Mercurial > sdl-ios-xcode
view src/video/aalib/SDL_aavideo.h @ 1812:9c882e94b545
Fixed bug #208
So, here's a patch with a reimplementation of QZ_SetIcon() that does what I
described above. I apologize for the delay, I've been quite busy in the last
few days.
It appears to work here on 10.4.5 PPC in the limited testing that I've done;
I'll try to test it on 10.3.9 and 10.2.8 as well, but that might take another
week or so. Please test on i386.
Regarding alpha channels, per-surface alpha, and color keys, the same semantics
as for regular blits to an RGB surface should apply (for the final icon
composited onto the dock), unless I made a mistake - except in one pathological
case: if the icon surface has an alpha channel, its SDL_SRCALPHA flag is not
set (i.e. it has been explicitly cleared, since it's on by default for RGBA
surfaces), and it has a color key, plus an explicit mask was specified (instead
of the one autogenerated from the colorkey), then the color-keyed areas appear
black instead of transparent. I found no elegant way of fixing this, was too
lazy to implement the inelegant one, and decided that it isn't worth the effort
(but if someone disagrees, I can do it).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 11 May 2006 03:45:55 +0000 |
parents | d910939febfa |
children | 782fd950bd46 a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_aavideo_h #define _SDL_aavideo_h #include "SDL_mouse.h" #include "SDL_mutex.h" #include "../SDL_sysvideo.h" #include <aalib.h> /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this #define SDL_NUMMODES 6 /* Private display data */ struct SDL_PrivateVideoData { SDL_Rect *SDL_modelist[SDL_NUMMODES+1]; aa_context *context; aa_palette palette; aa_renderparams *rparams; double x_ratio, y_ratio; int w, h; SDL_mutex *mutex; int in_x11; void *buffer; }; /* Old variable names */ #define SDL_modelist (this->hidden->SDL_modelist) #define AA_context (this->hidden->context) #define AA_palette (this->hidden->palette) #define AA_rparams (this->hidden->rparams) #define AA_buffer (this->hidden->buffer) #define AA_x_ratio (this->hidden->x_ratio) #define AA_y_ratio (this->hidden->y_ratio) #define AA_mutex (this->hidden->mutex) #define AA_in_x11 (this->hidden->in_x11) #define AA_w (this->hidden->w) #define AA_h (this->hidden->h) #endif /* _SDL_aavideo_h */