view docs/html/sdlcdplaytracks.html @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents 355632dca928
children
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<HTML
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><TITLE
>SDL_CDPlayTracks</TITLE
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><H1
><A
NAME="SDLCDPLAYTRACKS"
></A
>SDL_CDPlayTracks</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN7375"
></A
><H2
>Name</H2
>SDL_CDPlayTracks&nbsp;--&nbsp;Play the given CD track(s)</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN7378"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN7379"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_CDPlayTracks</B
></CODE
>(SDL_CD *cdrom, int start_track, int start_frame, int ntracks, int nframes));</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7385"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_CDPlayTracks</TT
> plays the given CD starting at track
<TT
CLASS="PARAMETER"
><I
>start_track</I
></TT
>, for <TT
CLASS="PARAMETER"
><I
>ntracks</I
></TT
> tracks.  </P
><P
><TT
CLASS="PARAMETER"
><I
>start_frame</I
></TT
> is the frame offset, from the beginning of the <TT
CLASS="PARAMETER"
><I
>start_track</I
></TT
>, at which to start. <TT
CLASS="PARAMETER"
><I
>nframes</I
></TT
> is the frame offset, from the beginning of the last track (<TT
CLASS="PARAMETER"
><I
>start_track</I
></TT
>+<TT
CLASS="PARAMETER"
><I
>ntracks</I
></TT
>), at which to end playing.</P
><P
><TT
CLASS="FUNCTION"
>SDL_CDPlayTracks</TT
> should only be called after calling 
<A
HREF="sdlcdstatus.html"
><TT
CLASS="FUNCTION"
>SDL_CDStatus</TT
></A
> 
to get track information about the CD.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Data tracks are ignored.</P
></BLOCKQUOTE
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7403"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> 
if there was an error.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7408"
></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>/* assuming cdrom is a previously opened device */
/* Play the entire CD */
if(CD_INDRIVE(SDL_CDStatus(cdrom)))
  SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);

/* Play the first track */
if(CD_INDRIVE(SDL_CDStatus(cdrom)))
  SDL_CDPlayTracks(cdrom, 0, 0, 1, 0);

/* Play first 15 seconds of the 2nd track */
if(CD_INDRIVE(SDL_CDStatus(cdrom)))
  SDL_CDPlayTracks(cdrom, 1, 0, 0, CD_FPS*15);</PRE
>
&#13;</P
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><H2
>See Also</H2
><P
><A
HREF="sdlcdplay.html"
><TT
CLASS="FUNCTION"
>SDL_CDPlay</TT
></A
>,
<A
HREF="sdlcdstatus.html"
><TT
CLASS="FUNCTION"
>SDL_CDStatus</TT
></A
>,
<A
HREF="sdlcd.html"
><TT
CLASS="FUNCTION"
>SDL_CD</TT
></A
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