view src/joystick/dc/SDL_sysjoystick.c @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 99210400e8b9
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_JOYSTICK_DC

#include "SDL_events.h"
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"

#include <dc/maple.h>
#include <dc/maple/controller.h>

#define MAX_JOYSTICKS	8       /* only 2 are supported in the multimedia API */
#define MAX_AXES	6       /* each joystick can have up to 6 axes */
#define MAX_BUTTONS	8       /* and 8 buttons                      */
#define	MAX_HATS	2

#define	JOYNAMELEN	8

/* array to hold joystick ID values */
static uint8 SYS_Joystick_addr[MAX_JOYSTICKS];

/* The private structure used to keep track of a joystick */
struct joystick_hwdata
{
    cont_cond_t prev_cond;
    int prev_buttons;
};

/* Function to scan the system for joysticks.
 * This function should set SDL_numjoysticks to the number of available
 * joysticks.  Joystick 0 should be the system default joystick.
 * It should return 0, or -1 on an unrecoverable fatal error.
 */
int
SDL_SYS_JoystickInit(void)
{
    int numdevs;

    int p, u;

    numdevs = 0;
    for (p = 0; p < MAPLE_PORT_COUNT; p++) {
        for (u = 0; u < MAPLE_UNIT_COUNT; u++) {
            if (maple_device_func(p, u) & MAPLE_FUNC_CONTROLLER) {
                SYS_Joystick_addr[numdevs] = maple_addr(p, u);
                numdevs++;
            }
        }
    }

    return (numdevs);
}

/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickName(int index)
{
    maple_device_t *dev;
    if (maple_compat_resolve
        (SYS_Joystick_addr[index], &dev, MAPLE_FUNC_CONTROLLER) != 0)
        return NULL;
    return dev->info.product_name;
}

/* Function to open a joystick for use.
   The joystick to open is specified by the index field of the joystick.
   This should fill the nbuttons and naxes fields of the joystick structure.
   It returns 0, or -1 if there is an error.
 */
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick)
{
    /* allocate memory for system specific hardware data */
    joystick->hwdata =
        (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
    if (joystick->hwdata == NULL) {
        SDL_OutOfMemory();
        return (-1);
    }
    SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));

    /* fill nbuttons, naxes, and nhats fields */
    joystick->nbuttons = MAX_BUTTONS;
    joystick->naxes = MAX_AXES;
    joystick->nhats = MAX_HATS;
    return (0);
}


/* Function to update the state of a joystick - called as a device poll.
 * This function shouldn't update the joystick structure directly,
 * but instead should call SDL_PrivateJoystick*() to deliver events
 * and update joystick device state.
 */

void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{
    const int sdl_buttons[] = {
        CONT_C,
        CONT_B,
        CONT_A,
        CONT_START,
        CONT_Z,
        CONT_Y,
        CONT_X,
        CONT_D
    };

    uint8 addr;
    cont_cond_t cond, *prev_cond;
    int buttons, prev_buttons, i, changed;

    addr = SYS_Joystick_addr[joystick->index];
    if (cont_get_cond(addr, &cond) < 0)
        return;

    buttons = cond.buttons;
    prev_buttons = joystick->hwdata->prev_buttons;
    changed = buttons ^ prev_buttons;

    if ((changed) &
        (CONT_DPAD_UP | CONT_DPAD_DOWN | CONT_DPAD_LEFT | CONT_DPAD_RIGHT)) {
        int hat = SDL_HAT_CENTERED;
        if (buttons & CONT_DPAD_UP)
            hat |= SDL_HAT_UP;
        if (buttons & CONT_DPAD_DOWN)
            hat |= SDL_HAT_DOWN;
        if (buttons & CONT_DPAD_LEFT)
            hat |= SDL_HAT_LEFT;
        if (buttons & CONT_DPAD_RIGHT)
            hat |= SDL_HAT_RIGHT;
        SDL_PrivateJoystickHat(joystick, 0, hat);
    }
    if ((changed) &
        (CONT_DPAD2_UP | CONT_DPAD2_DOWN | CONT_DPAD2_LEFT |
         CONT_DPAD2_RIGHT)) {
        int hat = SDL_HAT_CENTERED;
        if (buttons & CONT_DPAD2_UP)
            hat |= SDL_HAT_UP;
        if (buttons & CONT_DPAD2_DOWN)
            hat |= SDL_HAT_DOWN;
        if (buttons & CONT_DPAD2_LEFT)
            hat |= SDL_HAT_LEFT;
        if (buttons & CONT_DPAD2_RIGHT)
            hat |= SDL_HAT_RIGHT;
        SDL_PrivateJoystickHat(joystick, 1, hat);
    }

    for (i = 0; i < sizeof(sdl_buttons) / sizeof(sdl_buttons[0]); i++) {
        if (changed & sdl_buttons[i]) {
            SDL_PrivateJoystickButton(joystick, i,
                                      (buttons & sdl_buttons[i]) ?
                                      SDL_PRESSED : SDL_RELEASED);
        }
    }

    prev_cond = &joystick->hwdata->prev_cond;
    if (cond.joyx != prev_cond->joyx)
        SDL_PrivateJoystickAxis(joystick, 0, cond.joyx - 128);
    if (cond.joyy != prev_cond->joyy)
        SDL_PrivateJoystickAxis(joystick, 1, cond.joyy - 128);
    if (cond.rtrig != prev_cond->rtrig)
        SDL_PrivateJoystickAxis(joystick, 2, cond.rtrig);
    if (cond.ltrig != prev_cond->ltrig)
        SDL_PrivateJoystickAxis(joystick, 3, cond.ltrig);
    if (cond.joy2x != prev_cond->joy2x)
        SDL_PrivateJoystickAxis(joystick, 4, cond.joy2x - 128);
    if (cond.joy2y != prev_cond->joy2y)
        SDL_PrivateJoystickAxis(joystick, 5, cond.joy2y - 128);

    joystick->hwdata->prev_buttons = buttons;
    joystick->hwdata->prev_cond = cond;
}

/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
    if (joystick->hwdata != NULL) {
        /* free system specific hardware data */
        SDL_free(joystick->hwdata);
    }
}

/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
    return;
}

#endif /* SDL_JOYSTICK_DC */
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