view src/audio/mint/SDL_mintaudio_stfa.c @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 99210400e8b9
children 2929ed239d2a
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
	MiNT audio driver
	using XBIOS functions (STFA driver)

	Patrice Mandin
*/

/* Mint includes */
#include <mint/osbind.h>
#include <mint/falcon.h>
#include <mint/cookie.h>

#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"

#include "../../video/ataricommon/SDL_atarimxalloc_c.h"

#include "SDL_mintaudio.h"
#include "SDL_mintaudio_stfa.h"

/*--- Defines ---*/

#define MINT_AUDIO_DRIVER_NAME "mint_stfa"

/* Debug print info */
#define DEBUG_NAME "audio:stfa: "
#if 0
#define DEBUG_PRINT(what) \
	{ \
		printf what; \
	}
#else
#define DEBUG_PRINT(what)
#endif

/*--- Static variables ---*/

static unsigned long cookie_snd = 0;
static unsigned long cookie_mch = 0;
static cookie_stfa_t *cookie_stfa = NULL;

static const int freqs[16] = {
    4995, 6269, 7493, 8192,
    9830, 10971, 12538, 14985,
    16384, 19819, 21943, 24576,
    30720, 32336, 43885, 49152
};

static void
MINTSTFA_LockDevice(_THIS)
{
    /* Stop replay */
    void *oldpile = (void *) Super(0);
    cookie_stfa->sound_enable = STFA_PLAY_DISABLE;
    Super(oldpile);
}

static void
MINTSTFA_UnlockDevice(_THIS)
{
    /* Restart replay */
    void *oldpile = (void *) Super(0);
    cookie_stfa->sound_enable = STFA_PLAY_ENABLE | STFA_PLAY_REPEAT;
    Super(oldpile);
}

static void
MINTSTFA_CloseDevice(_THIS)
{
    if (this->hidden != NULL) {
        /* Stop replay */
        void *oldpile = (void *) Super(0);
        cookie_stfa->sound_enable = STFA_PLAY_DISABLE;
        Super(oldpile);

        /* Wait if currently playing sound */
        while (SDL_MintAudio_mutex != 0) {
        }

        /* Clear buffers */
        if (SDL_MintAudio_audiobuf[0]) {
            Mfree(SDL_MintAudio_audiobuf[0]);
            SDL_MintAudio_audiobuf[0] = SDL_MintAudio_audiobuf[1] = NULL;
        }

        SDL_free(this->hidden);
        this->hidden = NULL;
    }
}

static int
MINTSTFA_CheckAudio(_THIS)
{
    int i;

    DEBUG_PRINT((DEBUG_NAME "asked: %d bits, ",
                 SDL_AUDIO_BITSIZE(this->spec.format)));
    DEBUG_PRINT(("float=%d, ", SDL_AUDIO_ISFLOAT(this->spec.format)));
    DEBUG_PRINT(("signed=%d, ", SDL_AUDIO_ISSIGNED(this->spec.format)));
    DEBUG_PRINT(("big endian=%d, ",
                 SDL_AUDIO_ISBIGENDIAN(this->spec.format)));
    DEBUG_PRINT(("channels=%d, ", this->spec.channels));
    DEBUG_PRINT(("freq=%d\n", this->spec.freq));

    if (SDL_AUDIO_BITSIZE(this->spec.format) > 16) {
        this->spec.format = AUDIO_S16SYS;       /* clamp out int32/float32 ... */
    }

    if (this->spec.channels > 2) {
        this->spec.channels = 2;        /* no more than stereo! */
    }

    /* Check formats available */
    MINTAUDIO_freqcount = 0;
    for (i = 0; i < 16; i++) {
        SDL_MintAudio_AddFrequency(this, freqs[i], 0, i, -1);
    }

#if 1
    for (i = 0; i < MINTAUDIO_freqcount; i++) {
        DEBUG_PRINT((DEBUG_NAME "freq %d: %lu Hz, clock %lu, prediv %d\n",
                     i, MINTAUDIO_frequencies[i].frequency,
                     MINTAUDIO_frequencies[i].masterclock,
                     MINTAUDIO_frequencies[i].predivisor));
    }
#endif

    MINTAUDIO_numfreq = SDL_MintAudio_SearchFrequency(this, this->spec.freq);
    this->spec.freq = MINTAUDIO_frequencies[MINTAUDIO_numfreq].frequency;

    DEBUG_PRINT((DEBUG_NAME "obtained: %d bits, ",
                 SDL_AUDIO_BITSIZE(this->spec.format)));
    DEBUG_PRINT(("float=%d, ", SDL_AUDIO_ISFLOAT(this->spec.format)));
    DEBUG_PRINT(("signed=%d, ", SDL_AUDIO_ISSIGNED(this->spec.format)));
    DEBUG_PRINT(("big endian=%d, ",
                 SDL_AUDIO_ISBIGENDIAN(this->spec.format)));
    DEBUG_PRINT(("channels=%d, ", this->spec.channels));
    DEBUG_PRINT(("freq=%d\n", this->spec.freq));

    return 0;
}

static void
MINTSTFA_InitAudio(_THIS)
{
    void *buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf];
    void *oldpile = (void *) Super(0);

