Mercurial > sdl-ios-xcode
view docs/man3/SDL_UpdateRects.3 @ 3950:9d9e15ab1697 SDL-1.2
Check if yasm supports a nasm-specific syntax we use (it doesn't in 0.5.0,
which is still common in Linux distros, and does in 0.6.0). Disable it if we
don't, attempting to fallback to using nasm. Thanks to Mike Frysinger for the
patch.
Fixes Bugzilla #393.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 04 Jun 2007 11:06:48 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_UpdateRects" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_UpdateRects\- Makes sure the given list of rectangles is updated on the given screen\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_UpdateRects\fP\fR(\fBSDL_Surface *screen, int numrects, SDL_Rect *rects\fR); .SH "DESCRIPTION" .PP Makes sure the given list of rectangles is updated on the given screen\&. The rectangles must all be confined within the screen boundaries (no clipping is done)\&. .PP This function should not be called while \fBscreen\fR is \fIlocked\fR\&. .PP .RS \fBNote: .PP It is adviced to call this function only once per frame, since each call has some processing overhead\&. This is no restriction since you can pass any number of rectangles each time\&. .PP The rectangles are not automatically merged or checked for overlap\&. In general, the programmer can use his knowledge about his particular rectangles to merge them in an efficient way, to avoid overdraw\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_LockSurface\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01