Mercurial > sdl-ios-xcode
view VisualCE/loopwave/loopwave.vcp @ 2884:9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 12:00:00 +0000 |
parents | d63e9f5944ae |
children | e8f63b28947d |
line wrap: on
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# Microsoft eMbedded Visual Tools Project File - Name="loopwave" - Package Owner=<4> # Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02 # ** DO NOT EDIT ** # TARGTYPE "Win32 (WCE x86) Application" 0x8301 # TARGTYPE "Win32 (WCE ARM) Application" 0x8501 # TARGTYPE "Win32 (WCE ARMV4) Application" 0xa301 # TARGTYPE "Win32 (WCE x86em) Application" 0x7f01 # TARGTYPE "Win32 (WCE emulator) Application" 0xa601 CFG=loopwave - Win32 (WCE emulator) Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "loopwave.vcn". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "loopwave.vcn" CFG="loopwave - Win32 (WCE emulator) Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "loopwave - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Application") !MESSAGE "loopwave - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Application") !MESSAGE "loopwave - Win32 (WCE ARMV4) Release" (based on "Win32 (WCE ARMV4) Application") !MESSAGE "loopwave - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Application") !MESSAGE "loopwave - Win32 (WCE ARM) Release" (based on "Win32 (WCE ARM) Application") !MESSAGE "loopwave - Win32 (WCE x86em) Release" (based on "Win32 (WCE x86em) Application") !MESSAGE "loopwave - Win32 (WCE ARM) Debug" (based on "Win32 (WCE ARM) Application") !MESSAGE "loopwave - Win32 (WCE x86) Release" (based on "Win32 (WCE x86) Application") !MESSAGE "loopwave - Win32 (WCE x86) Debug" (based on "Win32 (WCE x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" # PROP ATL_Project 2 !IF "$(CFG)" == "loopwave - 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Win32 (WCE x86) Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "X86Dbg" # PROP BASE Intermediate_Dir "X86Dbg" # PROP BASE CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "X86Dbg" # PROP Intermediate_Dir "X86Dbg" # PROP CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r CPP=cl.exe # ADD BASE CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c # ADD CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 # ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 !ENDIF # Begin Target # Name "loopwave - Win32 (WCE emulator) Release" # Name "loopwave - Win32 (WCE emulator) Debug" # Name "loopwave - Win32 (WCE ARMV4) Release" # Name "loopwave - Win32 (WCE ARMV4) Debug" # Name "loopwave - Win32 (WCE ARM) Release" # Name "loopwave - Win32 (WCE x86em) Release" # Name "loopwave - Win32 (WCE ARM) Debug" # Name "loopwave - Win32 (WCE x86) Release" # Name "loopwave - Win32 (WCE x86) Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\test\loopwave.c !IF "$(CFG)" == "loopwave - Win32 (WCE emulator) Release" DEP_CPP_LOOPW=\ "..\..\include\SDL.h"\ NODEP_CPP_LOOPW=\ "..\include\begin_code.h"\ "..\include\close_code.h"\ "..\include\SDL_active.h"\ "..\include\SDL_audio.h"\ "..\include\SDL_cdrom.h"\ "..\include\SDL_config.h"\ "..\include\SDL_config_amiga.h"\ "..\include\SDL_config_dreamcast.h"\ "..\include\SDL_config_macos.h"\ "..\include\SDL_config_macosx.h"\ "..\include\SDL_config_os2.h"\ "..\include\SDL_config_win32.h"\ "..\include\SDL_config_wince.h"\ "..\include\SDL_cpuinfo.h"\ "..\include\SDL_endian.h"\ "..\include\SDL_error.h"\ "..\include\SDL_events.h"\ "..\include\SDL_joystick.h"\ "..\include\SDL_keyboard.h"\ "..\include\SDL_keysym.h"\ "..\include\SDL_loadso.h"\ "..\include\SDL_main.h"\ "..\include\SDL_mouse.h"\ "..\include\SDL_mutex.h"\ "..\include\SDL_platform.h"\ "..\include\SDL_quit.h"\ "..\include\SDL_rwops.h"\ "..\include\SDL_stdinc.h"\ "..\include\SDL_thread.h"\ "..\include\SDL_timer.h"\ "..\include\SDL_version.h"\ "..\include\SDL_video.