view VisualCE/loopwave/loopwave.vcp @ 2884:9dde605c7540

Date: Fri, 19 Dec 2008 20:17:35 +0100 From: Couriersud Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions > For consistency you'd probably want: > SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a); > SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode); > SDL_RenderLine(int x1, int y1, int x2, int y2); > SDL_RenderFill(SDL_Rect *rect); > > You probably also want to add API functions query the current state. > I have implemented the above api for the opengl, x11, directfb and software renderers. I have also renamed *TEXTUREBLENDMODE* constants to BLENDMODE*. The unix build compiles. The windows renderer still needs to be updated, but I have no windows development machine at hand. Have a look at the x11 renderer for a sample. Vector games now run at 90% both on opengl and directfb in comparison to sdlmame's own opengl renderer. The same applies to raster games. The diff also includes a) Changed XDrawRect to XFillRect in x11 renderer b) A number of changes to fix blending and modulation issues in the directfb renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 20 Dec 2008 12:00:00 +0000
parents d63e9f5944ae
children e8f63b28947d
line wrap: on
line source

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# ADD BASE CPP /nologo /W3 /GX- /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /Oxs /c
# ADD CPP /nologo /W3 /GX- /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /Oxs /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86

!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE x86) Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "X86Dbg"
# PROP BASE Intermediate_Dir "X86Dbg"
# PROP BASE CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "X86Dbg"
# PROP Intermediate_Dir "X86Dbg"
# PROP CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}"
# PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
# PROP Target_Dir ""
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
# ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c
# ADD CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86
# ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86

!ENDIF 

# Begin Target

# Name "loopwave - Win32 (WCE emulator) Release"
# Name "loopwave - Win32 (WCE emulator) Debug"
# Name "loopwave - Win32 (WCE ARMV4) Release"
# Name "loopwave - Win32 (WCE ARMV4) Debug"
# Name "loopwave - Win32 (WCE ARM) Release"
# Name "loopwave - Win32 (WCE x86em) Release"
# Name "loopwave - Win32 (WCE ARM) Debug"
# Name "loopwave - Win32 (WCE x86) Release"
# Name "loopwave - Win32 (WCE x86) Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=..\..\test\loopwave.c

!IF  "$(CFG)" == "loopwave - Win32 (WCE emulator) Release"

DEP_CPP_LOOPW=\
	"..\..\include\SDL.h"\
	
NODEP_CPP_LOOPW=\
	"..\include\begin_code.h"\
	"..\include\close_code.h"\
	"..\include\SDL_active.h"\
	"..\include\SDL_audio.h"\
	"..\include\SDL_cdrom.h"\
	"..\include\SDL_config.h"\
	"..\include\SDL_config_amiga.h"\
	"..\include\SDL_config_dreamcast.h"\
	"..\include\SDL_config_macos.h"\
	"..\include\SDL_config_macosx.h"\
	"..\include\SDL_config_os2.h"\
	"..\include\SDL_config_win32.h"\
	"..\include\SDL_config_wince.h"\
	"..\include\SDL_cpuinfo.h"\
	"..\include\SDL_endian.h"\
	"..\include\SDL_error.h"\
	"..\include\SDL_events.h"\
	"..\include\SDL_joystick.h"\
	"..\include\SDL_keyboard.h"\
	"..\include\SDL_keysym.h"\
	"..\include\SDL_loadso.h"\
	"..\include\SDL_main.h"\
	"..\include\SDL_mouse.h"\
	"..\include\SDL_mutex.h"\
	"..\include\SDL_platform.h"\
	"..\include\SDL_quit.h"\
	"..\include\SDL_rwops.h"\
	"..\include\SDL_stdinc.h"\
	"..\include\SDL_thread.h"\
	"..\include\SDL_timer.h"\
	"..\include\SDL_version.h"\
	"..\include\SDL_video.h"\
	

!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE emulator) Debug"

DEP_CPP_LOOPW=\
	"..\..\include\SDL.h"\
	
NODEP_CPP_LOOPW=\
	"..\include\begin_code.h"\
	"..\include\close_code.h"\
	"..\include\SDL_active.h"\
	"..\include\SDL_audio.h"\
	"..\include\SDL_cdrom.h"\
	"..\include\SDL_config.h"\
	"..\include\SDL_config_amiga.h"\
	"..\include\SDL_config_dreamcast.h"\
	"..\include\SDL_config_macos.h"\
	"..\include\SDL_config_macosx.h"\
	"..\include\SDL_config_os2.h"\
	"..\include\SDL_config_win32.h"\
	"..\include\SDL_config_wince.h"\
	"..\include\SDL_cpuinfo.h"\
	"..\include\SDL_endian.h"\
	"..\include\SDL_error.h"\
	"..\include\SDL_events.h"\
	"..\include\SDL_joystick.h"\
	"..\include\SDL_keyboard.h"\
	"..\include\SDL_keysym.h"\
	"..\include\SDL_loadso.h"\
	"..\include\SDL_main.h"\
	"..\include\SDL_mouse.h"\
	"..\include\SDL_mutex.h"\
	"..\include\SDL_platform.h"\
	"..\include\SDL_quit.h"\
	"..\include\SDL_rwops.h"\
	"..\include\SDL_stdinc.h"\
	"..\include\SDL_thread.h"\
	"..\include\SDL_timer.h"\
	"..\include\SDL_version.h"\
	"..\include\SDL_video.h"\
	

