view docs/html/sdlactiveevent.html @ 3950:9d9e15ab1697 SDL-1.2

Check if yasm supports a nasm-specific syntax we use (it doesn't in 0.5.0, which is still common in Linux distros, and does in 0.6.0). Disable it if we don't, attempting to fallback to using nasm. Thanks to Mike Frysinger for the patch. Fixes Bugzilla #393.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 04 Jun 2007 11:06:48 +0000
parents 355632dca928
children
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>SDL_ActiveEvent</TITLE
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><H1
><A
NAME="SDLACTIVEEVENT"
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>SDL_ActiveEvent</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN3955"
></A
><H2
>Name</H2
>SDL_ActiveEvent&nbsp;--&nbsp;Application visibility event structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3958"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 gain;
  Uint8 state;
} SDL_ActiveEvent;</PRE
></DIV
><DIV
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><H2
>Structure Data</H2
><DIV
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><TABLE
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><TBODY
><TR
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ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_ACTIVEEVENT.</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>0 if the event is a loss or 1 if it is a gain.</TD
></TR
><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
></TD
><TD
ALIGN="LEFT"
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><TT
CLASS="LITERAL"
>SDL_APPMOUSEFOCUS</TT
> if mouse focus was gained or lost, <TT
CLASS="LITERAL"
>SDL_APPINPUTFOCUS</TT
> if input focus was gained or lost, or <TT
CLASS="LITERAL"
>SDL_APPACTIVE</TT
> if the application was iconified (<TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
>=0) or restored(<TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
>=1).</TD
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><A
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><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_ActiveEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_ACTIVEEVENT</TT
> is reported.</P
><P
>When the mouse leaves or enters the window area a <TT
CLASS="LITERAL"
>SDL_APPMOUSEFOCUS</TT
> type activation event occurs, if the mouse entered the window then <TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
> will be 1, otherwise <TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
> will be 0. A <TT
CLASS="LITERAL"
>SDL_APPINPUTFOCUS</TT
> type activation event occurs when the application loses or gains keyboard focus. This usually occurs when another application is made active. Finally, a <TT
CLASS="LITERAL"
>SDL_APPACTIVE</TT
> type event occurs when the application is either minimised/iconified (<TT
CLASS="STRUCTFIELD"
><I
>gain</I
></TT
>=0) or restored.</P
><DIV
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><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>This event does not occur when an application window is first created.</P
></BLOCKQUOTE
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>See Also</H2
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><A
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><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
>,
<A
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><TT
CLASS="FUNCTION"
>SDL_GetAppState</TT
></A
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