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE emulator) Debug" DEP_CPP_LOOPW=\ "..\..\include\SDL.h"\ NODEP_CPP_LOOPW=\ "..\include\begin_code.h"\ "..\include\close_code.h"\ "..\include\SDL_active.h"\ "..\include\SDL_audio.h"\ "..\include\SDL_cdrom.h"\ "..\include\SDL_config.h"\ "..\include\SDL_config_amiga.h"\ "..\include\SDL_config_dreamcast.h"\ "..\include\SDL_config_macos.h"\ "..\include\SDL_config_macosx.h"\ "..\include\SDL_config_os2.h"\ "..\include\SDL_config_win32.h"\ "..\include\SDL_config_wince.h"\ "..\include\SDL_cpuinfo.h"\ "..\include\SDL_endian.h"\ "..\include\SDL_error.h"\ "..\include\SDL_events.h"\ "..\include\SDL_joystick.h"\ "..\include\SDL_keyboard.h"\ "..\include\SDL_keysym.h"\ "..\include\SDL_loadso.h"\ "..\include\SDL_main.h"\ "..\include\SDL_mouse.h"\ "..\include\SDL_mutex.h"\ "..\include\SDL_platform.h"\ "..\include\SDL_quit.h"\ "..\include\SDL_rwops.h"\ "..\include\SDL_stdinc.h"\ "..\include\SDL_thread.h"\ "..\include\SDL_timer.h"\ "..\include\SDL_version.h"\ "..\include\SDL_video.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARMV4) Release" DEP_CPP_LOOPW=\ "..\..\include\SDL.h"\ NODEP_CPP_LOOPW=\ "..\include\begin_code.h"\ "..\include\close_code.h"\ "..\include\SDL_active.h"\ "..\include\SDL_audio.h"\ "..\include\SDL_cdrom.h"\ "..\include\SDL_config.h"\ "..\include\SDL_config_amiga.h"\ "..\include\SDL_config_dreamcast.h"\ "..\include\SDL_config_macos.h"\ "..\include\SDL_config_macosx.h"\ "..\include\SDL_config_os2.h"\ "..\include\SDL_config_win32.h"\ "..\include\SDL_config_wince.h"\ "..\include\SDL_cpuinfo.h"\ "..\include\SDL_endian.h"\ "..\include\SDL_error.h"\ "..\include\SDL_events.h"\ "..\include\SDL_joystick.h"\ "..\include\SDL_keyboard.h"\ "..\include\SDL_keysym.h"\ "..\include\SDL_loadso.h"\ "..\include\SDL_main.h"\ "..\include\SDL_mouse.h"\ "..\include\SDL_mutex.h"\ "..\include\SDL_platform.h"\ "..\include\SDL_quit.h"\ "..\include\SDL_rwops.h"\ "..\include\SDL_stdinc.h"\ "..\include\SDL_thread.h"\ "..\include\SDL_timer.h"\ "..\include\SDL_version.h"\ "..\include\SDL_video.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARMV4) Debug" DEP_CPP_LOOPW=\ "..\..\include\SDL.h"\ NODEP_CPP_LOOPW=\ "..\include\begin_code.h"\ "..\include\close_code.h"\ "..\include\SDL_active.h"\ "..\include\SDL_audio.h"\ "..\include\SDL_cdrom.h"\ "..\include\SDL_config.h"\ "..\include\SDL_config_amiga.h"\ "..\include\SDL_config_dreamcast.h"\ "..\include\SDL_config_macos.h"\ "..\include\SDL_config_macosx.h"\ "..\include\SDL_config_os2.h"\ "..\include\SDL_config_win32.h"\ "..\include\SDL_config_wince.h"\ "..\include\SDL_cpuinfo.h"\ "..\include\SDL_endian.h"\ "..\include\SDL_error.h"\ "..\include\SDL_events.h"\ "..\include\SDL_joystick.h"\ "..\include\SDL_keyboard.h"\ "..\include\SDL_keysym.h"\ "..\include\SDL_loadso.h"\ "..\include\SDL_main.h"\ "..\include\SDL_mouse.h"\ "..\include\SDL_mutex.h"\ "..\include\SDL_platform.h"\ "..\include\SDL_quit.h"\ "..\include\SDL_rwops.h"\ "..\include\SDL_stdinc.h"\ "..\include\SDL_thread.h"\ "..\include\SDL_timer.h"\ "..\include\SDL_version.h"\ "..\include\SDL_video.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARM) Release" NODEP_CPP_LOOPW=\ "..\..\test\SDL.h"\ "..\..\test\SDL_audio.h"\ "..\..\test\SDL_config.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE x86em) Release" NODEP_CPP_LOOPW=\ "..\..\test\SDL.h"\ "..\..\test\SDL_audio.h"\ "..\..\test\SDL_config.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARM) Debug" NODEP_CPP_LOOPW=\ "..\..\test\SDL.h"\ "..\..\test\SDL_audio.h"\ "..\..\test\SDL_config.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE x86) Release" NODEP_CPP_LOOPW=\ "..\..\test\SDL.h"\ "..\..\test\SDL_audio.h"\ "..\..\test\SDL_config.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE x86) Debug" NODEP_CPP_LOOPW=\ "..\..\test\SDL.h"\ "..\..\test\SDL_audio.h"\ "..\..\test\SDL_config.h"\ !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project