Mercurial > sdl-ios-xcode
view src/audio/nas/SDL_nasaudio.c @ 1812:9c882e94b545
Fixed bug #208
So, here's a patch with a reimplementation of QZ_SetIcon() that does what I
described above. I apologize for the delay, I've been quite busy in the last
few days.
It appears to work here on 10.4.5 PPC in the limited testing that I've done;
I'll try to test it on 10.3.9 and 10.2.8 as well, but that might take another
week or so. Please test on i386.
Regarding alpha channels, per-surface alpha, and color keys, the same semantics
as for regular blits to an RGB surface should apply (for the final icon
composited onto the dock), unless I made a mistake - except in one pathological
case: if the icon surface has an alpha channel, its SDL_SRCALPHA flag is not
set (i.e. it has been explicitly cleared, since it's on by default for RGBA
surfaces), and it has a color key, plus an explicit mask was specified (instead
of the one autogenerated from the colorkey), then the color-keyed areas appear
black instead of transparent. I found no elegant way of fixing this, was too
lazy to implement the inelegant one, and decided that it isn't worth the effort
(but if someone disagrees, I can do it).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 11 May 2006 03:45:55 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org This driver was written by: Erik Inge Bolsų knan@mo.himolde.no */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include <signal.h> #include <unistd.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_nasaudio.h" /* The tag name used by artsc audio */ #define NAS_DRIVER_NAME "nas" static struct SDL_PrivateAudioData *this2 = NULL; /* Audio driver functions */ static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec); static void NAS_WaitAudio(_THIS); static void NAS_PlayAudio(_THIS); static Uint8 *NAS_GetAudioBuf(_THIS); static void NAS_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { AuServer *aud = AuOpenServer("", 0, NULL, 0, NULL, NULL); if (!aud) return 0; AuCloseServer(aud); return 1; } static void Audio_DeleteDevice(SDL_AudioDevice *device) { SDL_free(device->hidden); SDL_free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); if ( this ) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { SDL_free(this); } return(0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Set the function pointers */ this->OpenAudio = NAS_OpenAudio; this->WaitAudio = NAS_WaitAudio; this->PlayAudio = NAS_PlayAudio; this->GetAudioBuf = NAS_GetAudioBuf; this->CloseAudio = NAS_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap NAS_bootstrap = { NAS_DRIVER_NAME, "Network Audio System", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void NAS_WaitAudio(_THIS) { while ( this->hidden->buf_free < this->hidden->mixlen ) { AuEvent ev; AuNextEvent(this->hidden->aud, AuTrue, &ev); AuDispatchEvent(this->hidden->aud, &ev); } } static void NAS_PlayAudio(_THIS) { while (this->hidden->mixlen > this->hidden->buf_free) { /* We think the buffer is full? Yikes! Ask the server for events, in the hope that some of them is LowWater events telling us more of the buffer is free now than what we think. */ AuEvent ev; AuNextEvent(this->hidden->aud, AuTrue, &ev); AuDispatchEvent(this->hidden->aud, &ev); } this->hidden->buf_free -= this->hidden->mixlen; /* Write the audio data */ AuWriteElement(this->hidden->aud, this->hidden->flow, 0, this->hidden->mixlen, this->hidden->mixbuf, AuFalse, NULL); this->hidden->written += this->hidden->mixlen; #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen); #endif } static Uint8 *NAS_GetAudioBuf(_THIS) { return(this->hidden->mixbuf); } static void NAS_CloseAudio(_THIS) { if ( this->hidden->mixbuf != NULL ) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if ( this->hidden->aud ) { AuCloseServer(this->hidden->aud); this->hidden->aud = 0; } } static unsigned char sdlformat_to_auformat(unsigned int fmt) { switch (fmt) { case AUDIO_U8: return AuFormatLinearUnsigned8; case AUDIO_S8: return AuFormatLinearSigned8; case AUDIO_U16LSB: return AuFormatLinearUnsigned16LSB; case AUDIO_U16MSB: return AuFormatLinearUnsigned16MSB; case AUDIO_S16LSB: return AuFormatLinearSigned16LSB; case AUDIO_S16MSB: return AuFormatLinearSigned16MSB; } return AuNone; } static AuBool event_handler(AuServer* aud, AuEvent* ev, AuEventHandlerRec* hnd) { switch (ev->type) { case AuEventTypeElementNotify: { AuElementNotifyEvent* event = (AuElementNotifyEvent *)ev; switch (event->kind) { case AuElementNotifyKindLowWater: if (this2->buf_free >= 0) { this2->really += event->num_bytes; gettimeofday(&this2->last_tv, 0); this2->buf_free += event->num_bytes; } else { this2->buf_free = event->num_bytes; } break; case AuElementNotifyKindState: switch (event->cur_state) { case AuStatePause: if (event->reason != AuReasonUser) { if (this2->buf_free >= 0) { this2->really += event->num_bytes; gettimeofday(&this2->last_tv, 0); this2->buf_free += event->num_bytes; } else { this2->buf_free = event->num_bytes; } } break; } } } } return AuTrue; } static AuDeviceID find_device(_THIS, int nch) { int i; for (i = 0; i < AuServerNumDevices(this->hidden->aud); i++) { if ((AuDeviceKind(AuServerDevice(this->hidden->aud, i)) == AuComponentKindPhysicalOutput) && AuDeviceNumTracks(AuServerDevice(this->hidden->aud, i)) == nch) { return AuDeviceIdentifier(AuServerDevice(this->hidden->aud, i)); } } return AuNone; } static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec) { AuElement elms[3]; int buffer_size; Uint16 test_format, format; this->hidden->mixbuf = NULL; /* Try for a closest match on audio format */ format = 0; for ( test_format = SDL_FirstAudioFormat(spec->format); ! format && test_format; ) { format = sdlformat_to_auformat(test_format); if (format == AuNone) { test_format = SDL_NextAudioFormat(); } } if ( format == 0 ) { SDL_SetError("Couldn't find any hardware audio formats"); return(-1); } spec->format = test_format; this->hidden->aud = AuOpenServer("", 0, NULL, 0, NULL, NULL); if (this->hidden->aud == 0) { SDL_SetError("Couldn't open connection to NAS server"); return (-1); } this->hidden->dev = find_device(this, spec->channels); if ((this->hidden->dev == AuNone) || (!(this->hidden->flow = AuCreateFlow(this->hidden->aud, NULL)))) { AuCloseServer(this->hidden->aud); this->hidden->aud = 0; SDL_SetError("Couldn't find a fitting playback device on NAS server"); return (-1); } buffer_size = spec->freq; if (buffer_size < 4096) buffer_size = 4096; if (buffer_size > 32768) buffer_size = 32768; /* So that the buffer won't get unmanageably big. */ /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); this2 = this->hidden; AuMakeElementImportClient(elms, spec->freq, format, spec->channels, AuTrue, buffer_size, buffer_size / 4, 0, NULL); AuMakeElementExportDevice(elms+1, 0, this->hidden->dev, spec->freq, AuUnlimitedSamples, 0, NULL); AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue, 2, elms, NULL); AuRegisterEventHandler(this->hidden->aud, AuEventHandlerIDMask, 0, this->hidden->flow, event_handler, (AuPointer) NULL); AuStartFlow(this->hidden->aud, this->hidden->flow, NULL); /* Allocate mixing buffer */ this->hidden->mixlen = spec->size; this->hidden->mixbuf = (Uint8 *)SDL_AllocAudioMem(this->hidden->mixlen); if ( this->hidden->mixbuf == NULL ) { return(-1); } SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); /* Get the parent process id (we're the parent of the audio thread) */ this->hidden->parent = getpid(); /* We're ready to rock and roll. :-) */ return(0); }