view docs/html/sdlgetkeystate.html @ 3950:9d9e15ab1697 SDL-1.2

Check if yasm supports a nasm-specific syntax we use (it doesn't in 0.5.0, which is still common in Linux distros, and does in 0.6.0). Disable it if we don't, attempting to fallback to using nasm. Thanks to Mike Frysinger for the patch. Fixes Bugzilla #393.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 04 Jun 2007 11:06:48 +0000
parents 355632dca928
children
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>SDL_GetKeyState</H1
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><H2
>Name</H2
>SDL_GetKeyState&nbsp;--&nbsp;Get a snapshot of the current keyboard state</DIV
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CLASS="REFSYNOPSISDIV"
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>Synopsis</H2
><DIV
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><P
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint8 *<B
CLASS="FSFUNC"
>SDL_GetKeyState</B
></CODE
>(int *numkeys);</CODE
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><H2
>Description</H2
><P
>Gets a snapshot of the current keyboard state. The current state is return as a pointer to an array, the size of this array is stored in <TT
CLASS="PARAMETER"
><I
>numkeys</I
></TT
>. The array is indexed by the <A
HREF="sdlkey.html"
><TT
CLASS="LITERAL"
>SDLK_*</TT
></A
> symbols. A value of 1 means the key is pressed and a value of 0 means its not. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller.</P
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>Note: </B
>Use <A
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><TT
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>SDL_PumpEvents</TT
></A
> to update the state array.</P
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>Example</H2
><P
><PRE
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>Uint8 *keystate = SDL_GetKeyState(NULL);
if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed.\n");</PRE
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>SDL Key Symbols</TT
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>,
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