view src/audio/windib/SDL_dibaudio.c @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 99210400e8b9
children 2929ed239d2a
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_dibaudio.h"
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
#include "win_ce_semaphore.h"
#endif

#if defined(_WIN32_WCE)
#define WINDOWS_OS_NAME "Windows CE/PocketPC"
#elif defined(WIN64)
#define WINDOWS_OS_NAME "Win64"
#else
#define WINDOWS_OS_NAME "Win32"
#endif

/* The Win32 callback for filling the WAVE device */
static void CALLBACK
FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
          DWORD dwParam1, DWORD dwParam2)
{
    SDL_AudioDevice *this = (SDL_AudioDevice *) dwInstance;

    /* Only service "buffer done playing" messages */
    if (uMsg != WOM_DONE)
        return;

    /* Signal that we are done playing a buffer */
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
    ReleaseSemaphoreCE(this->hidden->audio_sem, 1, NULL);
#else
    ReleaseSemaphore(this->hidden->audio_sem, 1, NULL);
#endif
}

static void
SetMMerror(char *function, MMRESULT code)
{
    size_t len;
    char errbuf[MAXERRORLENGTH];
#ifdef _WIN32_WCE
    wchar_t werrbuf[MAXERRORLENGTH];
#endif

    SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function);
    len = SDL_strlen(errbuf);

#ifdef _WIN32_WCE
    /* UNICODE version */
    waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH - len);
    WideCharToMultiByte(CP_ACP, 0, werrbuf, -1, errbuf + len,
                        MAXERRORLENGTH - len, NULL, NULL);
#else
    waveOutGetErrorText(code, errbuf + len, (UINT) (MAXERRORLENGTH - len));
#endif

    SDL_SetError("%s", errbuf);
}

/* Set high priority for the audio thread */
static void
WINWAVEOUT_ThreadInit(_THIS)
{
    SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
}

void
WINWAVEOUT_WaitDevice(_THIS)
{
    /* Wait for an audio chunk to finish */
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
    WaitForSemaphoreCE(this->hidden->audio_sem, INFINITE);
#else
    WaitForSingleObject(this->hidden->audio_sem, INFINITE);
#endif
}

Uint8 *
WINWAVEOUT_GetDeviceBuf(_THIS)
{
    return (Uint8 *) (this->hidden->
                      wavebuf[this->hidden->next_buffer].lpData);
}

void
WINWAVEOUT_PlayDevice(_THIS)
{
    /* Queue it up */
    waveOutWrite(this->hidden->sound,
                 &this->hidden->wavebuf[this->hidden->next_buffer],
                 sizeof(this->hidden->wavebuf[0]));
    this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
}

void
WINWAVEOUT_WaitDone(_THIS)
{
    int i, left;

    do {
        left = NUM_BUFFERS;
        for (i = 0; i < NUM_BUFFERS; ++i) {
            if (this->hidden->wavebuf[i].dwFlags & WHDR_DONE) {
                --left;
            }
        }
        if (left > 0) {
            SDL_Delay(100);
        }
    } while (left > 0);
}

void
WINWAVEOUT_CloseDevice(_THIS)
{
    /* Close up audio */
    if (this->hidden != NULL) {
        int i;

        if (this->hidden->audio_sem) {
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
            CloseSynchHandle(this->hidden->audio_sem);
#else
            CloseHandle(this->hidden->audio_sem);
#endif
            this->hidden->audio_sem = 0;
        }

        if (this->hidden->sound) {
            waveOutClose(this->hidden->sound);
            this->hidden->sound = 0;
        }

        /* Clean up mixing buffers */
        for (i = 0; i < NUM_BUFFERS; ++i) {
            if (this->hidden->wavebuf[i].dwUser != 0xFFFF) {
                waveOutUnprepareHeader(this->hidden->sound,
                                       &this->hidden->wavebuf[i],
                                       sizeof(this->hidden->wavebuf[i]));
                this->hidden->wavebuf[i].dwUser = 0xFFFF;
            }
        }

        if (this->hidden->mixbuf != NULL) {
            /* Free raw mixing buffer */
            SDL_free(this->hidden->mixbuf);
            this->hidden->mixbuf = NULL;
        }

        SDL_free(this->hidden);
        this->hidden = NULL;
    }
}

int
WINWAVEOUT_OpenDevice(_THIS, const char *devname, int iscapture)
{
    SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
    int valid_datatype = 0;
    MMRESULT result;
    WAVEFORMATEX waveformat;
    int i;

