view src/audio/SDL_audio.c @ 3797:9dc81c6acaf5 SDL-ryan-multiple-audio-device

Cut-and-paste typo fix.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 04 Oct 2006 20:42:39 +0000
parents b19680c84cdf
children c8b3d3d13ed1
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#include "SDL.h"
#include "SDL_audio_c.h"
#include "SDL_audiomem.h"
#include "SDL_sysaudio.h"

#ifdef __OS2__
/* We'll need the DosSetPriority() API! */
#define INCL_DOSPROCESS
#include <os2.h>
#endif

#define _THIS	SDL_AudioDevice *this

static SDL_AudioDriver current_audio;

/* !!! FIXME: don't use a static array, but it's Good Enough For Now... */
static SDL_AudioDevice *open_devices[16];

/* !!! FIXME: These are wordy and unlocalized... */
#define DEFAULT_OUTPUT_DEVNAME "System audio output device"
#define DEFAULT_INPUT_DEVNAME "System audio capture device"


/*
 * Not all of these will be compiled and linked in, but it's convenient
 *  to have a complete list here and saves yet-another block of #ifdefs...
 *  Please see bootstrap[], below, for the actual #ifdef mess.
 */
extern AudioBootStrap BSD_AUDIO_bootstrap;
extern AudioBootStrap DSP_bootstrap;
extern AudioBootStrap DMA_bootstrap;
extern AudioBootStrap ALSA_bootstrap;
extern AudioBootStrap QNXNTOAUDIO_bootstrap;
extern AudioBootStrap SUNAUDIO_bootstrap;
extern AudioBootStrap DMEDIA_bootstrap;
extern AudioBootStrap ARTS_bootstrap;
extern AudioBootStrap ESD_bootstrap;
extern AudioBootStrap NAS_bootstrap;
extern AudioBootStrap DSOUND_bootstrap;
extern AudioBootStrap WAVEOUT_bootstrap;
extern AudioBootStrap Paud_bootstrap;
extern AudioBootStrap BAUDIO_bootstrap;
extern AudioBootStrap COREAUDIO_bootstrap;
extern AudioBootStrap SNDMGR_bootstrap;
extern AudioBootStrap AHI_bootstrap;
extern AudioBootStrap MINTAUDIO_GSXB_bootstrap;
extern AudioBootStrap MINTAUDIO_MCSN_bootstrap;
extern AudioBootStrap MINTAUDIO_STFA_bootstrap;
extern AudioBootStrap MINTAUDIO_XBIOS_bootstrap;
extern AudioBootStrap MINTAUDIO_DMA8_bootstrap;
extern AudioBootStrap DISKAUD_bootstrap;
extern AudioBootStrap DUMMYAUD_bootstrap;
extern AudioBootStrap DCAUD_bootstrap;
extern AudioBootStrap MMEAUDIO_bootstrap;
extern AudioBootStrap DART_bootstrap;


/* Available audio drivers */
static AudioBootStrap *bootstrap[] = {
#if SDL_AUDIO_DRIVER_BSD
    &BSD_AUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_OSS
    &DSP_bootstrap,
    &DMA_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ALSA
    &ALSA_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_QNXNTO
    &QNXNTOAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_SUNAUDIO
    &SUNAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_DMEDIA
    &DMEDIA_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ARTS
    &ARTS_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_ESD
    &ESD_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_NAS
    &NAS_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_DSOUND
    &DSOUND_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_WAVEOUT
    &WAVEOUT_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_PAUD
    &Paud_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_BAUDIO
    &BAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_COREAUDIO
    &COREAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_SNDMGR
    &SNDMGR_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_AHI
    &AHI_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_MINT
    &MINTAUDIO_GSXB_bootstrap,
    &MINTAUDIO_MCSN_bootstrap,
    &MINTAUDIO_STFA_bootstrap,
    &MINTAUDIO_XBIOS_bootstrap,
    &MINTAUDIO_DMA8_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_DISK
    &DISKAUD_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_DUMMY
    &DUMMYAUD_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_DC
    &DCAUD_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_MMEAUDIO
    &MMEAUDIO_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_DART
    &DART_bootstrap,
#endif
    NULL
};