    /* Stop replay */
    cookie_stfa->sound_enable = STFA_PLAY_DISABLE;

    /* Select replay format */
    cookie_stfa->sound_control =
        MINTAUDIO_frequencies[MINTAUDIO_numfreq].predivisor;
    if (SDL_AUDIO_BITSIZE(this->spec.format) == 8) {
        cookie_stfa->sound_control |= STFA_FORMAT_8BIT;
    } else {
        cookie_stfa->sound_control |= STFA_FORMAT_16BIT;
    }
    if (this->spec.channels == 2) {
        cookie_stfa->sound_control |= STFA_FORMAT_STEREO;
    } else {
        cookie_stfa->sound_control |= STFA_FORMAT_MONO;
    }
    if (SDL_AUDIO_ISSIGNED(this->spec.format) != 0) {
        cookie_stfa->sound_control |= STFA_FORMAT_SIGNED;
    } else {
        cookie_stfa->sound_control |= STFA_FORMAT_UNSIGNED;
    }
    if (SDL_AUDIO_ISBIGENDIAN(this->spec.format) != 0) {
        cookie_stfa->sound_control |= STFA_FORMAT_BIGENDIAN;
    } else {
        cookie_stfa->sound_control |= STFA_FORMAT_LITENDIAN;
    }

    /* Set buffer */
    cookie_stfa->sound_start = (unsigned long) buffer;
    cookie_stfa->sound_end = (unsigned long) (buffer + this->spec.size);

    /* Set interrupt */
    cookie_stfa->stfa_it = SDL_MintAudio_StfaInterrupt;

    /* Restart replay */
    cookie_stfa->sound_enable = STFA_PLAY_ENABLE | STFA_PLAY_REPEAT;

    Super(oldpile);

    DEBUG_PRINT((DEBUG_NAME "hardware initialized\n"));
}

static int
MINTSTFA_OpenDevice(_THIS, const char *devname, int iscapture)
{
    SDL_MintAudio_device = this;

    /* Check audio capabilities */
    if (MINTSTFA_CheckAudio(this) == -1) {
        return 0;
    }

    /* Initialize all variables that we clean on shutdown */
    this->hidden = (struct SDL_PrivateAudioData *)
        SDL_malloc((sizeof *this->hidden));
    if (this->hidden == NULL) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    SDL_CalculateAudioSpec(&this->spec);

    /* Allocate memory for audio buffers in DMA-able RAM */
    DEBUG_PRINT((DEBUG_NAME "buffer size=%d\n", this->spec.size));

    SDL_MintAudio_audiobuf[0] =
        Atari_SysMalloc(this->spec.size * 2, MX_STRAM);
    if (SDL_MintAudio_audiobuf[0] == NULL) {
        SDL_OutOfMemory();
        SDL_free(this->hidden);
        this->hidden = NULL;
        return 0;
    }
    SDL_MintAudio_audiobuf[1] = SDL_MintAudio_audiobuf[0] + this->spec.size;
    SDL_MintAudio_numbuf = 0;
    SDL_memset(SDL_MintAudio_audiobuf[0], this->spec.silence,
               this->spec.size * 2);
    SDL_MintAudio_audiosize = this->spec.size;
    SDL_MintAudio_mutex = 0;

    DEBUG_PRINT((DEBUG_NAME "buffer 0 at 0x%08x\n",
                 SDL_MintAudio_audiobuf[0]));
    DEBUG_PRINT((DEBUG_NAME "buffer 1 at 0x%08x\n",
                 SDL_MintAudio_audiobuf[1]));

    SDL_MintAudio_CheckFpu();

    /* Setup audio hardware */
    MINTSTFA_InitAudio(this);

    return 1;                   /* good to go. */
}


static int
MINTSTFA_Init(SDL_AudioDriverImpl * impl)
{
    /* Cookie _MCH present ? if not, assume ST machine */
    if (Getcookie(C__MCH, &cookie_mch) == C_NOTFOUND) {
        cookie_mch = MCH_ST;
    }

    /* Cookie _SND present ? if not, assume ST machine */
    if (Getcookie(C__SND, &cookie_snd) == C_NOTFOUND) {
        cookie_snd = SND_PSG;
    }

    /* Cookie STFA present ? */
    if (Getcookie(C_STFA, (long *) &cookie_stfa) != C_FOUND) {
        SDL_SetError(DEBUG_NAME "no STFA audio");
        return (0);
    }

    SDL_MintAudio_stfa = cookie_stfa;

    DEBUG_PRINT((DEBUG_NAME "STFA audio available!\n"));

    /* Set the function pointers */
    impl->OpenDevice = MINTSTFA_OpenDevice;
    impl->CloseDevice = MINTSTFA_CloseDevice;
    impl->LockDevice = MINTSTFA_LockDevice;
    impl->UnlockDevice = MINTSTFA_UnlockDevice;
    impl->OnlyHasDefaultOutputDevice = 1;
    impl->ProvidesOwnCallbackThread = 1;
    impl->SkipMixerLock = 1;

    return 1;
}

AudioBootStrap MINTAUDIO_STFA_bootstrap = {
    MINT_AUDIO_DRIVER_NAME, "MiNT STFA audio driver", MINTSTFA_Init, 0
};

/* vi: set ts=4 sw=4 expandtab: */