view docs/html/sdlinit.html @ 1812:9c882e94b545

Fixed bug #208 So, here's a patch with a reimplementation of QZ_SetIcon() that does what I described above. I apologize for the delay, I've been quite busy in the last few days. It appears to work here on 10.4.5 PPC in the limited testing that I've done; I'll try to test it on 10.3.9 and 10.2.8 as well, but that might take another week or so. Please test on i386. Regarding alpha channels, per-surface alpha, and color keys, the same semantics as for regular blits to an RGB surface should apply (for the final icon composited onto the dock), unless I made a mistake - except in one pathological case: if the icon surface has an alpha channel, its SDL_SRCALPHA flag is not set (i.e. it has been explicitly cleared, since it's on by default for RGBA surfaces), and it has a color key, plus an explicit mask was specified (instead of the one autogenerated from the colorkey), then the color-keyed areas appear black instead of transparent. I found no elegant way of fixing this, was too lazy to implement the inelegant one, and decided that it isn't worth the effort (but if someone disagrees, I can do it).
author Sam Lantinga <slouken@libsdl.org>
date Thu, 11 May 2006 03:45:55 +0000
parents 355632dca928
children
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>SDL_Init</H1
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><H2
>Name</H2
>SDL_Init&nbsp;--&nbsp;Initializes SDL</DIV
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><H2
>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
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>int <B
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>SDL_Init</B
></CODE
>(Uint32 flags);</CODE
></P
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><H2
>Description</H2
><P
>Initializes SDL. This should be called before all other SDL functions. The <TT
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><I
>flags</I
></TT
> parameter specifies what part(s) of SDL to initialize.</P
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><TD
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>Initializes the <A
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><TT
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>Initializes the <A
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><TT
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>SDL_INIT_VIDEO</TT
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><TD
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>Initializes the <A
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> subsystem.</TD
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><TT
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>SDL_INIT_CDROM</TT
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>Initialize all of the above.</TD
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>Prevents SDL from catching fatal signals.</TD
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><TT
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><H2
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><P
>Returns <SPAN
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>0</SPAN
> on success.</P
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><A
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><TT
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>SDL_Quit</TT
></A
>,
<A
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>SDL_InitSubSystem</TT
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