#if SDL_AUDIO_DRIVER_AHI
static int audio_configured = 0;
#endif

static SDL_AudioDevice *get_audio_device(SDL_AudioDeviceID id)
{
    id--;
    if ( (id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL) ) {
        SDL_SetError("Invalid audio device ID");
        return NULL;
    }

    return open_devices[id];
}


/* stubs for audio drivers that don't need a specific entry point... */
static int SDL_AudioDetectDevices_Default(int iscapture) { return -1; }
static void SDL_AudioThreadInit_Default(_THIS) { /* no-op. */ }
static void SDL_AudioWaitDevice_Default(_THIS) { /* no-op. */ }
static void SDL_AudioPlayDevice_Default(_THIS) { /* no-op. */ }
static Uint8 *SDL_AudioGetDeviceBuf_Default(_THIS) { return NULL; }
static void SDL_AudioWaitDone_Default(_THIS) { /* no-op. */ }
static void SDL_AudioCloseDevice_Default(_THIS) { /* no-op. */ }
static void SDL_AudioDeinitialize_Default(void) { /* no-op. */ }

static int
SDL_AudioOpenDevice_Default(_THIS, const char *devname, int iscapture)
{
    return 0;
}

static const char *SDL_AudioGetDeviceName_Default(int index, int iscapture)
{
    SDL_SetError("No such device");
    return NULL;
}

static void
SDL_AudioLockDevice_Default(SDL_AudioDevice * device)
{
    if (device->thread && (SDL_ThreadID() == device->threadid)) {
        return;
    }
    SDL_mutexP(device->mixer_lock);
}

static void
SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device)
{
    if (device->thread && (SDL_ThreadID() == device->threadid)) {
        return;
    }
    SDL_mutexV(device->mixer_lock);
}


static void finalize_audio_entry_points(void)
{
    /*
     * Fill in stub functions for unused driver entry points. This lets us
     *  blindly call them without having to check for validity first.
     */

    #define FILL_STUB(x) \
        if (current_audio.impl.x == NULL) { \
            current_audio.impl.x = SDL_Audio##x##_Default; \
        }
    FILL_STUB(DetectDevices);
    FILL_STUB(GetDeviceName);
    FILL_STUB(OpenDevice);
    FILL_STUB(ThreadInit);
    FILL_STUB(WaitDevice);
    FILL_STUB(PlayDevice);
    FILL_STUB(GetDeviceBuf);
    FILL_STUB(WaitDone);
    FILL_STUB(CloseDevice);
    FILL_STUB(LockDevice);
    FILL_STUB(UnlockDevice);
    FILL_STUB(Deinitialize);
    #undef FILL_STUB
}


/* The general mixing thread function */
int SDLCALL
SDL_RunAudio(void *devicep)
{
    SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
    const int legacy_device = (device == open_devices[0]);
    Uint8 *stream;
    int stream_len;
    void *udata;
    void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len);
    int silence;

/* !!! FIXME: can we push this into the Amiga driver? */
#if SDL_AUDIO_DRIVER_AHI
#error this is probably broken.
    int started = 0;

/* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */

    D(bug("Task audio started audio struct:<%lx>...\n", audiop));

    D(bug("Before Openaudio..."));
    if (audio->OpenAudio(audio, &audio->spec) == -1) {
        D(bug("Open audio failed...\n"));
        return (-1);
    }
    D(bug("OpenAudio...OK\n"));
#endif

    /* Perform any thread setup */
    device->threadid = SDL_ThreadID();
    current_audio.impl.ThreadInit(device);

    /* Set up the mixing function */
    fill = device->spec.callback;
    udata = device->spec.userdata;

#if SDL_AUDIO_DRIVER_AHI
    audio_configured = 1;

    D(bug("Audio configured... Checking for conversion\n"));
    SDL_mutexP(audio->mixer_lock);
    D(bug("Semaphore obtained...\n"));
#endif

    if (device->convert.needed) {
        if (device->convert.src_format == AUDIO_U8) {
            silence = 0x80;
        } else {
            silence = 0;
        }
        stream_len = device->convert.len;
    } else {
        silence = device->spec.silence;
        stream_len = device->spec.size;
    }

