Mercurial > sdl-ios-xcode
view src/audio/SDL_wave.c @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 99210400e8b9 |
children | 57823d017f02 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Microsoft WAVE file loading routines */ #include "SDL_audio.h" #include "SDL_wave.h" static int ReadChunk(SDL_RWops * src, Chunk * chunk); struct MS_ADPCM_decodestate { Uint8 hPredictor; Uint16 iDelta; Sint16 iSamp1; Sint16 iSamp2; }; static struct MS_ADPCM_decoder { WaveFMT wavefmt; Uint16 wSamplesPerBlock; Uint16 wNumCoef; Sint16 aCoeff[7][2]; /* * * */ struct MS_ADPCM_decodestate state[2]; } MS_ADPCM_state; static int InitMS_ADPCM(WaveFMT * format) { Uint8 *rogue_feel; Uint16 extra_info; int i; /* Set the rogue pointer to the MS_ADPCM specific data */ MS_ADPCM_state.wavefmt.encoding = SDL_SwapLE16(format->encoding); MS_ADPCM_state.wavefmt.channels = SDL_SwapLE16(format->channels); MS_ADPCM_state.wavefmt.frequency = SDL_SwapLE32(format->frequency); MS_ADPCM_state.wavefmt.byterate = SDL_SwapLE32(format->byterate); MS_ADPCM_state.wavefmt.blockalign = SDL_SwapLE16(format->blockalign); MS_ADPCM_state.wavefmt.bitspersample = SDL_SwapLE16(format->bitspersample); rogue_feel = (Uint8 *) format + sizeof(*format); if (sizeof(*format) == 16) { extra_info = ((rogue_feel[1] << 8) | rogue_feel[0]); rogue_feel += sizeof(Uint16); } MS_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1] << 8) | rogue_feel[0]); rogue_feel += sizeof(Uint16); MS_ADPCM_state.wNumCoef = ((rogue_feel[1] << 8) | rogue_feel[0]); rogue_feel += sizeof(Uint16); if (MS_ADPCM_state.wNumCoef != 7) { SDL_SetError("Unknown set of MS_ADPCM coefficients"); return (-1); } for (i = 0; i < MS_ADPCM_state.wNumCoef; ++i) { MS_ADPCM_state.aCoeff[i][0] = ((rogue_feel[1] << 8) | rogue_feel[0]); rogue_feel += sizeof(Uint16); MS_ADPCM_state.aCoeff[i][1] = ((rogue_feel[1] << 8) | rogue_feel[0]); rogue_feel += sizeof(Uint16); } return (0); } static Sint32 MS_ADPCM_nibble(struct MS_ADPCM_decodestate *state, Uint8 nybble, Sint16 * coeff) { const Sint32 max_audioval = ((1 << (16 - 1)) - 1); const Sint32 min_audioval = -(1 << (16 - 1)); const Sint32 adaptive[] = { 230, 230, 230, 230, 307, 409, 512, 614, 768, 614, 512, 409, 307, 230, 230, 230 }; Sint32 new_sample, delta; new_sample = ((state->iSamp1 * coeff[0]) + (state->iSamp2 * coeff[1])) / 256; if (nybble & 0x08) { new_sample += state->iDelta * (nybble - 0x10); } else { new_sample += state->iDelta * nybble; } if (new_sample < min_audioval) { new_sample = min_audioval; } else if (new_sample > max_audioval) { new_sample = max_audioval; } delta = ((Sint32) state->iDelta * adaptive[nybble]) / 256; if (delta < 16) { delta = 16; } state->iDelta = (Uint16) delta; state->iSamp2 = state->iSamp1; state->iSamp1 = (Sint16) new_sample; return (new_sample); } static int MS_ADPCM_decode(Uint8 ** audio_buf, Uint32 * audio_len) { struct MS_ADPCM_decodestate *state[2]; Uint8 *freeable, *encoded, *decoded; Sint32 encoded_len, samplesleft; Sint8 nybble, stereo; Sint16 *coeff[2]; Sint32 new_sample; /* Allocate