    int retval;

    if (SDL_timer_started) {
        SDL_SetError("Timer already initialized");
        retval = -1;
    } else {
        retval = 0;
        SDL_timer_threaded = value;
    }
    return retval;
}

int
SDL_TimerInit(void)
{
    int retval;

    retval = 0;
    if (SDL_timer_started) {
        SDL_TimerQuit();
    }
    if (!SDL_timer_threaded) {
        retval = SDL_SYS_TimerInit();
    }
    if (SDL_timer_threaded) {
        SDL_timer_mutex = SDL_CreateMutex();
    }
    if (retval == 0) {
        SDL_timer_started = 1;
    }
    return (retval);
}

void
SDL_TimerQuit(void)
{
    SDL_SetTimer(0, NULL);
    if (SDL_timer_threaded < 2) {
        SDL_SYS_TimerQuit();
    }
    if (SDL_timer_threaded) {
        SDL_DestroyMutex(SDL_timer_mutex);
        SDL_timer_mutex = NULL;
    }
    SDL_timer_started = 0;
    SDL_timer_threaded = 0;
}

void
SDL_ThreadedTimerCheck(void)
{
    Uint32 now, ms;
    SDL_TimerID t, prev, next;
    SDL_bool removed;

    SDL_mutexP(SDL_timer_mutex);
    list_changed = SDL_FALSE;
    now = SDL_GetTicks();
    for (prev = NULL, t = SDL_timers; t; t = next) {
        removed = SDL_FALSE;
        ms = t->interval - SDL_TIMESLICE;
        next = t->next;
        if ((int) (now - t->last_alarm) > (int) ms) {
            struct _SDL_TimerID timer;

            if ((now - t->last_alarm) < t->interval) {
                t->last_alarm += t->interval;
            } else {
                t->last_alarm = now;
            }
#ifdef DEBUG_TIMERS
            printf("Executing timer %p (thread = %d)\n", t, SDL_ThreadID());
#endif
            timer = *t;
            SDL_mutexV(SDL_timer_mutex);
            ms = timer.cb(timer.interval, timer.param);
            SDL_mutexP(SDL_timer_mutex);
            if (list_changed) {
                /* Abort, list of timers modified */
                /* FIXME: what if ms was changed? */
                break;
            }
            if (ms != t->interval) {
                if (ms) {
                    t->interval = ROUND_RESOLUTION(ms);
                } else {
                    /* Remove timer from the list */
#ifdef DEBUG_TIMERS
                    printf("SDL: Removing timer %p\n", t);
#endif
                    if (prev) {
                        prev->next = next;
                    } else {
                        SDL_timers = next;
                    }
                    SDL_free(t);
                    --SDL_timer_running;
                    removed = SDL_TRUE;
                }
            }
        }
        /* Don't update prev if the timer has disappeared */
        if (!removed) {
            prev = t;
        }
    }
    SDL_mutexV(SDL_timer_mutex);
}

static SDL_TimerID
SDL_AddTimerInternal(Uint32 interval, SDL_NewTimerCallback callback,
                     void *param)
{
    SDL_TimerID t;
    t = (SDL_TimerID) SDL_malloc(sizeof(struct _SDL_TimerID));
    if (t) {
        t->interval = ROUND_RESOLUTION(interval);
        t->cb = callback;
        t->param = param;
        t->last_alarm = SDL_GetTicks();
        t->next = SDL_timers;
        SDL_timers = t;
        ++SDL_timer_running;
        list_changed = SDL_TRUE;
    }
#ifdef DEBUG_TIMERS
    printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32) t,
           SDL_timer_running);
#endif
    return t;
}

SDL_TimerID
SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param)
{
    SDL_TimerID t;
    if (!SDL_timer_mutex) {
        if (SDL_timer_started) {
            SDL_SetError("This platform doesn't support multiple timers");
        } else {
            SDL_SetError("You must call SDL_Init(SDL_INIT_TIMER) first");
        }
        return NULL;
    }
    if (!SDL_timer_threaded) {
        SDL_SetError("Multiple timers require threaded events!");
        return NULL;
    }
    SDL_mutexP(SDL_timer_mutex);
    t = SDL_AddTimerInternal(interval, callback, param);
    SDL_mutexV(SDL_timer_mutex);
    return t;
}

SDL_bool
SDL_RemoveTimer(SDL_TimerID id)
{
    SDL_TimerID t, prev = NULL;
    SDL_bool removed;

    removed = SDL_FALSE;
    SDL_mutexP(SDL_timer_mutex);
    /* Look for id in the linked list of timers */
    for (t = SDL_timers; t; prev = t, t = t->next) {
        if (t == id) {
            if (prev) {
                prev->next = t->next;
            } else {
                SDL_timers = t->next;
            }
            SDL_free(t);
            --SDL_timer_running;
            removed = SDL_TRUE;
            list_changed = SDL_TRUE;
            break;
        }
    }
#ifdef DEBUG_TIMERS
    printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %d\n",
           (Uint32) id, removed, SDL_timer_running, SDL_ThreadID());
#endif
    SDL_mutexV(SDL_timer_mutex);
    return removed;
}

/* Old style callback functions are wrapped through this */
static Uint32 SDLCALL
callback_wrapper(Uint32 ms, void *param)
{
    SDL_TimerCallback func = (SDL_TimerCallback) param;
    return (*func) (ms);
}

int
SDL_SetTimer(Uint32 ms, SDL_TimerCallback callback)
{
    int retval;

#ifdef DEBUG_TIMERS
    printf("SDL_SetTimer(%d)\n", ms);
#endif
    retval = 0;

    if (SDL_timer_threaded) {
        SDL_mutexP(SDL_timer_mutex);
    }
    if (SDL_timer_running) {    /* Stop any currently running timer */
        if (SDL_timer_threaded) {
            while (SDL_timers) {
                SDL_TimerID freeme = SDL_timers;
                SDL_timers = SDL_timers->next;
                SDL_free(freeme);
            }
            SDL_timer_running = 0;
            list_changed = SDL_TRUE;
        } else {
            SDL_SYS_StopTimer();
            SDL_timer_running = 0;
        }
    }
    if (ms) {
        if (SDL_timer_threaded) {
            if (SDL_AddTimerInternal
                (ms, callback_wrapper, (void *) callback) == NULL) {
                retval = -1;
            }
        } else {
            SDL_timer_running = 1;
            SDL_alarm_interval = ms;
            SDL_alarm_callback = callback;
            retval = SDL_SYS_StartTimer();
        }
    }
    if (SDL_timer_threaded) {
        SDL_mutexV(SDL_timer_mutex);
    }

    return retval;
}

/* vi: set ts=4 sw=4 expandtab: */