#if SDL_AUDIO_DRIVER_AHI
    SDL_mutexV(device->mixer_lock);
    D(bug("Entering audio loop...\n"));
#endif

    /* Loop, filling the audio buffers */
    while (device->enabled) {

        /* Fill the current buffer with sound */
        if (device->convert.needed) {
            if (device->convert.buf) {
                stream = device->convert.buf;
            } else {
                continue;
            }
        } else {
            stream = current_audio.impl.GetDeviceBuf(device);
            if (stream == NULL) {
                stream = device->fake_stream;
            }
        }

        /* New code should fill buffer or set it to silence themselves. */
        if (legacy_device) {
            SDL_memset(stream, silence, stream_len);
        }

        if (!device->paused) {
            SDL_mutexP(device->mixer_lock);
            (*fill) (udata, stream, stream_len);
            SDL_mutexV(device->mixer_lock);
        }

        /* Convert the audio if necessary */
        if (device->convert.needed) {
            SDL_ConvertAudio(&device->convert);
            stream = current_audio.impl.GetDeviceBuf(device);
            if (stream == NULL) {
                stream = device->fake_stream;
            }
            SDL_memcpy(stream, device->convert.buf, device->convert.len_cvt);
        }

        /* Ready current buffer for play and change current buffer */
        if (stream != device->fake_stream) {
            current_audio.impl.PlayDevice(device);
        }

        /* Wait for an audio buffer to become available */
        if (stream == device->fake_stream) {
            SDL_Delay((device->spec.samples * 1000) / device->spec.freq);
        } else {
            current_audio.impl.WaitDevice(device);
        }
    }

    /* Wait for the audio to drain.. */
    current_audio.impl.WaitDone(device);

/* !!! FIXME: get this out of core. */
#if SDL_AUDIO_DRIVER_AHI
    D(bug("WaitDevice...Done\n"));
    current_audio.impl.CloseDevice(device);
    device->opened = 0;
    D(bug("CloseDevice..Done, subtask exiting...\n"));
    audio_configured = 0;
#endif

    return (0);
}


static SDL_AudioFormat
SDL_ParseAudioFormat(const char *string)
{
    #define CHECK_FMT_STRING(x) if (strcmp(string, #x) == 0) return AUDIO_##x
    CHECK_FMT_STRING(U8);
    CHECK_FMT_STRING(S8);
    CHECK_FMT_STRING(U16LSB);
    CHECK_FMT_STRING(S16LSB);
    CHECK_FMT_STRING(U16MSB);
    CHECK_FMT_STRING(S16MSB);
    CHECK_FMT_STRING(U16SYS);
    CHECK_FMT_STRING(S16SYS);
    CHECK_FMT_STRING(U16);
    CHECK_FMT_STRING(S16);
    CHECK_FMT_STRING(S32LSB);
    CHECK_FMT_STRING(S32MSB);
    CHECK_FMT_STRING(S32SYS);
    CHECK_FMT_STRING(S32);
    CHECK_FMT_STRING(F32LSB);
    CHECK_FMT_STRING(F32MSB);
    CHECK_FMT_STRING(F32SYS);
    CHECK_FMT_STRING(F32);
    #undef CHECK_FMT_STRING
    return 0;
}

int
SDL_GetNumAudioDrivers(void)
{
    return (SDL_arraysize(bootstrap) - 1);
}

const char *
SDL_GetAudioDriver(int index)
{
    if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
        return (bootstrap[index]->name);
    }
    return (NULL);
}

int
SDL_AudioInit(const char *driver_name)
{
    int i = 0;
    int initialized = 0;

    if (SDL_WasInit(SDL_INIT_AUDIO)) {
        SDL_AudioQuit();  /* shutdown driver if already running. */
    }

    SDL_memset(&current_audio, '\0', sizeof (current_audio));
    SDL_memset(open_devices, '\0', sizeof (open_devices));

    /* !!! FIXME: build a priority list of available drivers... */

    /* Select the proper audio driver */
    if (driver_name == NULL) {
        driver_name = SDL_getenv("SDL_AUDIODRIVER");
    }

