view include/SDL_cpuinfo.h @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 99210400e8b9
children d3baf5ac4e37
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/**
 * \file SDL_cpuinfo.h
 *
 * CPU feature detection for SDL
 */

#ifndef _SDL_cpuinfo_h
#define _SDL_cpuinfo_h

#include "SDL_stdinc.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

/* This function returns true if the CPU has the RDTSC instruction
 */
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);

/* This function returns true if the CPU has MMX features
 */
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);

/* This function returns true if the CPU has MMX Ext. features
 */
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void);

/* This function returns true if the CPU has 3DNow features
 */
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);

/* This function returns true if the CPU has 3DNow! Ext. features
 */
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void);

/* This function returns true if the CPU has SSE features
 */
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);

/* This function returns true if the CPU has SSE2 features
 */
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);

/* This function returns true if the CPU has AltiVec features
 */
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

#endif /* _SDL_cpuinfo_h */

/* vi: set ts=4 sw=4 expandtab: */