Mercurial > sdl-ios-xcode
view build-scripts/makedep.sh @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | 93994f65c74c |
children |
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#!/bin/sh # # Generate dependencies from a list of source files # Check to make sure our environment variables are set if test x"$INCLUDE" = x -o x"$SOURCES" = x -o x"$output" = x; then echo "SOURCES, INCLUDE, and output needs to be set" exit 1 fi cache_prefix=".#$$" generate_var() { echo $1 | sed -e 's|^.*/||' -e 's|\.|_|g' } search_deps() { base=`echo $1 | sed 's|/[^/]*$||'` grep '#include "' <$1 | sed -e 's|.*"\([^"]*\)".*|\1|' | \ while read file do cache=${cache_prefix}_`generate_var $file` if test -f $cache; then : # We already ahve this cached else : >$cache for path in $base `echo $INCLUDE | sed 's|-I||g'` do dep="$path/$file" if test -f "$dep"; then echo " $dep \\" >>$cache search_deps $dep >>$cache break fi done fi cat $cache done } :>${output}.new for src in $SOURCES do echo "Generating dependencies for $src" ext=`echo $src | sed 's|.*\.\(.*\)|\1|'` if test x"$ext" = x"rc"; then obj=`echo $src | sed "s|^.*/\([^ ]*\)\..*|\1.o|g"` else obj=`echo $src | sed "s|^.*/\([^ ]*\)\..*|\1.lo|g"` fi echo "\$(objects)/$obj: $src \\" >>${output}.new search_deps $src | sort | uniq >>${output}.new case $ext in c) cat >>${output}.new <<__EOF__ \$(LIBTOOL) --mode=compile \$(CC) \$(CFLAGS) \$(EXTRA_CFLAGS) -c $src -o \$@ __EOF__ ;; cc) cat >>${output}.new <<__EOF__ \$(LIBTOOL) --mode=compile \$(CC) \$(CFLAGS) \$(EXTRA_CFLAGS) -c $src -o \$@ __EOF__ ;; m) cat >>${output}.new <<__EOF__ \$(LIBTOOL) --mode=compile \$(CC) \$(CFLAGS) \$(EXTRA_CFLAGS) -c $src -o \$@ __EOF__ ;; S) cat >>${output}.new <<__EOF__ \$(LIBTOOL) --mode=compile \$(CC) \$(CFLAGS) \$(EXTRA_CFLAGS) -c $src -o \$@ __EOF__ ;; rc) cat >>${output}.new <<__EOF__ \$(WINDRES) $src \$@ __EOF__ ;; *) echo "Unknown file extension: $ext";; esac echo "" >>${output}.new done mv ${output}.new ${output} rm -f ${cache_prefix}*