Mercurial > sdl-ios-xcode
view src/thread/os2/SDL_systhread.c @ 1812:9c882e94b545
Fixed bug #208
So, here's a patch with a reimplementation of QZ_SetIcon() that does what I
described above. I apologize for the delay, I've been quite busy in the last
few days.
It appears to work here on 10.4.5 PPC in the limited testing that I've done;
I'll try to test it on 10.3.9 and 10.2.8 as well, but that might take another
week or so. Please test on i386.
Regarding alpha channels, per-surface alpha, and color keys, the same semantics
as for regular blits to an RGB surface should apply (for the final icon
composited onto the dock), unless I made a mistake - except in one pathological
case: if the icon surface has an alpha channel, its SDL_SRCALPHA flag is not
set (i.e. it has been explicitly cleared, since it's on by default for RGBA
surfaces), and it has a color key, plus an explicit mask was specified (instead
of the one autogenerated from the colorkey), then the color-keyed areas appear
black instead of transparent. I found no elegant way of fixing this, was too
lazy to implement the inelegant one, and decided that it isn't worth the effort
(but if someone disagrees, I can do it).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 11 May 2006 03:45:55 +0000 |
parents | 9ebbbb4ae53b |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* OS/2 thread management routines for SDL */ #include <process.h> #define INCL_DOSERRORS #define INCL_DOSPROCESS #include <os2.h> #include "SDL_thread.h" #include "../SDL_systhread.h" #include "../SDL_thread_c.h" typedef struct ThreadStartParms { void *args; pfnSDL_CurrentEndThread pfnCurrentEndThread; } tThreadStartParms, *pThreadStartParms; static void threadfunc(void *pparm) { pThreadStartParms pThreadParms = pparm; pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL; // Call the thread function! SDL_RunThread(pThreadParms->args); // Get the current endthread we have to use! if (pThreadParms) { pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread; SDL_free(pThreadParms); } // Call endthread! if (pfnCurrentEndThread) (*pfnCurrentEndThread)(); } int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread) { pThreadStartParms pThreadParms = SDL_malloc(sizeof(tThreadStartParms)); if (!pThreadParms) { SDL_SetError("Not enough memory to create thread"); return(-1); } // Save the function which we will have to call to clear the RTL of calling app! pThreadParms->pfnCurrentEndThread = pfnEndThread; // Also save the real parameters we have to pass to thread function pThreadParms->args = args; // Start the thread using the runtime library of calling app! thread->threadid = thread->handle = (*pfnBeginThread)(threadfunc, NULL, 512*1024, pThreadParms); if ((int)thread->threadid <= 0) { SDL_SetError("Not enough resources to create thread"); return(-1); } return(0); } void SDL_SYS_SetupThread(void) { return; } DECLSPEC Uint32 SDLCALL SDL_ThreadID(void) { PTIB tib; DosGetInfoBlocks(&tib, NULL); return((Uint32) (tib->tib_ptib2->tib2_ultid)); } void SDL_SYS_WaitThread(SDL_Thread *thread) { TID tid = thread->handle; DosWaitThread(&tid, DCWW_WAIT); } /* WARNING: This function is really a last resort. * Threads should be signaled and then exit by themselves. * TerminateThread() doesn't perform stack and DLL cleanup. */ void SDL_SYS_KillThread(SDL_Thread *thread) { DosKillThread(thread->handle); }