Mercurial > sdl-ios-xcode
view src/audio/mint/SDL_mintaudio_stfa.h @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* STFA control structure Patrice Mandin */ #ifndef _SDL_mintaudio_stfa_h #define _SDL_mintaudio_stfa_h /*--- Defines ---*/ #define C_STFA 0x53544641L /* Sound treiber für atari (seb/The removers) */ #define STFA_PLAY_ENABLE (1<<0) #define STFA_PLAY_DISABLE (0<<0) #define STFA_PLAY_REPEAT (1<<1) #define STFA_PLAY_SINGLE (0<<1) #define STFA_FORMAT_SIGNED (1<<15) #define STFA_FORMAT_UNSIGNED (0<<15) #define STFA_FORMAT_STEREO (1<<14) #define STFA_FORMAT_MONO (0<<14) #define STFA_FORMAT_16BIT (1<<13) #define STFA_FORMAT_8BIT (0<<13) #define STFA_FORMAT_LITENDIAN (1<<9) #define STFA_FORMAT_BIGENDIAN (0<<9) #define STFA_FORMAT_FREQ_MASK 0x0f enum { STFA_FORMAT_F4995 = 0, STFA_FORMAT_F6269, STFA_FORMAT_F7493, STFA_FORMAT_F8192, STFA_FORMAT_F9830, STFA_FORMAT_F10971, STFA_FORMAT_F12538, STFA_FORMAT_F14985, STFA_FORMAT_F16384, STFA_FORMAT_F19819, STFA_FORMAT_F21943, STFA_FORMAT_F24576, STFA_FORMAT_F30720, STFA_FORMAT_F32336, STFA_FORMAT_F43885, STFA_FORMAT_F49152 }; /*--- Types ---*/ typedef struct { unsigned short sound_enable; unsigned short sound_control; unsigned short sound_output; unsigned long sound_start; unsigned long sound_current; unsigned long sound_end; unsigned short version; void *old_vbl; void *old_timera; unsigned long old_mfp_status; void *new_vbl; void *drivers_list; void *play_stop; unsigned short frequency; void *set_frequency; unsigned short frequency_threshold; unsigned short *custom_freq_table; unsigned short stfa_on_off; void *new_drivers_list; unsigned long old_bit_2_of_cookie_snd; void (*stfa_it) (void); } cookie_stfa_t __attribute__ ((packed)); #endif /* _SDL_mintaudio_stfa_h */ /* vi: set ts=4 sw=4 expandtab: */