Mercurial > sdl-ios-xcode
view include/SDL_thread.h @ 4234:9cb722ce769c SDL-1.2
Added some extra headers
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 23 Sep 2009 05:16:54 +0000 |
parents | 4c4113c2162c |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_thread_h #define _SDL_thread_h /** @file SDL_thread.h * Header for the SDL thread management routines * * @note These are independent of the other SDL routines. */ #include "SDL_stdinc.h" #include "SDL_error.h" /* Thread synchronization primitives */ #include "SDL_mutex.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** The SDL thread structure, defined in SDL_thread.c */ struct SDL_Thread; typedef struct SDL_Thread SDL_Thread; /** Create a thread */ #if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__) /** * We compile SDL into a DLL on OS/2. This means, that it's the DLL which * creates a new thread for the calling process with the SDL_CreateThread() * API. There is a problem with this, that only the RTL of the SDL.DLL will * be initialized for those threads, and not the RTL of the calling application! * To solve this, we make a little hack here. * We'll always use the caller's _beginthread() and _endthread() APIs to * start a new thread. This way, if it's the SDL.DLL which uses this API, * then the RTL of SDL.DLL will be used to create the new thread, and if it's * the application, then the RTL of the application will be used. * So, in short: * Always use the _beginthread() and _endthread() of the calling runtime library! */ #define SDL_PASSED_BEGINTHREAD_ENDTHREAD #ifndef _WIN32_WCE #include <process.h> /* This has _beginthread() and _endthread() defined! */ #endif #ifdef __OS2__ typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); typedef void (*pfnSDL_CurrentEndThread)(void); #elif __GNUC__ typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, unsigned (__stdcall *func)(void *), void *arg, unsigned, unsigned *threadID); typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); #else typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, unsigned (__stdcall *func)(void *), void *arg, unsigned, unsigned *threadID); typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); #endif extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); #ifdef __OS2__ #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) #elif defined(_WIN32_WCE) #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) #else #define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) #endif #else extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data); #endif /** Get the 32-bit thread identifier for the current thread */ extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); /** Get the 32-bit thread identifier for the specified thread, * equivalent to SDL_ThreadID() if the specified thread is NULL. */ extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); /** Wait for a thread to finish. * The return code for the thread function is placed in the area * pointed to by 'status', if 'status' is not NULL. */ extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); /** Forcefully kill a thread without worrying about its state */ extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_thread_h */