view docs/html/sdljoystickgetaxis.html @ 3950:9d9e15ab1697 SDL-1.2

Check if yasm supports a nasm-specific syntax we use (it doesn't in 0.5.0, which is still common in Linux distros, and does in 0.6.0). Disable it if we don't, attempting to fallback to using nasm. Thanks to Mike Frysinger for the patch. Fixes Bugzilla #393.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 04 Jun 2007 11:06:48 +0000
parents 355632dca928
children
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>SDL_JoystickGetAxis</H1
><DIV
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><H2
>Name</H2
>SDL_JoystickGetAxis&nbsp;--&nbsp;Get the current state of an axis</DIV
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CLASS="REFSYNOPSISDIV"
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>Synopsis</H2
><DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Sint16 <B
CLASS="FSFUNC"
>SDL_JoystickGetAxis</B
></CODE
>(SDL_Joystick *joystick, int axis);</CODE
></P
><P
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><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_JoystickGetAxis</TT
> returns the current state of the given <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
> on the given <TT
CLASS="PARAMETER"
><I
>joystick</I
></TT
>.</P
><P
>On most modern joysticks the X axis is usually represented by <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
> 0 and the Y axis by <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
> 1. The value returned by <TT
CLASS="FUNCTION"
>SDL_JoystickGetAxis</TT
> is a signed integer (-32768 to 32768) representing the current position of the <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
>, it maybe necessary to impose certain tolerances on these values to account for jitter. It is worth noting that some joysticks use axes 2 and 3 for extra buttons.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
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></A
><H2
>Return Value</H2
><P
>Returns a 16-bit signed integer representing the current position of the <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
>.</P
></DIV
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CLASS="REFSECT1"
><A
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></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>Sint16 x_move, y_move;
SDL_Joystick *joy1;
.
.
x_move=SDL_JoystickGetAxis(joy1, 0);
y_move=SDL_JoystickGetAxis(joy1, 1);</PRE
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><H2
>See Also</H2
><P
><A
HREF="sdljoysticknumaxes.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickNumAxes</TT
></A
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