the proper sized output buffer */ encoded_len = *audio_len; encoded = *audio_buf; freeable = *audio_buf; *audio_len = (encoded_len / MS_ADPCM_state.wavefmt.blockalign) * MS_ADPCM_state.wSamplesPerBlock * MS_ADPCM_state.wavefmt.channels * sizeof(Sint16); *audio_buf = (Uint8 *) SDL_malloc(*audio_len); if (*audio_buf == NULL) { SDL_Error(SDL_ENOMEM); return (-1); } decoded = *audio_buf; /* Get ready... Go! */ stereo = (MS_ADPCM_state.wavefmt.channels == 2); state[0] = &MS_ADPCM_state.state[0]; state[1] = &MS_ADPCM_state.state[stereo]; while (encoded_len >= MS_ADPCM_state.wavefmt.blockalign) { /* Grab the initial information for this block */ state[0]->hPredictor = *encoded++; if (stereo) { state[1]->hPredictor = *encoded++; } state[0]->iDelta = ((encoded[1] << 8) | encoded[0]); encoded += sizeof(Sint16); if (stereo) { state[1]->iDelta = ((encoded[1] << 8) | encoded[0]); encoded += sizeof(Sint16); } state[0]->iSamp1 = ((encoded[1] << 8) | encoded[0]); encoded += sizeof(Sint16); if (stereo) { state[1]->iSamp1 = ((encoded[1] << 8) | encoded[0]); encoded += sizeof(Sint16); } state[0]->iSamp2 = ((encoded[1] << 8) | encoded[0]); encoded += sizeof(Sint16); if (stereo) { state[1]->iSamp2 = ((encoded[1] << 8) | encoded[0]); encoded += sizeof(Sint16); } coeff[0] = MS_ADPCM_state.aCoeff[state[0]->hPredictor]; coeff[1] = MS_ADPCM_state.aCoeff[state[1]->hPredictor]; /* Store the two initial samples we start with */ decoded[0] = state[0]->iSamp2 & 0xFF; decoded[1] = state[0]->iSamp2 >> 8; decoded += 2; if (stereo) { decoded[0] = state[1]->iSamp2 & 0xFF; decoded[1] = state[1]->iSamp2 >> 8; decoded += 2; } decoded[0] = state[0]->iSamp1 & 0xFF; decoded[1] = state[0]->iSamp1 >> 8; decoded += 2; if (stereo) { decoded[0] = state[1]->iSamp1 & 0xFF; decoded[1] = state[1]->iSamp1 >> 8; decoded += 2; } /* Decode and store the other samples in this block */ samplesleft = (MS_ADPCM_state.wSamplesPerBlock - 2) * MS_ADPCM_state.wavefmt.channels; while (samplesleft > 0) { nybble = (*encoded) >> 4; new_sample = MS_ADPCM_nibble(state[0], nybble, coeff[0]); decoded[0] = new_sample & 0xFF; new_sample >>= 8; decoded[1] = new_sample & 0xFF; decoded += 2; nybble = (*encoded) & 0x0F; new_sample = MS_ADPCM_nibble(state[1], nybble, coeff[1]); decoded[0] = new_sample & 0xFF; new_sample >>= 8; decoded[1] = new_sample & 0xFF; decoded += 2; ++encoded; samplesleft -= 2; } encoded_len -= MS_ADPCM_state.wavefmt.blockalign; } SDL_free(freeable); return (0); } struct IMA_ADPCM_decodestate { Sint32 sample; Sint8 index; }; static struct IMA_ADPCM_decoder { WaveFMT wavefmt; Uint16 wSamplesPerBlock; /* * * */ struct IMA_ADPCM_decodestate state[2]; } IMA_ADPCM_state; static int InitIMA_ADPCM(WaveFMT * format) { Uint8 *rogue_feel; Uint16 extra_info; /* Set the rogue pointer to the IMA_ADPCM specific data */ IMA_ADPCM_state.wavefmt.encoding = SDL_SwapLE16(format->encoding); IMA_ADPCM_state.wavefmt.channels = SDL_SwapLE16(format->channels); IMA_ADPCM_state.wavefmt.frequency = SDL_SwapLE32(format->frequency); IMA_ADPCM_state.wavefmt.byterate = SDL_SwapLE32(format->byterate); IMA_ADPCM_state.wavefmt.blockalign = SDL_SwapLE16(format->blockalign); IMA_ADPCM_state.wavefmt.bitspersample = SDL_SwapLE16(format->bitspersample); rogue_feel = (Uint8 *) format + sizeof(*format); if (sizeof(*format) == 16) { extra_info = ((rogue_feel[1] << 8) | rogue_feel[0]); rogue_feel += sizeof(Uint16); } IMA_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1] << 8) | rogue_feel[0]); return (0); } static Sint32 IMA_ADPCM_nibble(struct IMA_ADPCM_decodestate *state, Uint8 nybble) { const Sint32 max_audioval = ((1 << (16 - 1)) - 1); const Sint32 min_audioval = -(1 << (16 - 1)); const int index_table[16] = { -1, -1, -1, -1, 2, 4, 6, 8, -1, -1, -1, -1, 2, 4, 6, 8 }; const Sint32 step_table[89] = { 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31, 34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130, 143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408, 449, 494, 544, 598, 658, 724, 796, 876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358, 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899, 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767 }; Sint32 delta, step; /* Compute difference and new sample value */ step = step_table[state->index]; delta = step >> 3; if (nybble & 0x04) delta += step; if (nybble & 0x02) delta += (step >> 1); if (nybble & 0x01) delta += (step >> 2); if (nybble & 0x08) delta = -delta; state->sample += delta; /* Update index value */ state->index += index_table[nybble]; if (state->index > 88) { state->index = 88; } else if (state->index < 0) { state->index = 0; } /* Clamp output sample */ if (state->sample > max_audioval) { state->sample = max_audioval; } else if (state->sample < min_audioval) { state->sample = min_audioval; } return (state->sample); } /* Fill the decode buffer with a channel block of data (8 samples) */ static void Fill_IMA_ADPCM_block(Uint8 * decoded, Uint8 * encoded, int channel, int numchannels, struct IMA_ADPCM_decodestate *state) { int i; Sint8 nybble; Sint32 new_sample; decoded += (channel * 2); for (i = 0; i < 4; ++i) { nybble = (*encoded) & 0x0F; new_sample = IMA_ADPCM_nibble(state, nybble); decoded[0] = new_sample & 0xFF; new_sample >>= 8; decoded[1] = new_sample & 0xFF; decoded += 2 * numchannels; nybble = (*encoded) >> 4; new_sample = IMA_ADPCM_nibble(state, nybble); decoded[0] = new_sample & 0xFF; new_sample >>= 8; decoded[1] = new_sample & 0xFF; decoded += 2 * numchannels; ++encoded; } } static int IMA_ADPCM_decode(Uint8 ** audio_buf, Uint32 * audio_len) { struct IMA_ADPCM_decodestate *state; Uint8 *freeable, *encoded, *decoded; Sint32 encoded_len, samplesleft; unsigned int c, channels; /* Check to make sure we have enough variables in the state array */ channels = IMA_ADPCM_state.wavefmt.channels; if (channels > SDL_arraysize(IMA_ADPCM_state.state)) { SDL_SetError("IMA ADPCM decoder can only handle %d channels", SDL_arraysize(IMA_ADPCM_state.state)); return (-1); } state = IMA_ADPCM_state.state; /* Allocate the proper sized output buffer */ encoded_len = *audio_len; encoded = *audio_buf; freeable = *audio_buf; *audio_len = (encoded_len / IMA_ADPCM_state.wavefmt.blockalign) * IMA_ADPCM_state.wSamplesPerBlock * IMA_ADPCM_state.wavefmt.channels * sizeof(Sint16); *audio_buf = (Uint8 *) SDL_malloc(*audio_len); if (*audio_buf == NULL) { SDL_Error(SDL_ENOMEM); return (-1); } decoded = *audio_buf; /* Get ready... Go! */ while (encoded_len >= IMA_ADPCM_state.wavefmt.blockalign) { /* Grab the initial information for this block */ for (c = 0; c < channels; ++c) { /* Fill the state information for this block */ state[c].sample = ((encoded[1] << 8) | encoded[0]); encoded += 2; if (state[c].sample & 0x8000) { state[c].sample -= 0x10000; } state[c].index = *encoded++; /* Reserved byte in buffer header, should be 0 */ if (*encoded++ != 0) { /* Uh oh, corrupt data? Buggy code? */ ; } /* Store the initial sample we start with */ decoded[0] = (Uint8) (state[c].sample & 0xFF); decoded[1] = (Uint8) (state[c].sample >> 8); decoded += 2; } /* Decode and store the other samples in this block */ samplesleft = (IMA_ADPCM_state.wSamplesPerBlock - 1) * channels; while (samplesleft > 0) { for (c = 0; c < channels; ++c) { Fill_IMA_ADPCM_block(decoded, encoded, c, channels, &state[c]); encoded += 4; samplesleft -= 8; } decoded += (channels * 8 * 2); } encoded_len -= IMA_ADPCM_state.wavefmt.blockalign; } SDL_free(freeable); return (0); } SDL_AudioSpec * SDL_LoadWAV_RW(SDL_RWops * src, int freesrc, SDL_AudioSpec * spec, Uint8 ** audio_buf, Uint32 * audio_len) { int was_error; Chunk chunk; int lenread; int IEEE_float_encoded, MS_ADPCM_encoded, IMA_ADPCM_encoded; int samplesize; /* WAV magic header */ Uint32 RIFFchunk; Uint32 wavelen = 0; Uint32 WAVEmagic; Uint32 headerDiff = 0; /* FMT chunk */ WaveFMT *format = NULL; /* Make sure we are passed a valid data source */ was_error = 0; if (src == NULL) { was_error = 1; goto done; } /* Check the magic header */ RIFFchunk = SDL_ReadLE32(src); wavelen = SDL_ReadLE32(src); if (wavelen == WAVE) { /* The RIFFchunk has already been read */ WAVEmagic = wavelen; wavelen = RIFFchunk; RIFFchunk = RIFF; } else { WAVEmagic = SDL_ReadLE32(src); } if ((RIFFchunk != RIFF) || (WAVEmagic != WAVE)) { SDL_SetError("Unrecognized file type (not WAVE)"); was_error = 1; goto done; } headerDiff += sizeof(Uint32); /* for WAVE */ /* Read the audio data format chunk */ chunk.data = NULL; do { if (chunk.data != NULL) { SDL_free(chunk.data); } lenread = ReadChunk(src, &chunk); if (lenread < 0) { was_error = 1; goto done; } /* 2 Uint32's for chunk header+len, plus the lenread */ headerDiff += lenread + 2 * sizeof(Uint32); } while ((chunk.magic == FACT) || (chunk.magic == LIST)); /* Decode the audio data format */ format = (WaveFMT *) chunk.data; if (chunk.magic != FMT) { SDL_SetError("Complex WAVE files not supported"); was_error = 1; goto done; } IEEE_float_encoded = MS_ADPCM_encoded = IMA_ADPCM_encoded = 0; switch (SDL_SwapLE16(format->encoding)) { case PCM_CODE: /* We can understand this */ break; case IEEE_FLOAT_CODE: