view docs/html/sdlcdstatus.html @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 355632dca928
children
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>SDL_CDStatus</TITLE
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><H1
><A
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>SDL_CDStatus</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN7308"
></A
><H2
>Name</H2
>SDL_CDStatus&nbsp;--&nbsp;Returns the current status of the given drive.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN7311"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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NAME="AEN7312"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>CDstatus <B
CLASS="FSFUNC"
>SDL_CDStatus</B
></CODE
>(SDL_CD *cdrom);</CODE
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>/* Given a status, returns true if there's a disk in the drive */
#define CD_INDRIVE(status)      ((int)status &#62; 0)</PRE
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7319"
></A
><H2
>Description</H2
><P
>This function returns the current status of the given drive. Status is described like so:
<PRE
CLASS="PROGRAMLISTING"
>typedef enum {
  CD_TRAYEMPTY,
  CD_STOPPED,
  CD_PLAYING,
  CD_PAUSED,
  CD_ERROR = -1
} CDstatus;</PRE
></P
><P
>If the drive has a CD in it, the table of contents of the CD and current
play position of the CD will be stored in the SDL_CD structure.</P
><P
>The macro <TT
CLASS="LITERAL"
>CD_INDRIVE</TT
> is provided for convenience, 
and given a status returns true if there's a disk in the drive.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
><TT
CLASS="FUNCTION"
>SDL_CDStatus</TT
> also updates the <A
HREF="sdlcd.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_CD</SPAN
></A
> structure passed to it.</P
></BLOCKQUOTE
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7331"
></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>int playTrack(int track)
{
  int playing = 0;

  if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
  /* clamp to the actual number of tracks on the CD */
    if (track &#62;= cdrom-&#62;numtracks) {
      track = cdrom-&#62;numtracks-1;
    }

    if ( SDL_CDPlayTracks(cdrom, track, 0, 1, 0) == 0 ) {
      playing = 1;
    }
  }
  return playing;
}</PRE
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><A
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><H2
>See Also</H2
><P
><A
HREF="sdlcd.html"
><TT
CLASS="FUNCTION"
>SDL_CD</TT
></A
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