    /* Initialize all variables that we clean on shutdown */
    this->hidden = (struct SDL_PrivateAudioData *)
        SDL_malloc((sizeof *this->hidden));
    if (this->hidden == NULL) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Initialize the wavebuf structures for closing */
    for (i = 0; i < NUM_BUFFERS; ++i)
        this->hidden->wavebuf[i].dwUser = 0xFFFF;

    while ((!valid_datatype) && (test_format)) {
        valid_datatype = 1;
        this->spec.format = test_format;
        switch (test_format) {
        case AUDIO_U8:
        case AUDIO_S16:
        case AUDIO_S32:
            break;              /* valid. */

        default:
            valid_datatype = 0;
            test_format = SDL_NextAudioFormat();
            break;
        }
    }

    if (!valid_datatype) {
        WINWAVEOUT_CloseDevice(this);
        SDL_SetError("Unsupported audio format");
        return 0;
    }

    /* Set basic WAVE format parameters */
    SDL_memset(&waveformat, '\0', sizeof(waveformat));
    waveformat.wFormatTag = WAVE_FORMAT_PCM;
    waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);

    if (this->spec.channels > 2)
        this->spec.channels = 2;        /* !!! FIXME: is this right? */

    waveformat.nChannels = this->spec.channels;
    waveformat.nSamplesPerSec = this->spec.freq;
    waveformat.nBlockAlign =
        waveformat.nChannels * (waveformat.wBitsPerSample / 8);
    waveformat.nAvgBytesPerSec =
        waveformat.nSamplesPerSec * waveformat.nBlockAlign;

    /* Check the buffer size -- minimum of 1/4 second (word aligned) */
    if (this->spec.samples < (this->spec.freq / 4))
        this->spec.samples = ((this->spec.freq / 4) + 3) & ~3;

    /* Update the fragment size as size in bytes */
    SDL_CalculateAudioSpec(&this->spec);

    /* Open the audio device */
    result = waveOutOpen(&this->hidden->sound, WAVE_MAPPER, &waveformat,
                         (DWORD_PTR) FillSound, (DWORD_PTR) this,
                         CALLBACK_FUNCTION);
    if (result != MMSYSERR_NOERROR) {
        WINWAVEOUT_CloseDevice(this);
        SetMMerror("waveOutOpen()", result);
        return 0;
    }
#ifdef SOUND_DEBUG
    /* Check the sound device we retrieved */
    {
        WAVEOUTCAPS caps;

        result = waveOutGetDevCaps((UINT) this->hidden->sound,
                                   &caps, sizeof(caps));
        if (result != MMSYSERR_NOERROR) {
            WINWAVEOUT_CloseDevice(this);
            SetMMerror("waveOutGetDevCaps()", result);
            return 0;
        }
        printf("Audio device: %s\n", caps.szPname);
    }
#endif

    /* Create the audio buffer semaphore */
    this->hidden->audio_sem =
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
        CreateSemaphoreCE(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
#else
        CreateSemaphore(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
#endif
    if (this->hidden->audio_sem == NULL) {
        WINWAVEOUT_CloseDevice(this);
        SDL_SetError("Couldn't create semaphore");
        return 0;
    }

    /* Create the sound buffers */
    this->hidden->mixbuf =
        (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size);
    if (this->hidden->mixbuf == NULL) {
        WINWAVEOUT_CloseDevice(this);
        SDL_OutOfMemory();
        return 0;
    }
    for (i = 0; i < NUM_BUFFERS; ++i) {
        SDL_memset(&this->hidden->wavebuf[i], '\0',
                   sizeof(this->hidden->wavebuf[i]));
        this->hidden->wavebuf[i].dwBufferLength = this->spec.size;
        this->hidden->wavebuf[i].dwFlags = WHDR_DONE;
        this->hidden->wavebuf[i].lpData =
            (LPSTR) & this->hidden->mixbuf[i * this->spec.size];
        result = waveOutPrepareHeader(this->hidden->sound,
                                      &this->hidden->wavebuf[i],
                                      sizeof(this->hidden->wavebuf[i]));
        if (result != MMSYSERR_NOERROR) {
            WINWAVEOUT_CloseDevice(this);
            SetMMerror("waveOutPrepareHeader()", result);
            return 0;
        }
    }

    return 1;                   /* Ready to go! */
}


static int
WINWAVEOUT_Init(SDL_AudioDriverImpl * impl)
{
    /* Set the function pointers */
    impl->OpenDevice = WINWAVEOUT_OpenDevice;
    impl->ThreadInit = WINWAVEOUT_ThreadInit;
    impl->PlayDevice = WINWAVEOUT_PlayDevice;
    impl->WaitDevice = WINWAVEOUT_WaitDevice;
    impl->WaitDone = WINWAVEOUT_WaitDone;
    impl->GetDeviceBuf = WINWAVEOUT_GetDeviceBuf;
    impl->CloseDevice = WINWAVEOUT_CloseDevice;
    impl->OnlyHasDefaultOutputDevice = 1;       /* !!! FIXME: Is this true? */

    return 1;
}

AudioBootStrap WINWAVEOUT_bootstrap = {
    "waveout", WINDOWS_OS_NAME " WaveOut", WINWAVEOUT_Init, 0
};

/* vi: set ts=4 sw=4 expandtab: */