view docs/html/sdlupdaterects.html @ 1812:9c882e94b545

Fixed bug #208 So, here's a patch with a reimplementation of QZ_SetIcon() that does what I described above. I apologize for the delay, I've been quite busy in the last few days. It appears to work here on 10.4.5 PPC in the limited testing that I've done; I'll try to test it on 10.3.9 and 10.2.8 as well, but that might take another week or so. Please test on i386. Regarding alpha channels, per-surface alpha, and color keys, the same semantics as for regular blits to an RGB surface should apply (for the final icon composited onto the dock), unless I made a mistake - except in one pathological case: if the icon surface has an alpha channel, its SDL_SRCALPHA flag is not set (i.e. it has been explicitly cleared, since it's on by default for RGBA surfaces), and it has a color key, plus an explicit mask was specified (instead of the one autogenerated from the colorkey), then the color-keyed areas appear black instead of transparent. I found no elegant way of fixing this, was too lazy to implement the inelegant one, and decided that it isn't worth the effort (but if someone disagrees, I can do it).
author Sam Lantinga <slouken@libsdl.org>
date Thu, 11 May 2006 03:45:55 +0000
parents 355632dca928
children
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>SDL_UpdateRects</H1
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><H2
>Name</H2
>SDL_UpdateRects&nbsp;--&nbsp;Makes sure the given list of rectangles is updated on the given screen.</DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_UpdateRects</B
></CODE
>(SDL_Surface *screen, int numrects, SDL_Rect *rects);</CODE
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><H2
>Description</H2
><P
>Makes sure the given list of rectangles is updated on the given screen.
The rectangles must all be confined within the screen boundaries (no
clipping is done).</P
><P
>This function should not be called while <TT
CLASS="PARAMETER"
><I
>screen</I
></TT
> is
<A
HREF="sdllocksurface.html"
>locked</A
>.</P
><DIV
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CLASS="NOTE"
><P
><B
>Note: </B
>It is adviced to call this function only once per frame, since each
call has some processing overhead. This is no restriction since you
can pass any number of rectangles each time.</P
><P
>The rectangles are not automatically merged or checked for overlap. In
general, the programmer can use his knowledge about his particular
rectangles to merge them in an efficient way, to avoid overdraw.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlupdaterect.html"
><TT
CLASS="FUNCTION"
>SDL_UpdateRect</TT
></A
>,
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HREF="sdlrect.html"
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CLASS="STRUCTNAME"
>SDL_Rect</SPAN
></A
>,
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HREF="sdlsurface.html"
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>SDL_Surface</SPAN
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>SDL_LockSurface</TT
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