view src/video/macdsp/SDL_dspvideo.h @ 3950:9d9e15ab1697 SDL-1.2

Check if yasm supports a nasm-specific syntax we use (it doesn't in 0.5.0, which is still common in Linux distros, and does in 0.6.0). Disable it if we don't, attempting to fallback to using nasm. Thanks to Mike Frysinger for the patch. Fixes Bugzilla #393.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 04 Jun 2007 11:06:48 +0000
parents 7a610f25c12f
children 782fd950bd46 a1b03ba2fcd0
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_dspvideo_h
#define _SDL_dspvideo_h

#if TARGET_API_MAC_OSX
#  include <DrawSprocket/DrawSprocket.h> /* Drawsprocket.framework */
#else
#include <DrawSprocket.h>
#endif

#include "../maccommon/SDL_lowvideo.h"

/* DrawSprocket specific information */
struct DSpInfo {
	DSpContextReference dsp_context;
	CGrafPtr            dsp_back_buffer;
   int                 dsp_old_depth;
   
	/* Flags for hw acceleration */
	int dsp_vram_available;
	int dsp_agp_available;
	
	
}; 
/* Old variable names */
#define dsp_context (this->hidden->dspinfo->dsp_context)
#define dsp_back_buffer (this->hidden->dspinfo->dsp_back_buffer)
#define dsp_old_depth   (this->hidden->dspinfo->dsp_old_depth)
#define dsp_vram_available (this->hidden->dspinfo->dsp_vram_available)
#define dsp_agp_available (this->hidden->dspinfo->dsp_agp_available)

#endif /* _SDL_dspvideo_h */