/* !!! FIXME: move this esound shite into the esound driver... */
#if SDL_AUDIO_DRIVER_ESD
    if ((driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL)) {
        /* Ahem, we know that if ESPEAKER is set, user probably wants
           to use ESD, but don't start it if it's not already running.
           This probably isn't the place to do this, but... Shh! :)
         */
        for (i = 0; bootstrap[i]; ++i) {
            if (SDL_strcasecmp(bootstrap[i]->name, "esd") == 0) {
#ifdef HAVE_PUTENV
                const char *esd_no_spawn;

                /* Don't start ESD if it's not running */
                esd_no_spawn = getenv("ESD_NO_SPAWN");
                if (esd_no_spawn == NULL) {
                    putenv("ESD_NO_SPAWN=1");
                }
#endif
                if (bootstrap[i]->available()) {
                    SDL_memset(&current_audio, 0, sizeof (current_audio));
                    current_audio.name = bootstrap[i]->name;
                    current_audio.desc = bootstrap[i]->desc;
                    initialized = bootstrap[i]->init(&current_audio.impl);
                    break;
                }
#ifdef HAVE_UNSETENV
                if (esd_no_spawn == NULL) {
                    unsetenv("ESD_NO_SPAWN");
                }
#endif
            }
        }
    }
#endif /* SDL_AUDIO_DRIVER_ESD */

    if (!initialized) {
        if (driver_name != NULL) {
            for (i = 0; bootstrap[i]; ++i) {
                if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
                    if (bootstrap[i]->available()) {
                        SDL_memset(&current_audio, 0, sizeof (current_audio));
                        current_audio.name = bootstrap[i]->name;
                        current_audio.desc = bootstrap[i]->desc;
                        initialized = bootstrap[i]->init(&current_audio.impl);
                    }
                    break;
                }
            }
        } else {
            for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
                if (bootstrap[i]->available()) {
                    SDL_memset(&current_audio, 0, sizeof (current_audio));
                    current_audio.name = bootstrap[i]->name;
                    current_audio.desc = bootstrap[i]->desc;
                    initialized = bootstrap[i]->init(&current_audio.impl);
                }
            }
        }
        if (!initialized) {
            if (driver_name) {
                SDL_SetError("%s not available", driver_name);
            } else {
                SDL_SetError("No available audio device");
            }
            SDL_memset(&current_audio, 0, sizeof (current_audio));
            return (-1);  /* No driver was available, so fail. */
        }
    }

    finalize_audio_entry_points();

    return (0);
}

/*
 * Get the current audio driver name
 */
const char *
SDL_GetCurrentAudioDriver()
{
    return current_audio.name;
}


int
SDL_GetNumAudioDevices(int iscapture)
{
    if (!SDL_WasInit(SDL_INIT_AUDIO)) {
        return -1;
    }
    if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
        return 0;
    }

    if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
        return 1;
    }

    if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
        return 1;
    }

    return current_audio.impl.DetectDevices(iscapture);
}


const char *
SDL_GetAudioDeviceName(int index, int iscapture)
{
    if (!SDL_WasInit(SDL_INIT_AUDIO)) {
        SDL_SetError("Audio subsystem is not initialized");
        return NULL;
    }

    if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
        SDL_SetError("No capture support");
        return NULL;
    }

    if (index < 0) {
        SDL_SetError("No such device");
        return NULL;
    }

    if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
        return DEFAULT_INPUT_DEVNAME;
    }

    if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
        return DEFAULT_OUTPUT_DEVNAME;
    }

    return current_audio.impl.GetDeviceName(index, iscapture);
}


static void
close_audio_device(SDL_AudioDevice *device)
{
    device->enabled = 0;
    if (device->thread != NULL) {
        SDL_WaitThread(device->thread, NULL);
    }
    if (device->mixer_lock != NULL) {
        SDL_DestroyMutex(device->mixer_lock);
    }
    if (device->fake_stream != NULL) {
        SDL_FreeAudioMem(device->fake_stream);
    }
    if (device->convert.needed) {
        SDL_FreeAudioMem(device->convert.buf);
    }
    if (device->opened) {
        current_audio.impl.CloseDevice(device);
        device->opened = 0;
    }
    SDL_FreeAudioMem(device);
}


