Mercurial > sdl-ios-xcode
view src/audio/baudio/SDL_beaudio.h @ 3797:9dc81c6acaf5 SDL-ryan-multiple-audio-device
Cut-and-paste typo fix.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 04 Oct 2006 20:42:39 +0000 |
parents | c121d94672cb |
children | b225d9820ee3 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_lowaudio_h #define _SDL_lowaudio_h #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *_this struct SDL_PrivateAudioData { BSoundPlayer *audio_obj; }; /* Old variable names */ #define audio_obj (_this->hidden->audio_obj) #endif /* _SDL_lowaudio_h */ /* vi: set ts=4 sw=4 expandtab: */