view src/libm/e_log.c @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents a98604b691c8
children dc1eb82ffdaa
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/* @(#)e_log.c 5.1 93/09/24 */
/*
 * ====================================================
 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
 *
 * Developed at SunPro, a Sun Microsystems, Inc. business.
 * Permission to use, copy, modify, and distribute this
 * software is freely granted, provided that this notice
 * is preserved.
 * ====================================================
 */

#if defined(LIBM_SCCS) && !defined(lint)
static char rcsid[] = "$NetBSD: e_log.c,v 1.8 1995/05/10 20:45:49 jtc Exp $";
#endif

/* __ieee754_log(x)
 * Return the logrithm of x
 *
 * Method :
 *   1. Argument Reduction: find k and f such that
 *			x = 2^k * (1+f),
 *	   where  sqrt(2)/2 < 1+f < sqrt(2) .
 *
 *   2. Approximation of log(1+f).
 *	Let s = f/(2+f) ; based on log(1+f) = log(1+s) - log(1-s)
 *		 = 2s + 2/3 s**3 + 2/5 s**5 + .....,
 *	     	 = 2s + s*R
 *      We use a special Reme algorithm on [0,0.1716] to generate
 * 	a polynomial of degree 14 to approximate R The maximum error
 *	of this polynomial approximation is bounded by 2**-58.45. In
 *	other words,
 *		        2      4      6      8      10      12      14
 *	    R(z) ~ Lg1*s +Lg2*s +Lg3*s +Lg4*s +Lg5*s  +Lg6*s  +Lg7*s
 *  	(the values of Lg1 to Lg7 are listed in the program)
 *	and
 *	    |      2          14          |     -58.45
 *	    | Lg1*s +...+Lg7*s    -  R(z) | <= 2
 *	    |                             |
 *	Note that 2s = f - s*f = f - hfsq + s*hfsq, where hfsq = f*f/2.
 *	In order to guarantee error in log below 1ulp, we compute log
 *	by
 *		log(1+f) = f - s*(f - R)	(if f is not too large)
 *		log(1+f) = f - (hfsq - s*(hfsq+R)).	(better accuracy)
 *
 *	3. Finally,  log(x) = k*ln2 + log(1+f).
 *			    = k*ln2_hi+(f-(hfsq-(s*(hfsq+R)+k*ln2_lo)))
 *	   Here ln2 is split into two floating point number:
 *			ln2_hi + ln2_lo,
 *	   where n*ln2_hi is always exact for |n| < 2000.
 *
 * Special cases:
 *	log(x) is NaN with signal if x < 0 (including -INF) ;
 *	log(+INF) is +INF; log(0) is -INF with signal;
 *	log(NaN) is that NaN with no signal.
 *
 * Accuracy:
 *	according to an error analysis, the error is always less than
 *	1 ulp (unit in the last place).
 *
 * Constants:
 * The hexadecimal values are the intended ones for the following
 * constants. The decimal values may be used, provided that the
 * compiler will convert from decimal to binary accurately enough
 * to produce the hexadecimal values shown.
 */

#include "math.h"
#include "math_private.h"

#ifdef __STDC__
static const double
#else
static double
#endif
  ln2_hi = 6.93147180369123816490e-01,  /* 3fe62e42 fee00000 */
    ln2_lo = 1.90821492927058770002e-10,        /* 3dea39ef 35793c76 */
    two54 = 1.80143985094819840000e+16, /* 43500000 00000000 */
    Lg1 = 6.666666666666735130e-01,     /* 3FE55555 55555593 */
    Lg2 = 3.999999999940941908e-01,     /* 3FD99999 9997FA04 */
    Lg3 = 2.857142874366239149e-01,     /* 3FD24924 94229359 */
    Lg4 = 2.222219843214978396e-01,     /* 3FCC71C5 1D8E78AF */
    Lg5 = 1.818357216161805012e-01,     /* 3FC74664 96CB03DE */
    Lg6 = 1.531383769920937332e-01,     /* 3FC39A09 D078C69F */
    Lg7 = 1.479819860511658591e-01;     /* 3FC2F112 DF3E5244 */

#ifdef __STDC__
static const double zero = 0.0;
#else
static double zero = 0.0;
#endif

#ifdef __STDC__
double attribute_hidden
__ieee754_log(double x)
#else
double attribute_hidden
__ieee754_log(x)
     double x;
#endif
{
    double hfsq, f, s, z, R, w, t1, t2, dk;
    int32_t k, hx, i, j;
    u_int32_t lx;

    EXTRACT_WORDS(hx, lx, x);

    k = 0;
    if (hx < 0x00100000) {      /* x < 2**-1022  */
        if (((hx & 0x7fffffff) | lx) == 0)
            return -two54 / zero;       /* log(+-0)=-inf */
        if (hx < 0)
            return (x - x) / zero;      /* log(-#) = NaN */
        k -= 54;
        x *= two54;             /* subnormal number, scale up x */
        GET_HIGH_WORD(hx, x);
    }
    if (hx >= 0x7ff00000)
        return x + x;
    k += (hx >> 20) - 1023;
    hx &= 0x000fffff;
    i = (hx + 0x95f64) & 0x100000;
    SET_HIGH_WORD(x, hx | (i ^ 0x3ff00000));    /* normalize x or x/2 */
    k += (i >> 20);
    f = x - 1.0;
    if ((0x000fffff & (2 + hx)) < 3) {  /* |f| < 2**-20 */
        if (f == zero) {
            if (k == 0)
                return zero;
            else {
                dk = (double) k;
                return dk * ln2_hi + dk * ln2_lo;
            }
        }
        R = f * f * (0.5 - 0.33333333333333333 * f);
        if (k == 0)
            return f - R;
        else {
            dk = (double) k;
            return dk * ln2_hi - ((R - dk * ln2_lo) - f);
        }
    }
    s = f / (2.0 + f);
    dk = (double) k;
    z = s * s;
    i = hx - 0x6147a;
    w = z * z;
    j = 0x6b851 - hx;
    t1 = w * (Lg2 + w * (Lg4 + w * Lg6));
    t2 = z * (Lg1 + w * (Lg3 + w * (Lg5 + w * Lg7)));
    i |= j;
    R = t2 + t1;
    if (i > 0) {
        hfsq = 0.5 * f * f;
        if (k == 0)
            return f - (hfsq - s * (hfsq + R));
        else
            return dk * ln2_hi - ((hfsq - (s * (hfsq + R) + dk * ln2_lo)) -
                                  f);
    } else {
        if (k == 0)
            return f - s * (f - R);
        else
            return dk * ln2_hi - ((s * (f - R) - dk * ln2_lo) - f);
    }
}