/*
 * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig).
 *  Fills in a sanitized copy in (prepared).
 *  Returns non-zero if okay, zero on fatal parameters in (orig).
 */
static int
prepare_audiospec(const SDL_AudioSpec *orig, SDL_AudioSpec *prepared)
{
    SDL_memcpy(prepared, orig, sizeof (SDL_AudioSpec));

    if (orig->callback == NULL) {
        SDL_SetError("SDL_OpenAudio() passed a NULL callback");
        return 0;
    }

    if (orig->freq == 0) {
        const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY");
        if ( (!env) || ((prepared->freq = SDL_atoi(env)) == 0) ) {
            prepared->freq = 22050;  /* a reasonable default */
        }
    }

    if (orig->format == 0) {
        const char *env = SDL_getenv("SDL_AUDIO_FORMAT");
        if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) {
            prepared->format = AUDIO_S16;  /* a reasonable default */
        }
    }

    switch (orig->channels) {
    case 0: {
        const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
        if ( (!env) || ((prepared->channels = SDL_atoi(env)) == 0) ) {
            prepared->channels = 2;  /* a reasonable default */
        }
        break;
    }
    case 1:                    /* Mono */
    case 2:                    /* Stereo */
    case 4:                    /* surround */
    case 6:                    /* surround with center and lfe */
        break;
    default:
        SDL_SetError("Unsupported number of audio channels.");
        return 0;
    }

    if (orig->samples == 0) {
        const char *env = SDL_getenv("SDL_AUDIO_SAMPLES");
        if ( (!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0) ) {
            /* Pick a default of ~46 ms at desired frequency */
            /* !!! FIXME: remove this when the non-Po2 resampling is in. */
            const int samples = (prepared->freq / 1000) * 46;
            int power2 = 1;
            while (power2 < samples) {
                power2 *= 2;
            }
            prepared->samples = power2;
        }
    }

    /* Calculate the silence and size of the audio specification */
    SDL_CalculateAudioSpec(prepared);

    return 1;
}


static SDL_AudioDeviceID
open_audio_device(const char *devname, int iscapture,
                    const SDL_AudioSpec *_desired, SDL_AudioSpec *obtained,
                    int min_id)
{
    SDL_AudioDeviceID id = 0;
    SDL_AudioSpec desired;
    SDL_AudioDevice *device;
    int i = 0;

    if (!SDL_WasInit(SDL_INIT_AUDIO)) {
        SDL_SetError("Audio subsystem is not initialized");
        return 0;
    }

    if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
        SDL_SetError("No capture support");
        return 0;
    }

    if (!prepare_audiospec(_desired, &desired)) {
        return 0;
    }

    /* If app doesn't care about a specific device, let the user override. */
    if (devname == NULL) {
        devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME");
    }

    /*
     * Catch device names at the high level for the simple case...
     * This lets us have a basic "device enumeration" for systems that
     *  don't have multiple devices, but makes sure the device name is
     *  always NULL when it hits the low level.
     *
     * Also make sure that the simple case prevents multiple simultaneous
     *  opens of the default system device.
     */

    if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
        if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
            SDL_SetError("No such device");
            return 0;
        }
        devname = NULL;

        for (i = 0; i < SDL_arraysize(open_devices); i++) {
            if ((open_devices[i]) && (open_devices[i]->iscapture)) {
                SDL_SetError("Audio device already open");
                return;
            }
        }
    }

    if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
        if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) {
            SDL_SetError("No such device");
            return 0;
        }
        devname = NULL;

        for (i = 0; i < SDL_arraysize(open_devices); i++) {
            if ((open_devices[i]) && (!open_devices[i]->iscapture)) {
                SDL_SetError("Audio device already open");
                return;
            }
        }
    }

    device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof (SDL_AudioDevice));
    if (device == NULL) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(device, '\0', sizeof (SDL_AudioDevice));
    SDL_memcpy(&device->spec, &desired, sizeof (SDL_AudioSpec));
    device->enabled = 1;
    device->paused = 1;
    device->iscapture = iscapture;

    /* Create a semaphore for locking the sound buffers */
    if (!current_audio.impl.SkipMixerLock) {
        device->mixer_lock = SDL_CreateMutex();
        if (device->mixer_lock == NULL) {
            close_audio_device(device);
            SDL_SetError("Couldn't create mixer lock");
            return 0;
        }
    }

/* !!! FIXME: Get this #if out of the core. */
/* AmigaOS opens audio inside the main loop */
#if !SDL_AUDIO_DRIVER_AHI
    if (!current_audio.impl.OpenDevice(device, devname, iscapture)) {
        close_audio_device(device);
        return 0;
    }
    device->opened = 1;
#else
#   error needs to be fixed for new internal API. Email Ryan for details.

