view src/libm/s_scalbn.c @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents a98604b691c8
children dc1eb82ffdaa
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/* @(#)s_scalbn.c 5.1 93/09/24 */
/*
 * ====================================================
 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
 *
 * Developed at SunPro, a Sun Microsystems, Inc. business.
 * Permission to use, copy, modify, and distribute this
 * software is freely granted, provided that this notice
 * is preserved.
 * ====================================================
 */

#if defined(LIBM_SCCS) && !defined(lint)
static char rcsid[] =
    "$NetBSD: s_scalbn.c,v 1.8 1995/05/10 20:48:08 jtc Exp $";
#endif

/*
 * scalbn (double x, int n)
 * scalbn(x,n) returns x* 2**n  computed by  exponent
 * manipulation rather than by actually performing an
 * exponentiation or a multiplication.
 */

#include "math.h"
#include "math_private.h"

libm_hidden_proto(copysign)
#ifdef __STDC__
     static const double
#else
     static double
#endif
       two54 = 1.80143985094819840000e+16,      /* 0x43500000, 0x00000000 */
         twom54 = 5.55111512312578270212e-17,   /* 0x3C900000, 0x00000000 */
         huge = 1.0e+300, tiny = 1.0e-300;

libm_hidden_proto(scalbn)
#ifdef __STDC__
     double scalbn(double x, int n)
#else
     double scalbn(x, n)
     double x;
     int n;
#endif
{
    int32_t k, hx, lx;
    EXTRACT_WORDS(hx, lx, x);
    k = (hx & 0x7ff00000) >> 20;        /* extract exponent */
    if (k == 0) {               /* 0 or subnormal x */
        if ((lx | (hx & 0x7fffffff)) == 0)
            return x;           /* +-0 */
        x *= two54;
        GET_HIGH_WORD(hx, x);
        k = ((hx & 0x7ff00000) >> 20) - 54;
        if (n < -50000)
            return tiny * x;    /*underflow */
    }
    if (k == 0x7ff)
        return x + x;           /* NaN or Inf */
    k = k + n;
    if (k > 0x7fe)
        return huge * copysign(huge, x);        /* overflow  */
    if (k > 0) {                /* normal result */
        SET_HIGH_WORD(x, (hx & 0x800fffff) | (k << 20));
        return x;
    }
    if (k <= -54) {
        if (n > 50000)          /* in case integer overflow in n+k */
            return huge * copysign(huge, x);    /*overflow */
        else
            return tiny * copysign(tiny, x);    /*underflow */
    }
    k += 54;                    /* subnormal result */
    SET_HIGH_WORD(x, (hx & 0x800fffff) | (k << 20));
    return x * twom54;
}

libm_hidden_def(scalbn)