IEEE_float_encoded = 1; /* We can understand this */ break; case MS_ADPCM_CODE: /* Try to understand this */ if (InitMS_ADPCM(format) < 0) { was_error = 1; goto done; } MS_ADPCM_encoded = 1; break; case IMA_ADPCM_CODE: /* Try to understand this */ if (InitIMA_ADPCM(format) < 0) { was_error = 1; goto done; } IMA_ADPCM_encoded = 1; break; case MP3_CODE: SDL_SetError("MPEG Layer 3 data not supported", SDL_SwapLE16(format->encoding)); was_error = 1; goto done; default: SDL_SetError("Unknown WAVE data format: 0x%.4x", SDL_SwapLE16(format->encoding)); was_error = 1; goto done; } SDL_memset(spec, 0, (sizeof *spec)); spec->freq = SDL_SwapLE32(format->frequency); if (IEEE_float_encoded) { if ((SDL_SwapLE16(format->bitspersample)) != 32) { was_error = 1; } else { spec->format = AUDIO_F32; } } else { switch (SDL_SwapLE16(format->bitspersample)) { case 4: if (MS_ADPCM_encoded || IMA_ADPCM_encoded) { spec->format = AUDIO_S16; } else { was_error = 1; } break; case 8: spec->format = AUDIO_U8; break; case 16: spec->format = AUDIO_S16; break; case 32: spec->format = AUDIO_S32; break; default: was_error = 1; break; } } if (was_error) { SDL_SetError("Unknown %d-bit PCM data format", SDL_SwapLE16(format->bitspersample)); goto done; } spec->channels = (Uint8) SDL_SwapLE16(format->channels); spec->samples = 4096; /* Good default buffer size */ /* Read the audio data chunk */ *audio_buf = NULL; do { if (*audio_buf != NULL) { SDL_free(*audio_buf); } lenread = ReadChunk(src, &chunk); if (lenread < 0) { was_error = 1; goto done; } *audio_len = lenread; *audio_buf = chunk.data; if (chunk.magic != DATA) headerDiff += lenread + 2 * sizeof(Uint32); } while (chunk.magic != DATA); headerDiff += 2 * sizeof(Uint32); /* for the data chunk and len */ if (MS_ADPCM_encoded) { if (MS_ADPCM_decode(audio_buf, audio_len) < 0) { was_error = 1; goto done; } } if (IMA_ADPCM_encoded) { if (IMA_ADPCM_decode(audio_buf, audio_len) < 0) { was_error = 1; goto done; } } /* Don't return a buffer that isn't a multiple of samplesize */ samplesize = ((SDL_AUDIO_BITSIZE(spec->format)) / 8) * spec->channels; *audio_len &= ~(samplesize - 1); done: if (format != NULL) { SDL_free(format); } if (src) { if (freesrc) { SDL_RWclose(src); } else { /* seek to the end of the file (given by the RIFF chunk) */ SDL_RWseek(src, wavelen - chunk.length - headerDiff, RW_SEEK_CUR); } } if (was_error) { spec = NULL; } return (spec); } /* Since the WAV memory is allocated in the shared library, it must also be freed here. (Necessary under Win32, VC++) */ void SDL_FreeWAV(Uint8 * audio_buf) { if (audio_buf != NULL) { SDL_free(audio_buf); } } static int ReadChunk(SDL_RWops * src, Chunk * chunk) { chunk->magic = SDL_ReadLE32(src); chunk->length = SDL_ReadLE32(src); chunk->data = (Uint8 *) SDL_malloc(chunk->length); if (chunk->data == NULL) { SDL_Error(SDL_ENOMEM); return (-1); } if (SDL_RWread(src, chunk->data, chunk->length, 1) != 1) { SDL_Error(SDL_EFREAD); SDL_free(chunk->data); return (-1); } return (chunk->length); } /* vi: set ts=4 sw=4 expandtab: */