Mercurial > sdl-ios-xcode
view docs/html/sdlsettimer.html @ 1812:9c882e94b545
Fixed bug #208
So, here's a patch with a reimplementation of QZ_SetIcon() that does what I
described above. I apologize for the delay, I've been quite busy in the last
few days.
It appears to work here on 10.4.5 PPC in the limited testing that I've done;
I'll try to test it on 10.3.9 and 10.2.8 as well, but that might take another
week or so. Please test on i386.
Regarding alpha channels, per-surface alpha, and color keys, the same semantics
as for regular blits to an RGB surface should apply (for the final icon
composited onto the dock), unless I made a mistake - except in one pathological
case: if the icon surface has an alpha channel, its SDL_SRCALPHA flag is not
set (i.e. it has been explicitly cleared, since it's on by default for RGBA
surfaces), and it has a color key, plus an explicit mask was specified (instead
of the one autogenerated from the colorkey), then the color-keyed areas appear
black instead of transparent. I found no elegant way of fixing this, was too
lazy to implement the inelegant one, and decided that it isn't worth the effort
(but if someone disagrees, I can do it).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 11 May 2006 03:45:55 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_SetTimer</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Time" HREF="time.html"><LINK REL="PREVIOUS" TITLE="SDL_RemoveTimer" HREF="sdlremovetimer.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlremovetimer.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" > </TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSETTIMER" ></A >SDL_SetTimer</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN8557" ></A ><H2 >Name</H2 >SDL_SetTimer -- Set a callback to run after the specified number of milliseconds has elapsed.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN8560" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN8561" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_SetTimer</B ></CODE >(Uint32 interval, SDL_TimerCallback callback);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="SDLTIMERCALLBACK" ></A ><H2 >Callback</H2 ><P >/* Function prototype for the timer callback function */ typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8570" ></A ><H2 >Description</H2 ><P >Set a callback to run after the specified number of milliseconds has elapsed. The callback function is passed the current timer interval and returns the next timer interval. If the returned value is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled.</P ><P >To cancel a currently running timer, call <TT CLASS="FUNCTION" >SDL_SetTimer(0, NULL);</TT ></P ><P >The timer callback function may run in a different thread than your main constant, and so shouldn't call any functions from within itself.</P ><P >The maximum resolution of this timer is 10 ms, which means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below).</P ><P >If you use this function, you need to pass <TT CLASS="LITERAL" >SDL_INIT_TIMER</TT > to <TT CLASS="FUNCTION" >SDL_Init()</TT >.</P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >This function is kept for compatibility but has been superseded by the new timer functions <A HREF="sdladdtimer.html" >SDL_AddTimer</A > and <A HREF="sdlremovetimer.html" >SDL_RemoveTimer</A > which support multiple timers.</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8584" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >SDL_SetTimer((33/10)*10, my_callback);</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8588" ></A ><H2 >See Also</H2 ><P ><A HREF="sdladdtimer.html" ><TT CLASS="FUNCTION" >SDL_AddTimer</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlremovetimer.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" > </TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_RemoveTimer</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="time.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" > </TD ></TR ></TABLE ></DIV ></BODY ></HTML >