Mercurial > sdl-ios-xcode
view docs/man3/SDL_AudioCVT.3 @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_AudioCVT" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_AudioCVT \- Audio Conversion Structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ int needed; Uint16 src_format; Uint16 dest_format; double rate_incr; Uint8 *buf; int len; int len_cvt; int len_mult; double len_ratio; void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); int filter_index; } SDL_AudioCVT;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBneeded\fR Set to one if the conversion is possible .TP 20 \fBsrc_format\fR Audio format of the source .TP 20 \fBdest_format\fR Audio format of the destination .TP 20 \fBrate_incr\fR Rate conversion increment .TP 20 \fBbuf\fR Audio buffer .TP 20 \fBlen\fR Length of the original audio buffer in bytes .TP 20 \fBlen_cvt\fR Length of converted audio buffer in bytes (calculated) .TP 20 \fBlen_mult\fR \fBbuf\fR must be \fBlen\fR*\fBlen_mult\fR bytes in size(calculated) .TP 20 \fBlen_ratio\fR Final audio size is \fBlen\fR*\fBlen_ratio\fR .TP 20 \fBfilters[10](\&.\&.)\fR Pointers to functions needed for this conversion .TP 20 \fBfilter_index\fR Current conversion function .SH "DESCRIPTION" .PP The \fBSDL_AudioCVT\fR is used to convert audio data between different formats\&. A \fBSDL_AudioCVT\fR structure is created with the \fI\fBSDL_BuildAudioCVT\fP\fR function, while the actual conversion is done by the \fI\fBSDL_ConvertAudio\fP\fR function\&. .PP Many of the fields in the \fBSDL_AudioCVT\fR structure should be considered private and their function will not be discussed here\&. .IP "\fBUint8 *\fP\fBbuf\fR" 10This points to the audio data that will be used in the conversion\&. It is both the source and the destination, which means the converted audio data overwrites the original data\&. It also means that the converted data may be larger than the original data (if you were converting from 8-bit to 16-bit, for instance), so you must ensure \fBbuf\fR is large enough\&. See below\&. .IP "\fBint\fP \fBlen\fR" 10This is the length of the original audio data in bytes\&. .IP "\fBint\fP \fBlen_mult\fR" 10As explained above, the audio buffer needs to be big enough to store the converted data, which may be bigger than the original audio data\&. The length of \fBbuf\fR should be \fBlen\fR*\fBlen_mult\fR\&. .IP "\fBdouble\fP \fBlen_ratio\fR" 10When you have finished converting your audio data, you need to know how much of your audio buffer is valid\&. \fBlen\fR*\fBlen_ratio\fR is the size of the converted audio data in bytes\&. This is very similar to \fBlen_mult\fR, however when the convert audio data is shorter than the original \fBlen_mult\fR would be 1\&. \fBlen_ratio\fR, on the other hand, would be a fractional number between 0 and 1\&. .SH "SEE ALSO" .PP \fI\fBSDL_BuildAudioCVT\fP\fR, \fI\fBSDL_ConvertAudio\fP\fR, \fI\fBSDL_AudioSpec\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58