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view docs/html/sdlcd.html @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_CD</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="CD-ROM" HREF="cdrom.html"><LINK REL="PREVIOUS" TITLE="SDL_CDClose" HREF="sdlcdclose.html"><LINK REL="NEXT" TITLE="SDL_CDtrack" HREF="sdlcdtrack.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlcdclose.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlcdtrack.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCD" ></A >SDL_CD</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7566" ></A ><H2 >Name</H2 >SDL_CD -- CDROM Drive Information</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7569" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ int id; CDstatus status; int numtracks; int cur_track; int cur_frame; SDL_CDtrack track[SDL_MAX_TRACKS+1]; } SDL_CD;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7572" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN7574" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >id</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Private drive identifier</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >status</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Drive <A HREF="sdlcdstatus.html" >status</A ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >numtracks</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Number of tracks on the CD</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >cur_track</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Current track</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >cur_frame</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Current frame offset within the track</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >track</I ></TT >[SDL_MAX_TRACKS+1]</TD ><TD ALIGN="LEFT" VALIGN="TOP" >Array of track descriptions. (see <A HREF="sdlcdtrack.html" ><SPAN CLASS="STRUCTNAME" >SDL_CDtrack</SPAN ></A >)</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7604" ></A ><H2 >Description</H2 ><P >An <SPAN CLASS="STRUCTNAME" >SDL_CD</SPAN > structure is returned by <A HREF="sdlcdopen.html" ><TT CLASS="FUNCTION" >SDL_CDOpen</TT ></A >. It represents an opened CDROM device and stores information on the layout of the tracks on the disc.</P ><P >A frame is the base data unit of a CD. <TT CLASS="LITERAL" >CD_FPS</TT > frames is equal to 1 second of music. SDL provides two macros for converting between time and frames: <TT CLASS="LITERAL" >FRAMES_TO_MSF(f, M,S,F)</TT > and <TT CLASS="LITERAL" >MSF_TO_FRAMES</TT >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7614" ></A ><H2 >Examples</H2 ><PRE CLASS="PROGRAMLISTING" >int min, sec, frame; int frame_offset; FRAMES_TO_MSF(cdrom->cur_frame, &min, &sec, &frame); printf("Current Position: %d minutes, %d seconds, %d frames\n", min, sec, frame); frame_offset=MSF_TO_FRAMES(min, sec, frame);</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7617" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcdopen.html" ><TT CLASS="FUNCTION" >SDL_CDOpen</TT ></A >, <A HREF="sdlcdtrack.html" ><SPAN CLASS="STRUCTNAME" >SDL_CDtrack</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlcdclose.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlcdtrack.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_CDClose</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="cdrom.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_CDtrack</TD ></TR ></TABLE ></DIV ></BODY ></HTML >