view docs/html/sdlsetgamma.html @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 355632dca928
children
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>SDL_SetGamma</H1
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><A
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><H2
>Name</H2
>SDL_SetGamma&nbsp;--&nbsp;Sets the color gamma function for the display</DIV
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>Synopsis</H2
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SetGamma</B
></CODE
>(float redgamma, float greengamma, float bluegamma);</CODE
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><H2
>Description</H2
><P
>Sets the "gamma function" for the display of each color component.  Gamma
controls the brightness/contrast of colors displayed on the screen.
A gamma value of <TT
CLASS="CONSTANT"
>1.0</TT
> is identity (i.e., no adjustment
is made).</P
><P
>This function adjusts the gamma based on the "gamma function" parameter,
you can directly specify lookup tables for gamma adjustment with
<A
HREF="sdlsetgammaramp.html"
>SDL_SetGammaRamp</A
>.</P
><P
>Not all display hardware is able to change gamma.</P
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><H2
>Return Value</H2
><P
>Returns -1 on error (or if gamma adjustment is not supported).</P
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>See Also</H2
><P
><A
HREF="sdlgetgammaramp.html"
>SDL_GetGammaRamp</A
>
<A
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>SDL_SetGammaRamp</A
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