!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE ARMV4) Release"

DEP_CPP_LOOPW=\
	"..\..\include\SDL.h"\
	
NODEP_CPP_LOOPW=\
	"..\include\begin_code.h"\
	"..\include\close_code.h"\
	"..\include\SDL_active.h"\
	"..\include\SDL_audio.h"\
	"..\include\SDL_cdrom.h"\
	"..\include\SDL_config.h"\
	"..\include\SDL_config_amiga.h"\
	"..\include\SDL_config_dreamcast.h"\
	"..\include\SDL_config_macos.h"\
	"..\include\SDL_config_macosx.h"\
	"..\include\SDL_config_os2.h"\
	"..\include\SDL_config_win32.h"\
	"..\include\SDL_config_wince.h"\
	"..\include\SDL_cpuinfo.h"\
	"..\include\SDL_endian.h"\
	"..\include\SDL_error.h"\
	"..\include\SDL_events.h"\
	"..\include\SDL_joystick.h"\
	"..\include\SDL_keyboard.h"\
	"..\include\SDL_keysym.h"\
	"..\include\SDL_loadso.h"\
	"..\include\SDL_main.h"\
	"..\include\SDL_mouse.h"\
	"..\include\SDL_mutex.h"\
	"..\include\SDL_platform.h"\
	"..\include\SDL_quit.h"\
	"..\include\SDL_rwops.h"\
	"..\include\SDL_stdinc.h"\
	"..\include\SDL_thread.h"\
	"..\include\SDL_timer.h"\
	"..\include\SDL_version.h"\
	"..\include\SDL_video.h"\
	

!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE ARMV4) Debug"

DEP_CPP_LOOPW=\
	"..\..\include\SDL.h"\
	
NODEP_CPP_LOOPW=\
	"..\include\begin_code.h"\
	"..\include\close_code.h"\
	"..\include\SDL_active.h"\
	"..\include\SDL_audio.h"\
	"..\include\SDL_cdrom.h"\
	"..\include\SDL_config.h"\
	"..\include\SDL_config_amiga.h"\
	"..\include\SDL_config_dreamcast.h"\
	"..\include\SDL_config_macos.h"\
	"..\include\SDL_config_macosx.h"\
	"..\include\SDL_config_os2.h"\
	"..\include\SDL_config_win32.h"\
	"..\include\SDL_config_wince.h"\
	"..\include\SDL_cpuinfo.h"\
	"..\include\SDL_endian.h"\
	"..\include\SDL_error.h"\
	"..\include\SDL_events.h"\
	"..\include\SDL_joystick.h"\
	"..\include\SDL_keyboard.h"\
	"..\include\SDL_keysym.h"\
	"..\include\SDL_loadso.h"\
	"..\include\SDL_main.h"\
	"..\include\SDL_mouse.h"\
	"..\include\SDL_mutex.h"\
	"..\include\SDL_platform.h"\
	"..\include\SDL_quit.h"\
	"..\include\SDL_rwops.h"\
	"..\include\SDL_stdinc.h"\
	"..\include\SDL_thread.h"\
	"..\include\SDL_timer.h"\
	"..\include\SDL_version.h"\
	"..\include\SDL_video.h"\
	

!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE ARM) Release"

NODEP_CPP_LOOPW=\
	"..\..\test\SDL.h"\
	"..\..\test\SDL_audio.h"\
	"..\..\test\SDL_config.h"\
	

!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE x86em) Release"

NODEP_CPP_LOOPW=\
	"..\..\test\SDL.h"\
	"..\..\test\SDL_audio.h"\
	"..\..\test\SDL_config.h"\
	

!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE ARM) Debug"

NODEP_CPP_LOOPW=\
	"..\..\test\SDL.h"\
	"..\..\test\SDL_audio.h"\
	"..\..\test\SDL_config.h"\
	

!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE x86) Release"

NODEP_CPP_LOOPW=\
	"..\..\test\SDL.h"\
	"..\..\test\SDL_audio.h"\
	"..\..\test\SDL_config.h"\
	

!ELSEIF  "$(CFG)" == "loopwave - Win32 (WCE x86) Debug"

NODEP_CPP_LOOPW=\
	"..\..\test\SDL.h"\
	"..\..\test\SDL_audio.h"\
	"..\..\test\SDL_config.h"\
	

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project