view src/audio/mint/SDL_mintaudio_mcsn.h @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 99210400e8b9
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
	MCSN control structure

	Patrice Mandin
*/

#ifndef _SDL_mintaudio_mcsh_h
#define _SDL_mintaudio_mcsh_h

typedef struct
{
    unsigned short version;     /* Version */
    unsigned short size;        /* Size of structure */

    unsigned short play;        /* Replay capability */
    unsigned short record;      /* Record capability */
    unsigned short dsp;         /* DSP56K present */
    unsigned short pint;        /* Interrupt at end of replay */
    unsigned short rint;        /* Interrupt at end of record */

    unsigned long res1;         /* Frequency of external clock */
    unsigned long res2;
    unsigned long res3;
    unsigned long res4;
} cookie_mcsn_t __attribute__ ((packed));

enum
{
    MCSN_ST = 0,
    MCSN_TT,
    MCSN_STE = MCSN_TT,
    MCSN_FALCON,
    MCSN_MAC = MCSN_FALCON
};

#define SETSMPFREQ	7       /* Set sample frequency */

#endif /* _SDL_mintaudio_mcsh_h */
/* vi: set ts=4 sw=4 expandtab: */