view docs/html/sdlwasinit.html @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 355632dca928
children
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><H1
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>SDL_WasInit</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN617"
></A
><H2
>Name</H2
>SDL_WasInit&nbsp;--&nbsp;Check which subsystems are initialized</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN620"
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><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint32 <B
CLASS="FSFUNC"
>SDL_WasInit</B
></CODE
>(Uint32 flags);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN627"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_WasInit</TT
> allows you to see which SDL subsytems have been <A
HREF="sdlinit.html"
>initialized</A
>. <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> is a bitwise OR'd combination of the subsystems you wish to check (see <A
HREF="sdlinit.html"
><TT
CLASS="FUNCTION"
>SDL_Init</TT
></A
> for a list of subsystem flags).</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN635"
></A
><H2
>Return Value</H2
><P
><TT
CLASS="FUNCTION"
>SDL_WasInit</TT
> returns a bitwised OR'd combination of the initialized subsystems.</P
></DIV
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><A
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></A
><H2
>Examples</H2
><PRE
CLASS="PROGRAMLISTING"
>&#13;/* Here are several ways you can use SDL_WasInit() */

/* Get init data on all the subsystems */
Uint32 subsystem_init;

subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING);

if(subsystem_init&#38;SDL_INIT_VIDEO)
  printf("Video is initialized.\n");
else
  printf("Video is not initialized.\n");



/* Just check for one specfic subsystem */

if(SDL_WasInit(SDL_INIT_VIDEO)!=0)
  printf("Video is initialized.\n");
else
  printf("Video is not initialized.\n");




/* Check for two subsystems */

Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO;

if(SDL_WasInit(subsystem_mask)==subsystem_mask)
  printf("Video and Audio initialized.\n");
else
  printf("Video and Audio not initialized.\n");&#13;</PRE
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><A
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CLASS="FUNCTION"
>SDL_Init</TT
></A
>,
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>SDL_Subsystem</TT
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