    D(bug("Locking semaphore..."));
    SDL_mutexP(audio->mixer_lock);


    audio->thread = SDL_CreateThread(SDL_RunAudio, audio);
    D(bug("Created thread...\n"));

    if (audio->thread == NULL) {
        SDL_mutexV(audio->mixer_lock);
        SDL_CloseAudio();
        SDL_SetError("Couldn't create audio thread");
        return 0;
    }

    while (!audio_configured)
        SDL_Delay(100);
#endif

    /* If the audio driver changes the buffer size, accept it */
    if (device->spec.samples != desired.samples) {
        desired.samples = device->spec.samples;
        SDL_CalculateAudioSpec(&device->spec);
    }

    /* Allocate a fake audio memory buffer */
    device->fake_stream = SDL_AllocAudioMem(device->spec.size);
    if (device->fake_stream == NULL) {
        close_audio_device(device);
        SDL_OutOfMemory();
        return 0;
    }

    /* See if we need to do any conversion */
    if (obtained != NULL) {
        SDL_memcpy(obtained, &device->spec, sizeof(SDL_AudioSpec));
    } else if (desired.freq != device->spec.freq ||
               desired.format != device->spec.format ||
               desired.channels != device->spec.channels) {
        /* Build an audio conversion block */
        if (SDL_BuildAudioCVT(&device->convert,
                              desired.format, desired.channels,
                              desired.freq,
                              device->spec.format, device->spec.channels,
                              device->spec.freq) < 0) {
            close_audio_device(device);
            return 0;
        }
        if (device->convert.needed) {
            device->convert.len = desired.size;
            device->convert.buf =
                (Uint8 *) SDL_AllocAudioMem(device->convert.len *
                                            device->convert.len_mult);
            if (device->convert.buf == NULL) {
                close_audio_device(device);
                SDL_OutOfMemory();
                return 0;
            }
        }
    }

    /* Find an available device ID and store the structure... */
    for (id = min_id-1; id < SDL_arraysize(open_devices); id++) {
        if (open_devices[id] == NULL) {
            open_devices[id] = device;
            break;
        }
    }

    /* !!! FIXME: remove static array... */
    if (id == SDL_arraysize(open_devices)) {
        SDL_SetError("Too many open audio devices");
        close_audio_device(device);
        return 0;
    }

/* !!! FIXME: get this out of core. */
#if !SDL_AUDIO_DRIVER_AHI
    /* Start the audio thread if necessary */
    if (!current_audio.impl.ProvidesOwnCallbackThread) {
        /* Start the audio thread */
/* !!! FIXME: this is nasty. */
#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
#undef SDL_CreateThread
        device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL);
#else
        device->thread = SDL_CreateThread(SDL_RunAudio, device);
#endif
        if (device->thread == NULL) {
            SDL_CloseAudioDevice(id+1);
            SDL_SetError("Couldn't create audio thread");
            return 0;
        }
    }

#else
    SDL_mutexV(audio->mixer_lock);
    D(bug("SDL_OpenAudio USCITA...\n"));

#endif

    return id+1;
}


int
SDL_OpenAudio(const SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
{
    SDL_AudioDeviceID id = 0;

    /* Start up the audio driver, if necessary. This is legacy behaviour! */
    if (!SDL_WasInit(SDL_INIT_AUDIO)) {
        if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
            return (-1);
        }
    }

