view src/joystick/SDL_sysjoystick.h @ 1812:9c882e94b545

Fixed bug #208 So, here's a patch with a reimplementation of QZ_SetIcon() that does what I described above. I apologize for the delay, I've been quite busy in the last few days. It appears to work here on 10.4.5 PPC in the limited testing that I've done; I'll try to test it on 10.3.9 and 10.2.8 as well, but that might take another week or so. Please test on i386. Regarding alpha channels, per-surface alpha, and color keys, the same semantics as for regular blits to an RGB surface should apply (for the final icon composited onto the dock), unless I made a mistake - except in one pathological case: if the icon surface has an alpha channel, its SDL_SRCALPHA flag is not set (i.e. it has been explicitly cleared, since it's on by default for RGBA surfaces), and it has a color key, plus an explicit mask was specified (instead of the one autogenerated from the colorkey), then the color-keyed areas appear black instead of transparent. I found no elegant way of fixing this, was too lazy to implement the inelegant one, and decided that it isn't worth the effort (but if someone disagrees, I can do it).
author Sam Lantinga <slouken@libsdl.org>
date Thu, 11 May 2006 03:45:55 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is SDL_free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* This is the system specific header for the SDL joystick API */

#include "SDL_joystick.h"

/* The SDL joystick structure */
struct _SDL_Joystick {
	Uint8 index;		/* Device index */
	const char *name;	/* Joystick name - system dependent */

	int naxes;		/* Number of axis controls on the joystick */
	Sint16 *axes;		/* Current axis states */

	int nhats;		/* Number of hats on the joystick */
	Uint8 *hats;		/* Current hat states */
	
	int nballs;		/* Number of trackballs on the joystick */
	struct balldelta {
		int dx;
		int dy;
	} *balls;		/* Current ball motion deltas */
	
	int nbuttons;		/* Number of buttons on the joystick */
	Uint8 *buttons;		/* Current button states */
	
	struct joystick_hwdata *hwdata;	/* Driver dependent information */

	int ref_count;		/* Reference count for multiple opens */
};

/* Function to scan the system for joysticks.
 * Joystick 0 should be the system default joystick.
 * This function should return the number of available joysticks, or -1
 * on an unrecoverable fatal error.
 */
extern int SDL_SYS_JoystickInit(void);

/* Function to get the device-dependent name of a joystick */
extern const char *SDL_SYS_JoystickName(int index);

/* Function to open a joystick for use.
   The joystick to open is specified by the index field of the joystick.
   This should fill the nbuttons and naxes fields of the joystick structure.
   It returns 0, or -1 if there is an error.
 */
extern int SDL_SYS_JoystickOpen(SDL_Joystick *joystick);

/* Function to update the state of a joystick - called as a device poll.
 * This function shouldn't update the joystick structure directly,
 * but instead should call SDL_PrivateJoystick*() to deliver events
 * and update joystick device state.
 */
extern void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick);

/* Function to close a joystick after use */
extern void SDL_SYS_JoystickClose(SDL_Joystick *joystick);

/* Function to perform any system-specific joystick related cleanup */
extern void SDL_SYS_JoystickQuit(void);