Mercurial > sdl-ios-xcode
view src/audio/windib/SDL_dibaudio.c @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 99210400e8b9 |
children | 2929ed239d2a |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <mmsystem.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_dibaudio.h" #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) #include "win_ce_semaphore.h" #endif #if defined(_WIN32_WCE) #define WINDOWS_OS_NAME "Windows CE/PocketPC" #elif defined(WIN64) #define WINDOWS_OS_NAME "Win64" #else #define WINDOWS_OS_NAME "Win32" #endif /* The Win32 callback for filling the WAVE device */ static void CALLBACK FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance, DWORD dwParam1, DWORD dwParam2) { SDL_AudioDevice *this = (SDL_AudioDevice *) dwInstance; /* Only service "buffer done playing" messages */ if (uMsg != WOM_DONE) return; /* Signal that we are done playing a buffer */ #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) ReleaseSemaphoreCE(this->hidden->audio_sem, 1, NULL); #else ReleaseSemaphore(this->hidden->audio_sem, 1, NULL); #endif } static void SetMMerror(char *function, MMRESULT code) { size_t len; char errbuf[MAXERRORLENGTH]; #ifdef _WIN32_WCE wchar_t werrbuf[MAXERRORLENGTH]; #endif SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function); len = SDL_strlen(errbuf); #ifdef _WIN32_WCE /* UNICODE version */ waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH - len); WideCharToMultiByte(CP_ACP, 0, werrbuf, -1, errbuf + len, MAXERRORLENGTH - len, NULL, NULL); #else waveOutGetErrorText(code, errbuf + len, (UINT) (MAXERRORLENGTH - len)); #endif SDL_SetError("%s", errbuf); } /* Set high priority for the audio thread */ static void WINWAVEOUT_ThreadInit(_THIS) { SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); } void WINWAVEOUT_WaitDevice(_THIS) { /* Wait for an audio chunk to finish */ #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) WaitForSemaphoreCE(this->hidden->audio_sem, INFINITE); #else WaitForSingleObject(this->hidden->audio_sem, INFINITE); #endif } Uint8 * WINWAVEOUT_GetDeviceBuf(_THIS) { return (Uint8 *) (this->hidden-> wavebuf[this->hidden->next_buffer].lpData); } void WINWAVEOUT_PlayDevice(_THIS) { /* Queue it up */ waveOutWrite(this->hidden->sound, &this->hidden->wavebuf[this->hidden->next_buffer], sizeof(this->hidden->wavebuf[0])); this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS; } void WINWAVEOUT_WaitDone(_THIS) { int i, left; do { left = NUM_BUFFERS; for (i = 0; i < NUM_BUFFERS; ++i) { if (this->hidden->wavebuf[i].dwFlags & WHDR_DONE) { --left; } } if (left > 0) { SDL_Delay(100); } } while (left > 0); } void WINWAVEOUT_CloseDevice(_THIS) { /* Close up audio */ if (this->hidden != NULL) { int i; if (this->hidden->audio_sem) { #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) CloseSynchHandle(this->hidden->audio_sem); #else CloseHandle(this->hidden->audio_sem); #endif this->hidden->audio_sem = 0; } if (this->hidden->sound) { waveOutClose(this->hidden->sound); this->hidden->sound = 0; } /* Clean up mixing buffers */ for (i = 0; i < NUM_BUFFERS; ++i) { if (this->hidden->wavebuf[i].dwUser != 0xFFFF) { waveOutUnprepareHeader(this->hidden->sound, &this->hidden->wavebuf[i], sizeof(this->hidden->wavebuf[i])); this->hidden->wavebuf[i].dwUser = 0xFFFF; } } if (this->hidden->mixbuf != NULL) { /* Free raw mixing buffer */ SDL_free(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } SDL_free(this->hidden); this->hidden = NULL; } } int WINWAVEOUT_OpenDevice(_THIS, const char *devname, int iscapture) { SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); int valid_datatype = 0; MMRESULT result; WAVEFORMATEX waveformat; int i; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Initialize the wavebuf structures for closing */ for (i = 0; i < NUM_BUFFERS; ++i) this->hidden->wavebuf[i].dwUser = 0xFFFF; while ((!valid_datatype) && (test_format)) { valid_datatype = 1; this->spec.format = test_format; switch (test_format) { case AUDIO_U8: case AUDIO_S16: case AUDIO_S32: break; /* valid. */ default: valid_datatype = 0; test_format = SDL_NextAudioFormat(); break; } } if (!valid_datatype) { WINWAVEOUT_CloseDevice(this); SDL_SetError("Unsupported audio format"); return 0; } /* Set basic WAVE format parameters */ SDL_memset(&waveformat, '\0', sizeof(waveformat)); waveformat.wFormatTag = WAVE_FORMAT_PCM; waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format); if (this->spec.channels > 2) this->spec.channels = 2; /* !!! FIXME: is this right? */ waveformat.nChannels = this->spec.channels; waveformat.nSamplesPerSec = this->spec.freq; waveformat.nBlockAlign = waveformat.nChannels * (waveformat.wBitsPerSample / 8); waveformat.nAvgBytesPerSec = waveformat.nSamplesPerSec * waveformat.nBlockAlign; /* Check the buffer size -- minimum of 1/4 second (word aligned) */ if (this->spec.samples < (this->spec.freq / 4)) this->spec.samples = ((this->spec.freq / 4) + 3) & ~3; /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(&this->spec); /* Open the audio device */ result = waveOutOpen(&this->hidden->sound, WAVE_MAPPER, &waveformat, (DWORD_PTR) FillSound, (DWORD_PTR) this, CALLBACK_FUNCTION); if (result != MMSYSERR_NOERROR) { WINWAVEOUT_CloseDevice(this); SetMMerror("waveOutOpen()", result); return 0; } #ifdef SOUND_DEBUG /* Check the sound device we retrieved */ { WAVEOUTCAPS caps; result = waveOutGetDevCaps((UINT) this->hidden->sound, &caps, sizeof(caps)); if (result != MMSYSERR_NOERROR) { WINWAVEOUT_CloseDevice(this); SetMMerror("waveOutGetDevCaps()", result); return 0; } printf("Audio device: %s\n", caps.szPname); } #endif /* Create the audio buffer semaphore */ this->hidden->audio_sem = #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) CreateSemaphoreCE(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL); #else CreateSemaphore(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL); #endif if (this->hidden->audio_sem == NULL) { WINWAVEOUT_CloseDevice(this); SDL_SetError("Couldn't create semaphore"); return 0; } /* Create the sound buffers */ this->hidden->mixbuf = (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size); if (this->hidden->mixbuf == NULL) { WINWAVEOUT_CloseDevice(this); SDL_OutOfMemory(); return 0; } for (i = 0; i < NUM_BUFFERS; ++i) { SDL_memset(&this->hidden->wavebuf[i], '\0', sizeof(this->hidden->wavebuf[i])); this->hidden->wavebuf[i].dwBufferLength = this->spec.size; this->hidden->wavebuf[i].dwFlags = WHDR_DONE; this->hidden->wavebuf[i].lpData = (LPSTR) & this->hidden->mixbuf[i * this->spec.size]; result = waveOutPrepareHeader(this->hidden->sound, &this->hidden->wavebuf[i], sizeof(this->hidden->wavebuf[i])); if (result != MMSYSERR_NOERROR) { WINWAVEOUT_CloseDevice(this); SetMMerror("waveOutPrepareHeader()", result); return 0; } } return 1; /* Ready to go! */ } static int WINWAVEOUT_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = WINWAVEOUT_OpenDevice; impl->ThreadInit = WINWAVEOUT_ThreadInit; impl->PlayDevice = WINWAVEOUT_PlayDevice; impl->WaitDevice = WINWAVEOUT_WaitDevice; impl->WaitDone = WINWAVEOUT_WaitDone; impl->GetDeviceBuf = WINWAVEOUT_GetDeviceBuf; impl->CloseDevice = WINWAVEOUT_CloseDevice; impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: Is this true? */ return 1; } AudioBootStrap WINWAVEOUT_bootstrap = { "waveout", WINDOWS_OS_NAME " WaveOut", WINWAVEOUT_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */