Mercurial > sdl-ios-xcode
view src/video/x11/Makefile.am @ 655:9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
From: Shawn Kirst
Subject: SDL-1.2.5 patch to add ARB_multisample support
Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample
support. I only have the X11 and Win32 video patched. The Win32 patch also
adds support for WGL_ARB_pixel_format, as it was required for getting a
multisample capable pixel format. No additional GL header files are required
to compile on either platform (though you need an up-to-date glx.h for X11).
Requesting a multisample pixel format is made possible using
SDL_GL_SetAttribute with the two new SDL_GLattr's I've added
(SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES). I've been using SDL in my
projects for quite a while now, so I am happy to contribute back to the
project. Now you can have and control FSAA in your SDL/GL apps at the
application level!
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 22 Jul 2003 15:10:06 +0000 |
parents | 74212992fb08 |
children | 045f186426e1 |
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## Makefile.am for SDL using the X11 video driver noinst_LTLIBRARIES = libvideo_x11.la libvideo_x11_la_SOURCES = $(X11_SRCS) # The SDL X11 video driver sources X11_SRCS = \ SDL_x11dga.c \ SDL_x11dga_c.h \ SDL_x11events.c \ SDL_x11events_c.h \ SDL_x11gamma.c \ SDL_x11gamma_c.h \ SDL_x11gl.c \ SDL_x11gl_c.h \ SDL_x11image.c \ SDL_x11image_c.h \ SDL_x11modes.c \ SDL_x11modes_c.h \ SDL_x11mouse.c \ SDL_x11mouse_c.h \ SDL_x11video.c \ SDL_x11video.h \ SDL_x11wm.c \ SDL_x11wm_c.h \ SDL_x11yuv.c \ SDL_x11yuv_c.h