    /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
    if (open_devices[0] != NULL) {
        SDL_SetError("Audio device is already opened");
        return (-1);
    }

    id = open_audio_device(NULL, 0, desired, obtained, 1);
    if (id > 1) {  /* this should never happen in theory... */
        SDL_CloseAudioDevice(id);
        SDL_SetError("Internal error");  /* MUST be Device ID #1! */
        return (-1);
    }

    return ((id == 0) ? -1 : 0);
}

SDL_AudioDeviceID
SDL_OpenAudioDevice(const char *device, int iscapture,
                    const SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
{
    return open_audio_device(device, iscapture, desired, obtained, 2);
}

SDL_audiostatus
SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
{
    SDL_AudioDevice *device = get_audio_device(devid);
    SDL_audiostatus status = SDL_AUDIO_STOPPED;
    if (device && device->enabled) {
        if (device->paused) {
            status = SDL_AUDIO_PAUSED;
        } else {
            status = SDL_AUDIO_PLAYING;
        }
    }
    return (status);
}


SDL_audiostatus
SDL_GetAudioStatus(void)
{
    return SDL_GetAudioDeviceStatus(1);
}

void
SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
{
    SDL_AudioDevice *device = get_audio_device(devid);
    if (device) {
        device->paused = pause_on;
    }
}

void
SDL_PauseAudio(int pause_on)
{
    SDL_PauseAudioDevice(1, pause_on);
}


void
SDL_LockAudioDevice(SDL_AudioDeviceID devid)
{
    /* Obtain a lock on the mixing buffers */
    SDL_AudioDevice *device = get_audio_device(devid);
    if (device) {
        current_audio.impl.LockDevice(device);
    }
}

void
SDL_LockAudio(void)
{
    SDL_LockAudioDevice(1);
}

void
SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
{
    /* Obtain a lock on the mixing buffers */
    SDL_AudioDevice *device = get_audio_device(devid);
    if (device) {
        current_audio.impl.UnlockDevice(device);
    }
}

void
SDL_UnlockAudio(void)
{
    SDL_UnlockAudioDevice(1);
}

void
SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
{
    SDL_AudioDevice *device = get_audio_device(devid);
    if (device) {
        close_audio_device(device);
        open_devices[devid-1] = NULL;
    }
}

void
SDL_CloseAudio(void)
{
    SDL_CloseAudioDevice(1);
}

void
SDL_AudioQuit(void)
{
    SDL_AudioDeviceID i;
    for (i = 0; i < SDL_arraysize(open_devices); i++) {
        SDL_CloseAudioDevice(i);
    }

    /* Free the driver data */
    current_audio.impl.Deinitialize();
    SDL_memset(&current_audio, '\0', sizeof (current_audio));
    SDL_memset(open_devices, '\0', sizeof (open_devices));
}

#define NUM_FORMATS 10
static int format_idx;
static int format_idx_sub;
static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = {
    {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
     AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
    {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
     AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
    {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB,
     AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
    {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB,
     AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
    {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB,
     AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
    {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB,
     AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
    {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB,
     AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
    {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB,
     AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
    {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB,
     AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
    {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB,
     AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
};

SDL_AudioFormat
SDL_FirstAudioFormat(SDL_AudioFormat format)
{
    for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) {
        if (format_list[format_idx][0] == format) {
            break;
        }
    }
    format_idx_sub = 0;
    return (SDL_NextAudioFormat());
}

SDL_AudioFormat
SDL_NextAudioFormat(void)
{
    if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
        return (0);
    }
    return (format_list[format_idx][format_idx_sub++]);
}

void
SDL_CalculateAudioSpec(SDL_AudioSpec * spec)
{
    switch (spec->format) {
    case AUDIO_U8:
        spec->silence = 0x80;
        break;
    default:
        spec->silence = 0x00;
        break;
    }
    spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8;
    spec->size *= spec->channels;
    spec->size *= spec->samples;
}


/*
 * Moved here from SDL_mixer.c, since it relies on internals of an opened
 *  audio device (and is deprecated, by the way!).
 */
void
SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume)
{
    /* Mix the user-level audio format */
    SDL_AudioDevice *device = get_audio_device(1);
    if (device != NULL) {
        SDL_AudioFormat format;
        if (device->convert.needed) {
            format = device->convert.src_format;
        } else {
            format = device->spec.format;
        }
        SDL_MixAudioFormat(dst, src, format, len, volume);
    }
}

/* vi: set ts=4 sw=4 expandtab: */